*viKKing* Posted Jun 18, 2008, 1:11 pm |
Some asked if they could help with car textures.
Sure they can. I'm providing here a link to my photoshop layered file that was used to make the new symphony textures. Original bi-coloured scheme and 512x512 texture size by Joer. Colour changes and rusty effects by viKKing. We are looking to have all textures resized and redraw to 512x512 for a better display. But this is a long and boring working. It should be used as an inspiration source: PSD layers You will need a software compatible with Photoshop PSD file format. I personally use a cheap clone name Pixelmator, on the Mac. It's only gripe is that he doesn't read alpha channels from Photoshop file, but the price is a real bargain, and the interface familiar. Other than that, I use an old Photoshop 5 LE version I had with a scanner on XP. The Gimp is great, but I'm too old to learn it, I'm been using Photoshop for too long. |
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*Diablo Vash* diablovash@gmail.com Posted Jun 18, 2008, 1:42 pm |
Can i request another moray skin? only got 1 right now, maybe skins without the logos. | ||||||||
Dr Mathias Posted Jun 18, 2008, 1:46 pm |
I got started on this one a few weeks ago actually... I'll have to work on it again. I'm against any car with only one skin! |
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*Diablo Vash* diablovash@gmail.com Posted Jun 18, 2008, 1:49 pm |
sweet man, thats great to hear! love my morays but was getting bored with the same look |
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Dr Mathias Posted Jun 18, 2008, 2:11 pm |
Hey Vik I was wondering what happens if you take a 256x256 texture and scale it up to 512x512... will the mapping still work?
The Boxvan I skinned for the slaver story I did was a 512x512, wheras the Moray is a 256x256... |
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*sam* Posted Jun 18, 2008, 2:32 pm |
Yes, it will work fine. The only thing to watch out for is that all skins, including the _d one, for each vehicle, must be the same size. |
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*Diablo Vash* diablovash@gmail.com Posted Jun 18, 2008, 3:38 pm |
Another request Stormer, hate to sound like a complaining a hole but the stormer is a very plain looking car. | ||||||||
Alocalypse Posted Jun 18, 2008, 3:41 pm |
The stormer skin needs to be re-texture-mapped and isn't unfortunatley doable just by editing the image. |
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Dr Mathias Posted Jun 18, 2008, 4:46 pm |
I looked at the stormer skin weeks ago, as that one is indeed UG-LY. As Alo points out though that one is set up a little odd compared to the other cars and isn't a simple fix.... way beyond my meager skills. | ||||||||
*Diablo Vash* diablovash@gmail.com Posted Jun 18, 2008, 5:12 pm |
Ok, how about Eaton? i would love a nice black gloss look for that car, love that car so much it needs some nice paint jobs to go with the sweet design | ||||||||
Alocalypse Posted Jun 18, 2008, 5:16 pm |
The eaton is one of the 256x256 ones so that could be improved quite a bit with some proper shading maybe. | ||||||||
*Diablo Vash* diablovash@gmail.com Posted Jun 18, 2008, 5:20 pm |
Just remember "Black Gloss", it's just how i like to roll |
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*viKKing* Posted Jun 18, 2008, 7:02 pm |
One of the problem by doing so is that the whole texture becomes more blurry. To resharpen it accordingly, you need to redraw it or many parts. But it works as a temporary solution. |
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Dr Mathias Posted Jun 18, 2008, 7:26 pm |
Right I know that resolution dergades as you increase size- I've just wondered if the relative positions of things stayed the same. |
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*sam* Posted Jun 18, 2008, 7:35 pm |
Yep, the data that maps vertices to texture locations is always specified between 0 and 1 in each axis (i.e. as a proportion), for precisely this reason. It lets mipmaps work too (which is a level-of-detail for textures) |
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*sam* Posted Jun 18, 2008, 7:36 pm |
RE the stormer: unfortunately it is texture mapped so that almost all of the car comes from a tiny spot in the image. It needs re-skinning which is unfortunately beyond my weak 3dstudio skills. I was disappointed about this one when I bought it because, naturally, I wanted a General Lee skin.. | ||||||||
Parduz Posted Jun 18, 2008, 8:09 pm |
I have some skills with 3dsmax. If you need to remap some model, you can give me a test map and i can remap the model... as usual with my very fast time (no, i've not forgot the other work in progress) | ||||||||
Dr Mathias Posted Jun 18, 2008, 9:13 pm |
I made new windows, which are in the layered photoshop file. However when I delete the windows.jpg file from the moray data folder it pops back in on startup heh heh. Not sure How to get around that- I see in the symph skin the windows are part of the main skin file. Any advice is appreciated there. Still a few places to fix up, the edge of the hood scoop is hard to match up and I need to work on the rivets a bit. Mostly just a preview to get DV worked up. And the first person to tone the brightness down on the bumpers gets a free bottle of Dr. Mathias's Miracle Elixir! |
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*viKKing* Posted Jun 18, 2008, 9:15 pm |
Too easy. |
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Dr Mathias Posted Jun 18, 2008, 9:18 pm |
I often wonder why I haven't done it myself, those things stick out like sore thumbs... I can't imagine chrome would be that popular! |
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Acierocolotl Posted Jun 18, 2008, 9:55 pm |
A few design points with regard to the cars:
As already stated, textures need to be scaled up to 512x512, which often necessitates redrawing the fine details, such as the cracks of doors, &c. All vulnerable parts of the car should be reinforced. This is clearly the windows and the gastank access hatch, possibly also vents, grilles and doorknobs, definitely headlamps, possibly trunk lids. Headlamp reinforcement would profit from some means of allowing light to escape, of course. "Shot traps" would be minimized, ideally, but few cars would have such a thing to begin with. The quality of the reinforcement would depend on the perceived prestige of the car. Nobody in their right mind wants to drive an Alpha, so scrub mechanics just slap on some metal walkway plates and call it done. Racing cars would have minimal work done to preserve their lines and visibility as much as possible (one car I've essentially done has light mesh over the windows). Most of the armour plating would go beneath the car's fenders, if only to keep the cars looking like cars instead of amorphous blocks of armour. It also makes skinning a bit easier as you don't have to fuss with lining up plate lines so much. I guess this was a little less brief than I intended. Sorry about that! PS: Nothing can be done about the kangaroo-style bumpers that goes on the car; that's added postfacto by the engine. |
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madmax Posted Jun 18, 2008, 10:14 pm |
Doc, I love that skin!. It looks very post apocalyptic | ||||||||
*viKKing* Posted Jun 18, 2008, 10:33 pm |
I started working on the 2 axle lorry.
