Darkwind
Somerset Dirt Racing Track, Community's track handling poll

*viKKing*


Posted Jan 10, 2007, 12:28 pm
This is part of a project to add a difficulty level indicator aside tracks description, in order to help new users to figure how difficult is driving on a given track.
It is obvious, it's based on a combination of player's experience, as well as character's driving skill.
When voting, please try to be as neutral as possible, and to recall when you just joined Darkwind!  ;)

Track picture:
http://www.dark-wind.com/images/buildings/building3.jpg

Original design and concept by Sam.
Polishing and eye candy features by viKKing.
Atomic Punks


Posted Jan 12, 2007, 11:21 pm
Racing difficulty: easy
Dathrace difficulty: average

This is a nice beginner track. Some obstacles to maneuver and nice banked turns so you don't fly off the track. Consistent pavement for traction.
ralphy_256


Posted Jan 16, 2007, 7:57 pm
This is my 2nd favorite track.

Stay to the inside through almost all of it. The crowding to get inside of the holes can get nasty, and the last uphill and the last downhill turn (at the finish line) takes some practice, but once you've got it, it's not too bad.

(unless you get caught in the middle of a pile of sideways NPCs at the finish in a pro race and get held up for _10_ turns while you lose _7_ places)

Bitter? Me? What would give you that idea?

Ralphy
*Toecutter*


Posted Jan 18, 2007, 9:52 pm
The bounce next to the second pit can be murderous as well, the ground is very uneven there and after the straight you usually get some air. digging the nose of your car in the ground commonly occurs after the jump resulting in some front armor damage quite often as well as producing some wierd angles entering the next turn.
*sam*


Posted Jan 18, 2007, 10:30 pm
Could some of you guys edit some of this technical description info. into the tracks' Community Comments? That's what they were invented for...
*viKKing*


Posted Jan 19, 2007, 9:39 am
Sure, Sam, we'll do it.
Have you thought in integrating a few graphics in the description windows?
This could be helpful for chassis, weapons, etc.
*sam*


Posted Jan 19, 2007, 11:52 am
Quote:
Have you thought in integrating a few graphics in the description windows?
This could be helpful for chassis, weapons, etc.


Yes, nice idea. Not that we have any images for the weapons of course!
*viKKing*


Posted Jan 19, 2007, 12:15 pm
Your thoughts make sense too. But mine was intended for a graphical scheme highlighting range and damages...
*sam*


Posted Jan 19, 2007, 12:23 pm
Quote:
But mine was intended for a graphical scheme highlighting range and damages...


Yes, nice idea :-)

Ideally we need some kind of chart that indicates:

1. Range accuracy
2. Range damage (some weapons damage reduces at distance - e.g. machine guns, while others do not e.g. rockets)
3. Little icons attached indicating the amount of ammo they can hold, the skill they use (gunnery or large guns), and their category (targeted, dropped, melee)
*Speedealer*


Posted Jan 19, 2007, 8:41 pm
that would be awesome! I tested the guided missles and I'm still not sure if it's a large guns or gunner skill. ;)
Nekojin


Posted Jun 10, 2008, 1:48 am
An overall easy track, it's a reminder that nothing in Darkwind should be taken for granted.

While not actually one of my favorite tracks, this one has a special memory for me. It was on this track that I took part in an all-player race (we had so many live players that we bumped ALL of the NPCs out), which resulted in my first - and so far, only - player kill, and my being a Hero in Gateway. In a Race, not a Deathrace. The driver was a player bandit, you see...

Observe the following image.
http://i31.tinypic.com/hx2pep.jpg
No, your eyes aren't deceiving you. That car's a good 40 feet in the air - after clipping my rear bumper. That's the only reason I got credit for the kill - I was the last person he had contact with before crashing nose-first back down to the ground in front of me. He was killed instantly.

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