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Valiance Posted Jun 18, 2008, 10:47 pm |
Hey, don't you diss Stormers. I love my Stormers :-) | ||||||||
Alocalypse Posted Jun 19, 2008, 7:52 am |
While it makes good sense for consistancy and such and I'm very likely in the minority with this, but I'd like it if the reinforcements were optional. This should be technically fairly easy to do by just applying them in over a "mint" texture with everything intact. Extra customization options are nice and I really prefer a more 'stock' look on some cars.
Yeah I suggested making them optional a while ago. Btw does anyone have a hi-res version of the window texture used on most cars: |
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*viKKing* Posted Jun 19, 2008, 10:59 am |
this is the high resolution version... |
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*sam* Posted Jun 19, 2008, 1:54 pm |
I have it on one of my old computers.. whose power supply seems to have gone kaput .. | ||||||||
Dr Mathias Posted Jun 19, 2008, 4:48 pm |
Are the windows separate on all cars? I thought the new symph had the windows built in... I was hoping to do the same with the Moray. Is there a way to avoid a second separate file for the windows?
Also, would it be silly to have a new separate forum for vehicle and map design? |
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Dr Mathias Posted Jun 19, 2008, 7:06 pm |
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Dr Mathias Posted Jun 19, 2008, 7:19 pm |
Will this work? Same proportions, new artwork. |
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*viKKing* Posted Jun 19, 2008, 8:27 pm |
Both car and your new window are looking good Doc. Nice work. | ||||||||
Acierocolotl Posted Jun 19, 2008, 9:34 pm |
Reminds me--I made up a handful of logos for a variety of in-game companies, some "fictional" within the game universe, others "real".
It's in a Photoshop file; if you want 'em, I'll give you the URL and you can yank them out to your heart's content and put them on other things, if there's any use to 'em for you. |
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Dr Mathias Posted Jun 19, 2008, 10:32 pm |
Aci-
Search for "deathracing sponsors", theres a ton of logos there ... it is something Sam has planned. |
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Parduz Posted Jun 19, 2008, 11:09 pm |
there's a 3d viewer for the type of 3d models we have? launching a custom event everytime to look at how the texture fits is really boring.... | ||||||||
Dr Mathias Posted Jun 20, 2008, 1:03 am |
Pard, Sam just told me about this one today. I still like to load in event for detail, but try this:
type: 'showmodels' in the username area, leave password blank. Then click on the vampire car right next to the username. You can pick through them there. It loads rear mounted spikes, a exposed engine, and the wheels are in hovercar mode but its a quick look. |
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Alocalypse Posted Jun 20, 2008, 8:26 am |
Ooh that's a good tip. But I came here to show off: I'm really happy with the apache, the old apache skin was my first photoshop effort and I was able to clean it up and improve it considerably. (Also there's a pretty kick ass black version of it [not pictured]) The windsor skin looks king of bland overall without any damage right now and I'll also probably redo the patchy/riveted windsor skin in the picture entirely. The buzzer skin is very much a work in progress, I only have the new front texture and some slight effects-applying done to the side to add depth. |
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*sam* Posted Jun 20, 2008, 9:01 am |
Thanks for all the work on this guys... it's appreciated | ||||||||
Dr Mathias Posted Jun 20, 2008, 10:30 pm |
No more deathracing in convertables... I also noted Ari's suggestion and reinforced some vulnerable parts. Also, and I have no idea why, theres some additional information being added to the flash skin from somewhere... its tinting the spot where the taillights were, and shading some things that aren't in the jpeg. Weird stuff! |
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*JD_Basher* jd.basher@charter.net Posted Jun 20, 2008, 10:57 pm |
Other than the BLATANT use of logos' here..... I'm 'drawn' to the middle one....Pardon the pun!
As long as "Bashers Ballistics" logo fits on the door, I'd like to order the paint job now! The logo HAS to read correctly on both doors too! |
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Dr Mathias Posted Jun 20, 2008, 11:18 pm |
I don't know anything about the logo situation JD... the Flash has a mirrored side if that makes a difference. I actually didnt even think to take my decals off, I'm not a huge fan of using them other than on racers. |
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*sam* Posted Jun 20, 2008, 11:39 pm |
Niiiiice work Dr M!
If any of you guys would like to pass me your textures for patching into the game, I'd be happy.. |
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Parduz Posted Jun 20, 2008, 11:56 pm |
Going just a bit OT, but not too much:
have weapons barrels to stay where they're right now, or they can be moved a bit? I'm trying to skin the Big PU and the apache, and i'll like to draw somewhat to represent the weapon slot... i noticed that both front and rear barrels appears on the lower part of the car, interfering with bumpers and that white thing. Since there's some space upper, i'm wondering if they can be moved up a bit before finish to draw. Another question: do the skins have to be JPG? PNGs results somewhat better.... Doc, that cars are W O N D E R F U L ! ! ! |
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*sam* Posted Jun 20, 2008, 11:58 pm |
They can be moved, but it involves editing the model and re-exporting it in 3D studio. However, I plan to do some 3D studio work next week, to get a few new car models game-ready, so I could do it then. | ||||||||
Parduz Posted Jun 21, 2008, 12:06 am |
UH! I was thinking the barrels were added by the game engine, not that they was part of the model...
so, they are meshes that are hidden if not required..... Well, just 'cause we're talking about that.... any chance to have a different mesh for ballistic weapons? seeing an horizontal barrel firing a shot at 60 degrees is not the best (just asking, this is the less priority problem i can see ) |
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*viKKing* Posted Jun 21, 2008, 7:24 am |
In fact Parduz, the model contains mounting points information to add relevant stuff accordingly.
Weapons are added on a different step by the game engine, once it has received data from the database. Very sweet models doc. Did you work on bumpers and ram plates textures too? |
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*viKKing* Posted Jun 21, 2008, 10:06 am |
Now that I've seen Doc' job, my quick hack for 2 axles, isn't really great anymore. | ||||||||
Flaming savage Posted Jun 21, 2008, 2:07 pm |
Are u against a hearse then? |
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Dr Mathias Posted Jun 21, 2008, 4:34 pm |
I'm against being limited to one skin- so yes I've been thinking about the hearse. I haven't looked at the file yet... I told DV I'd try a glossy Eaton! and then I'll try the chomper. Frankly though I should prioritize the cars I like the most... but best for the game would be doing cars that show up a lot- Symph being a great example... man those look good. I've found myself enjoying fighting them again, heh heh. |
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Dr Mathias Posted Jun 21, 2008, 4:35 pm |
No I didnt- they sure look different though, at least in the pics... |
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Parduz Posted Jun 21, 2008, 10:25 pm |
Work in progress...
The original back and the new side.... asking for feedback before going further |
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Acierocolotl Posted Jun 21, 2008, 10:29 pm |
My suggestion is to make the window plates look rivetted on, or bolted, or welded--basically adding some texture to otherwise flat planes.
I deliberately used an oversized "rivet" texture I made up, just so it'd show better. |
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Dr Mathias Posted Jun 22, 2008, 12:48 am |
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Dr Mathias Posted Jun 22, 2008, 12:51 am |
Looks pretty badass so far Pard... thats my second favorite chassis so its got to look sweet! I know one thing you wanted to do was match up a side port with where the weapon comes out... However not everyone uses side weapons on the BPU. Not sure how it will look without weapons? Definitely a big improvement though... make sure to cover that back window too... no skull cave-ins for me! |
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*Diablo Vash* diablovash@gmail.com Posted Jun 22, 2008, 1:13 am |
Gloss Black Eaton!!!! you are the man doc!!!! |
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*viKKing* Posted Jun 22, 2008, 6:37 am |
Guys, great work!
Personally I would prefer to have the BPU with a different color tone for "windows". It looks good anyway. |
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Flaming savage Posted Jun 22, 2008, 12:18 pm |
How anou a beetle with racing stripes? | ||||||||
Parduz Posted Jun 22, 2008, 12:20 pm |
Yeah, i'll finish the back "window" when i've choosed the way to finish the others. Rivets and other deco are required, yes.... i'm still struggling about the color: i'm not able to choose between a darker and/or desaturated version of the main color, or for a "neutral" color.... steel or "sand"... Any other idea?
Just like an empty ball bearing... I like more to see an empty slot than like how weapon "pop out" right now, but this is my only taste, so i'm open to your suggestion. I plan to draw a different shape for the slot in the apache (the next i'll skin if you like how the BPU result: i'm using coreldraw to do it, so the look is a bit different from the "photoshopped" skins) |
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Dr Mathias Posted Jun 22, 2008, 2:47 pm |
I'm not familiar with Corel. I could tell you how to modify/desaturate color relatively easy on Photoshop though.
One way you might try - I presume Corel has some sort of transparency function -would be to have a grayscale layer and draw color transparently over that. Of course I also assume Corel has layers... I clearly don't know what I'm talking about. I'll see if we have Corel at my school and I'll maybe mess around with it. You know, out of all our vehicles, the BPU is the only model which actually looks built in a post-apocalyptic factory to be a war vehicle. Everything else is more or less a "real life" salvage. Part of that is its blockiness; a sort of simplicity of form that was evident in WWI tanks. I suppose it was meant to be a truck with a real life parallel, but I actually like it's rigid shape. |
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Parduz Posted Jun 22, 2008, 3:00 pm |
Yeah, Doc, you're right.
Actually the skin is made by a layer with a grayscale pattern (the "non-uniform" pattern you see better on the sides), a layer actually red (wich allow to obtain all the colors just changing it) that multiply the first one, and a layer for the highlights and shadows (white or black filled shapes with a linear degrading transparency). I can "cut" some holes in the red layer to let the grayscale texture comes out or to change how it affect the first level. What i'm asking is for some idea on how can i differentiate the "window" panels, other than let them be metal grey or just making them "less red" |
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Dr Mathias Posted Jun 22, 2008, 3:24 pm |
Well- I for one want you to keep at least one red skin with the window plates just like you have it. You can always paint them another color; rusted metal, new metal, chassis color, a totally different color (i.e. recently looted and slapped on, with out time to repaint to match). I think by 'differentiate' the other posters might be talking about clarity - the window plates might be the same color and even value ( light / dark) but it would add visual interest to have some visible edges where plates end - rivets and or weld lines (which I haven't tried yet - maybe today!). Vik maybe wants the window areas to be another color entirely, not just differentiated through value? |
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*viKKing* Posted Jun 22, 2008, 3:51 pm |
It was my first intent doc, but your ideas are valid one.
A washed red tone could do the trick too. I would like the windows to be different than the rest of the body. That's all. |
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Acierocolotl Posted Jun 22, 2008, 6:08 pm |
I was less specific. Myself, I like the looks of some hastily slapped-on hillbilly armour over the most vulnerable places, which the mechanics hadn't bothered to paint over.
If you do elect to paint over those window plates (and why not, for really prestigious vehicles?) then they should still look like appliqué armour--corrugate them a bit, put on rivets or bolts, or whathaveyou. (The premise being the rest of the armour exists under the car's fenders.) You're still a freakin' whirlwind compared to me at this. |
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Dr Mathias Posted Jun 22, 2008, 10:45 pm |
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*sam* Posted Jun 22, 2008, 11:09 pm |
Nice Dr M! I love the teeth. Good work too Parduz! | ||||||||
Parduz Posted Jun 22, 2008, 11:18 pm |
Doc, you make me laughting .
I like the skin, and I understand that the cage on a boxed van can be usefull for slavery.... but it recall me how here we transports pigs that are about to become Mortadella It's not your fault... just a think that amuse me a lot |
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Dr Mathias Posted Jun 23, 2008, 12:29 am |
That's good lol, I envisioned it as a cannibal transport... so the people will be mortadella too... |
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*viKKing* Posted Jun 23, 2008, 7:14 am |
Nice job.
The 2axle testures have been sent to Sam. 1) Would it be possible to keep people aware of what you ar working on by posting here? it could avoid some of us working on the same chassis. 2) If you take a closer look on the Symphony base file, you will notice there is an Aging layer. The goal is to blend this texture over vehicle to simulate aging and to have the damage ("_d")one for damage only. Currently only damage is used. We need all vehicles to have an aging one to use it, so, if you are working on textures, think about it! Thanks. Appropriate name could be myName and "_a". |
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Parduz Posted Jun 23, 2008, 7:33 am |
Ok, finishing the BPU, and started the Apache. I may want to go to the Landy, but i'm unsure (it needs a lot of time, holy cow!).
I'd like to see a "skin contest" but i understand that's a lot of time for the same car. Questions: 1) If i've right understood, the "damage" texture should show bullet holes and flame trails while the aging one must show rust and dirty... am i right? 1a) Are they blended on the model just using the transparency value or there's some other filter involved (multpliers? color changing?)? 2) "myName" means the actual texture names or the author name? 3) Have we to stay to the actual paint scheme for a given car (the given color in the car repaint options), or can we add some new paint? |
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Alocalypse Posted Jun 23, 2008, 8:03 am |
You might want to wait with the apache as I'm already mostly done with a new and improved one. It needs some slightly better color matching on the roof and I might want to re-do the damage textures and add some dust, but I've been mostly working on the windsor lately.
Isn't there just one damage/aging texture for both?
If you make new ones Sam can add them if he wants to. |
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Acierocolotl Posted Jun 23, 2008, 8:19 am |
Sam has been replacing paint schemes with closest matches; I've provided ten colours for each car but not all of them get used.
The files I provided had ten base colours, then a variety (I had made seven or eight) graphics overlays that could fit on any colour scheme, that were unique to that car. That part hasn't been used yet (it was viKKing's idea) but it was well-received. The "damage" layer is just rust. Some of the rust is from aging, some of it might be from battle damage, so it's hard to judge whether you wand to add pockmarks or no (dynamically-added pocks would be really cool though). |
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*sam* Posted Jun 23, 2008, 8:52 am |
That's right alo. ViKK: I'm not sure if I will be implementing separate _d and _a layers as you suggest. One reason is that would need *all* cars to have the _a file made before any could be used in game. On the other hand, I plan to add dynamic (properly-positioned) bullet-holes at some stage; I need to figure out world-coordinate-to-texture-position transformations first.. So I'd suggest just sticking with _d textures.... |
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*viKKing* Posted Jun 23, 2008, 9:37 am |
Very diplomatic way to say this is a no go.
No problem with that. |
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Alocalypse Posted Jun 23, 2008, 1:01 pm |
Would it be possible to texture-map the bus model differently so it's more easily skinnable like the other cars?
It's technically worse than the moray since it has larger, flatter surfaces. |
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Dr Mathias Posted Jun 23, 2008, 1:47 pm |
So I've done about 10 skins each for: Moray, Flash, Eaton, Chomper, and Boxvan. I was hoping to to start on Moose next followed by Spirit and Voyager. I basically want to do the cars that show up commonly in pirate groups and have nasty black glass windows. As far as adding new skins go, my philosophy has been to make one each of the common colors, so that if players want a 'uniform' gang color they could do it. In the case of the chomper, which has only three, I was assuming that the other skins would be added- rather than just slipped into the spot it is currently closest to, leaving us with three total again. And as far as the boxvan goes, I made a couple that should/might only be obtained by looting from pirates. |
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*viKKing* Posted Jun 23, 2008, 1:48 pm |
If someone is familiar with unwrapping to texture a 3D model, he should get known now, or die. To summarize, no, Alo. |
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Alocalypse Posted Jun 23, 2008, 3:30 pm |
I just completed the Apache and Windsor skins and I'm still planning on finishing my half-done buzzer skin someday. I wanted to fully re-skin the Moose next too, it's very commonly used by players because of the borrowed antagonist design and I want to try to perfect some shading techniques from the windsor skin. I'd like to skin at least one of the remaining sedans (I don't care which of the three, you pick). If you're just adding windows/details and proper paintjobs then it won't be much of a problem since you can just re-apply them after I'm done with my full re-skin (I keep the cars I do pretty much mint anyway). |
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Dr Mathias Posted Jun 23, 2008, 10:24 pm |
I did about 10 moose textures today. Take your pick on whichever sedan you want... I guess that leaves Mercs, Spirit, Chevalier, Winny II, and Voyager? I also don't see why you couldn't do some moose too if you wanted. When it comes down to it, I'm basically just touching up a tattoo someone else did originally anyway.
I guess I don't know what that means precisely... what does 'full re-skin' mean? |
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Alocalypse Posted Jun 24, 2008, 6:31 am |
I'll take the Voyager and maybe the moose later on if there's any room left for improvement.
By full re-skin I mean redrawing pretty much everything and trying to improve the base image quality. |
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Parduz Posted Jun 24, 2008, 7:35 am |
I may try. A friend have 3dsmax at work, and often i'm in his office helping him to get some result from that thing (or just drawing for myself). I can't call myself a 3D artist but if you give me the model in a format i can read, i can do some attempt. |
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*sam* Posted Jun 24, 2008, 8:16 am |
It'd be great if you could try, Parduz. Could you let me know your email and I'll send you the Stormer and the bus | ||||||||
Dr Mathias Posted Jun 24, 2008, 2:55 pm |
Well I'm not just cutting out or dropping a new color over what is already there; each base image has required redrawing key panel and sculptural lines of the vehicle, smoothing out degraded and pixelated areas, and sharpening most other details. Where possible I've tried to reposition zones on the texture image so they fall into place better on the model. It sounds like all of us are probably using pretty different techniques toward a similar final result, although I've set my photoshop files up nearly exactly like Vikking's symph.
Sam when you acquire these models are they already .dts or in the native format? Also, if you want to divvy up the new musclecars, maybe we can have them skinned post-apocalypse before they get introduced? Lastly, is there any way for you to keep some of the old clean skins available too... I'm thinking of the Flashes with the rainbow and red camo, which I didnt re-create. |
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*sam* Posted Jun 24, 2008, 3:40 pm |
They're in 3dstudio (.3ds) format when I get them. It takes about 3 hours per vehicle to rig them, export them, make the database entries and other data details, images for website and in-game GUIs, etc. The work you guys are doing is saving at least half of the work, which is great! (and you're doing it better than I would manage) I've just finished the new cars, so you can grab them here: newcars.zip
Yes, sure. Although they now look a bit out-of-place with their non-plated windows etc..? |
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Alocalypse Posted Jun 24, 2008, 4:16 pm |
Yeah that's probably it.
I was planning on setting up an archive of old skins (though I don't have some older versions).
That's a lot more work than I imagined.
Nice, they all look better in the model viewer except the Flail (but I'll get on fixing that right away :P) |
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*viKKing* Posted Jun 24, 2008, 4:47 pm |
BTW Sam, do you think we could apply a damage texture as it is done on the vehicles, to the bumper and spikes too (engines, ...)? | ||||||||
Dr Mathias Posted Jun 24, 2008, 4:52 pm |
Looks like you have quite a job on that one! |
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*viKKing* Posted Jun 24, 2008, 5:01 pm |
I would like to provide 2 rust textures I have been using on the 2axles.
They are 1600x1200, retouched. 3 Mb each, jpeg. Rust0026_S2.jpg Rust0081_S2.jpg |
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Nekojin Posted Jun 24, 2008, 5:08 pm |
I'd like to offer two NASCAR skins. This car is long overdue for more variety in its appearance.
One is a traditional color-change - just altering the color and changing the number designation. The other is a total repaint, for a "duty" vehicle. Note that the dark car is actually midnight blue, not black. |
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Dr Mathias Posted Jun 24, 2008, 5:11 pm |
Nice work Neko. You're right the Bullet was one that needed some help. Make a few more! | ||||||||
Dr Mathias Posted Jun 24, 2008, 5:14 pm |
Thanks Vik! Those are some gritty nasty images! |
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Alocalypse Posted Jun 24, 2008, 5:17 pm |
Would it be possible to add a 'refresh media' function to the showmodels utility so we don't have to restart the client every time we change the textures? | ||||||||
*sam* Posted Jun 24, 2008, 5:34 pm |
I'll have a look into that alo, it should be possible yeah.
Here's some nice rust textures I found today: http://88.191.26.135/rusts.zip |
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Acierocolotl Posted Jun 24, 2008, 6:26 pm |
How I made rust:
Fill a layer with red 50 (blue/green 0), add 30% gaussian noise, monochrome (under effects), then gaussian blur that with a 1 pixel radius. Make another layer over this, make it monochrome, set your two colours to 20% and 80%. Do "difference clouds" (it's under filter->render) enough times until you get an interesting pattern, preferably with some dark swirlies to it. Set your difference cloud layer to "overlay" and you're pretty much there. You might want to nudge the brightness and contrast up or down depending on how dark, over all, your rust was. Then just do a little brush work (I have some nice, bizarre brushes for this) to add extra rust drips hither and yon. |
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*sam* Posted Jun 24, 2008, 6:45 pm |
Or you could use my approach, which is to use a clone stamp from a rust image at maybe 50%-70% opacity..? | ||||||||
Dr Mathias Posted Jun 24, 2008, 6:47 pm |
Man I love graphics programs. I rarely see anyone do something the same way! | ||||||||
Flaming savage Posted Jun 24, 2008, 6:58 pm |
Man i dont understand any of you.You're probally computer nerds apart from sam. | ||||||||
*sam* Posted Jun 24, 2008, 7:18 pm |
Thanks for the nascar skins neko.. I'll add them when patching in the rest
edit: the compression on the green one is a bit heavy, perhaps. |
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Dr Mathias Posted Jun 24, 2008, 7:22 pm |
LOL! What do you mean apart from Sam? He's got to be the biggest computer nerd here, considering the insane coding he does! P.S. I dont find nerd to be an offensive term anymore... computer geeks rule the world! |
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*sam* Posted Jun 24, 2008, 7:32 pm |
Hmmph.. me? I'm no computer nerd!
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Nekojin Posted Jun 24, 2008, 8:33 pm |
That's odd. Both cars have the same compression... I'll see what I can do about retouching it. Edit: If it's about the white around the numbers, that's because of the font I used... it's a Subway font (as in the sandwich shop), so the tops of the numbers are little arrows. Doesn't show that well at that resolution, though. Further Edit: Oh, I see what you mean. I'll have to remake it completely... but I'll have a few more to go with it. Junk that one for now. =^_^= |
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*sam* Posted Jun 24, 2008, 9:23 pm |
Yeah, I saw they were both compressed heavily, but it didn't create a problem with the dark blue one.
I always go thru media files and optimise them before adding them to the game, and your files are the first time I've seen them over-compressed already. Most artists have no concept of the analality of programmers who want to squeeze every last kilobyte out of their download size |
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Alocalypse Posted Jun 24, 2008, 9:26 pm |
We just zoom into the 1-2 pixels that look slightly odd due to compression and complain about how it's all ruined and horrible! |
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*viKKing* Posted Jun 24, 2008, 9:27 pm |
Hey! I set compression factor on a good ratio! But I don't get offended, I'm not an artist... neither I am a coder... |
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*sam* Posted Jun 24, 2008, 9:31 pm |
Woop, not good enough for me, I usually have to compress your files a bit further. As I said, I'm anal... It's no problem though, it's good practice to eyeball each media asset before adding it anyway. |
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Dr Mathias Posted Jun 24, 2008, 9:42 pm |
Upon closer inspection:
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Dr Mathias Posted Jun 24, 2008, 9:45 pm |
Good! So when they pixelate out we can blame a programmer! |
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Nekojin Posted Jun 24, 2008, 9:50 pm |
Okay, two more Bullet skins. I was having trouble matching the yellow-green tone that I used before, so I said, "Screw it."
In addition to palette-swapping the main paint and giving it new numbers, I also opted to change the sponsor logo on the front. One says Waterstone Tyres (a play on Firestone Tires), and the other says Texan Motors. On that note - what color(s) would Jake's use? =^_^= |
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Dr Mathias Posted Jun 24, 2008, 9:52 pm |
I hate to be a punk but can you put a stroke around the hood logos? They need to stand out more on that dark background- sweetness otherwise. |
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Nekojin Posted Jun 24, 2008, 10:04 pm |
I'll see what I can do, but the strokes really don't come out well on such small font sizes. The numbers, thankfully, are larger fonts (and blockier fonts, which makes it easier). |
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Dr Mathias Posted Jun 24, 2008, 10:07 pm |
It doesn't even need to be an individual stroke around each letter, just a light background that 'hugs' the entire text area. That'd be okay at that size. Doing text in Illustrator or Photoshop?
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Nekojin Posted Jun 24, 2008, 10:19 pm |
Paint Shop Pro. I redid the Waterstone logo (with a different font) and it looks OK, but the Texan one is giving me grief. |
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Nekojin Posted Jun 24, 2008, 10:31 pm |
This might be a little better.
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Dr Mathias Posted Jun 24, 2008, 10:45 pm |
I think they're better myself, helps them separate a bit. Ah yes, Paint Shop Pro- thats where I started actually, and there's still a lot of stuff it does better than Photoshop. Cool! |
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Nekojin Posted Jun 24, 2008, 10:48 pm |
D'oh! He added the green-yellow one anyway. I'll need to change the number on the Waterstone - they're both #23. | ||||||||
*sam* Posted Jun 24, 2008, 10:59 pm |
Yeah, I was in the middle of the patch when you updated, nekojin.
I'll patch it again tomorrow. |
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Nekojin Posted Jun 24, 2008, 11:13 pm |
Final versions:
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Nekojin Posted Jun 24, 2008, 11:37 pm |
One more, then I'm done with the "Sponsored" cars for a while.
The sponsor on this one is Phantom Couriers. |
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*sam* Posted Jun 24, 2008, 11:59 pm |
Nice! Looks like you've made up the names of some new trader gangs too.. | ||||||||
Nekojin Posted Jun 25, 2008, 12:40 am |
You say that one color of Turin is too few? Damn straight, I agree with you!
So take this! Ha! |
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Acierocolotl Posted Jun 25, 2008, 1:36 am |
Yeah, I learned to bite my tongue about compression. I sent my stuff originally as 1024x1024 unzipped bitmaps.
I'm all like, "What do you mean, I can't use Targa format?" He was all cackling like a demon, probably rubbing his hands together with glee, and going, "64x64, full compression jpeg!" We eventually settled on a middle ground, but I tellya, it took a lot of work. Note: Some or all of this story may be entirely fictional, |
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Nekojin Posted Jun 25, 2008, 3:00 am |
I decided to be ambitious, and started working on a Flame Turin paintjob. It's taking a while, and I probably won't be done with it tonight. I'm having some... technical difficulties that are due mostly to my inexperience with the paint program.
Edit: Definitely not finishing it tonight, but definitely making progress. Biggest obstacle at the moment: Why is the exact same color on the "Roof" and the "Nose" resulting in different colors in the Viewer? Biggest concern: Sam, the Damage Model for the Turin is very strong, and VERY red... In order to get the picture above, where the car's supposed to be a deep blue, I have to set the Damage Model to 0. With the default 30% damage model, it is a wildly different color. |
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*Diablo Vash* diablovash@gmail.com Posted Jun 25, 2008, 4:41 am |
I want to request a sponsor skin of Initial tyres for the bullet pleasy neko | ||||||||
Nekojin Posted Jun 25, 2008, 5:24 am |
PM sent, DV. =^_^= | ||||||||
*sam* Posted Jun 25, 2008, 9:29 am |
Nice work on the Turin, neko!
RE the damage texture: I have to admit, I took very little time on it, it was really intended as a stop-gap as I hoped some of you guys might work on it I'm going to put a bit of work into on-demand vehicle skin downloading (the same as decals), then we can add loads of them without me getting all jumpy about download size. |
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*Chase Bansi* JohnBMan033@aol.com Posted Jun 25, 2008, 11:07 am |
Wow! Can I say it again? Wow!
I am staggered by the awesome submissions. It really helps the vehicles become more of a character when you can personalize it's appearance. These additions increase our choices incredibly. I applaud everyone of you. I'll throw in a suggestion or two. MFP yellow paint schemes. Big Bopper Pursuit/March Hare Interceptor, Max's Yellow Interceptor (ideally this would be a squadcar, but I think those are just a rumor ) . Windsor and a Windsor II for Max's. It could also work on any of the muscle cars I suppose. MadMaxMovies has plenty of reference pictures. Hearse? Same car was used as an ambulance. A Hippy Hearse . |
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*Diablo Vash* diablovash@gmail.com Posted Jun 25, 2008, 12:05 pm |
I'm loving the skins being created by all these players, neko made a mess around skin of what i requested and it was still really sweet.
heres what he made. (sorry neko if you didn't want it posted but it's still so sweet that i have to ) |
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*sam* Posted Jun 25, 2008, 12:45 pm |
The new chomper is so frickin' awesome, I'd nearly consider changing the current 'DW mascot' car to it from the current vampire:
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Alocalypse Posted Jun 25, 2008, 2:11 pm |
Yeah, I always think the vamp pic being featured so priminently is out of place with the theme and it's definatley not the coolest looking car while the chomper is great.
I also noticed you updated some chassis pics on the site, which is nice and something that kind of bugged me, but not enough to mention it . Flail WIP screenshot: |
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Nekojin Posted Jun 25, 2008, 2:20 pm |
That IS a really great armored Chomper. I'd agree that it deserves a place as a "Mascot" car. =^_^=
Sam, on the Flame Turin, do you want the plate to read PSYCHIC, *SAM*, or something else? Here's the skin for DV's requested Bullet skin (which was originally just goofing around with his request, but he liked it, so here it is): And here's mine: And here's the preview for it: |
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*sam* Posted Jun 25, 2008, 2:59 pm |
Heh, Psychic would be cool.. ;-) BTW I'm just completing the code for on-demand downloading of skins, so we will be free to add loads more without any impact on the size of the main download and we won't be forcing anyone to patch them until they actually view them in-game. For these custom bullet skins, for example, I would prefer not to make them into common options but into unique ones that are only obtainable by stealing them from wilderness NPCs or as a reward for some special missions. |
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Nekojin Posted Jun 25, 2008, 3:37 pm |
Sure, however you want to incorporate them. =^_^= If you want me to make logo-less versions of the patterned skins, that's no problem. I vaguely remember something from Subscription details (that I can't find now) that allowed for "personal" skins, as well as logos. I was planning the Cats Laughing tiger-stripe jobby as a personal skin for myself, and I think DV would wet himself to have the zebra-stripe one as his personal paint job. Edit: By the way, the Flame Turin is coming along nicely. Looks like I just needed some sleep and a clear head to tackle the problem. |
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Alocalypse Posted Jun 25, 2008, 4:14 pm |
The MFP paintjob (Requested by multiple people) would make a great BH-only unique skin. I have my old MFP paintjob for the Phoenix and we can make more too. The on-demand skins thing is good to hear too, I can go wild with the Flail now, the other skins I did were 'boring' as those types of cars would usually have one color (though I considered making a camo LR/Apache). |
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Nekojin Posted Jun 25, 2008, 4:35 pm |
Flame Turin's almost done. Just a few more niggling details to fix.
Edit: Finished (the above picture is not quite the finished model). Please note the custom plate (including nationality) and tire tread. http://i25.tinypic.com/14w7er9.jpg |
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*viKKing* Posted Jun 25, 2008, 5:00 pm |
Where are the subtil scratches and dust giving it the apolyptical feeling? | ||||||||
Dr Mathias Posted Jun 25, 2008, 6:36 pm |
I don't mind a few cars being 'newish' although they should have some indication of being in the Darkwind world, maybe some strategically placed rivets or welds. NOONE races without a few points of armor on the car. I was wondering if the Apache's windows are going to get some work though, the ones I've seen were black still? I was hoping for some sort of visible protection added by the mechs, since they're the most common tank for vets and I imagine pretty heavily armored. Could be it is there but the _d file was covering that stuff up though. |
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Alocalypse Posted Jun 25, 2008, 7:11 pm |
The Apache's windows are still black (although less awful than before :P). I'm done with the apache for now so if you or someone else wants to darkwindize it they're welcome.
Same goes for the windsor which is very clean, my attempt at the bolted one was quite pathetic, especially compared to Mathias' stuff. Also speaking of the damage texture, I only just realized that the damage texture doesn't go from 0-30 but from 0-100 in the model viewer so my damage textures came out way too saturated and strong overall and I'll re-do them soon. |
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Alocalypse Posted Jun 25, 2008, 9:29 pm |
Another Flail pic:
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Parduz Posted Jun 25, 2008, 10:05 pm |
Nice, Alo!
After that black "wave" version, now i'm waiting some sking taken from one of the Winamp visualization plugins |
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*sam* Posted Jun 26, 2008, 12:07 pm |
Nice work guys!
Neko - just a comment about the Turin that didn't occur to me until now: it's very rare, so possibly making special skins for it isn't the right choice, since we will need to obtain a Turin before we can use the skin. Also, unfortunately, the tyre textures don't come from the main skin image at all - the way our game engine works, our wheels are actually separate models. |
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Nekojin Posted Jun 26, 2008, 2:52 pm |
Nice Flails, Aloc! =^_^=
No worries, Sam. I wasn't planning on making more Turin skins, and especially not "special" skins for it - it's a beast to skin. Although if nobody else steps to the plate and makes some "stock" skins for it so that there's variety in Races, I may have to do something about that. As for the tyre texture, it was just a bit of fun; I wasn't really expecting it to be noticeably visible in-game to begin with. I was just having fun with it. =^_^= I started working on a Van skin (another car that I think is direly in need of another paint job) yesterday morning before I got pulled away from my computer, but wasn't able to make anything that I was truly happy with. THAT skin is a bit of a beast. |
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Dr Mathias Posted Jun 26, 2008, 2:55 pm |
Thats why I was happy to see the Bullet investigated, even though my gang doesn't have one. I for one like to see some variations in the races... I LOVE the variable damage overlay, it often looks like every car is different. |
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Parduz Posted Jun 26, 2008, 9:45 pm |
Finished.
You see a lot the damaged texture....they're more clean If there's not problems, i'll send them to Sam |
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*sam* Posted Jun 26, 2008, 10:19 pm |
They look good Parduz!
Hey, why didn't anyone tell me the roof decal needing fixing? |
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Nekojin Posted Jun 27, 2008, 1:51 am |
I just found out that the Van's rear panel ends up flipped in the game - any text or graphics that are put on the rear end will be backwards.
That said, here are some skins for it. Blue: Purple: Yellow: Patched and Rusty/Beige: Shots of them in action (well, inaction, really): |
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Nekojin Posted Jun 27, 2008, 5:38 am |
As requested by DarthSpanky, here's a skin for the Hearse. It took all of my willpower not to do an Ecto-1... =^_^=
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*sam* Posted Jun 27, 2008, 10:10 am |
Thanks Neko! The patched van is pretty sweet. I'll make that into a regular skin and the others into rare ones (I'm not sure dayglo vans should be *too* common).
I assume darth wants the hearse as his personal skin? |
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Nekojin Posted Jun 27, 2008, 10:30 am |
I don't think so. He just said that the Hearse needs more skins, nothing more. I'm submitting the red one as a general skin, not as DarthSpanky's personal skin. | ||||||||
darthspanky Posted Jun 27, 2008, 10:40 am |
sure does look good when there ready perhaps someone can show me how to work this? or can i just repaint? hey sam how do we put the marshall badge on my cars is that a decal never did that yet. | ||||||||
*sam* Posted Jun 27, 2008, 11:36 am |
OK, I'll add it as a regular skin. It will be available after the next patch darth.
You should already see in on your cars in town events? -- you don't get it in the wilderness. It's the same as a league-winner badge: you get to choose it from your gang page. |
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*Diablo Vash* diablovash@gmail.com Posted Jun 27, 2008, 11:45 am |
ohhh i knew the decal was put on by its self but had no idea you could pick, mine has always been even ladder race badge, speaking of that the drop down menu only gives me None or Marshal. | ||||||||
*sam* Posted Jun 27, 2008, 11:52 am |
Only the current title holder gets to use the badge, DV. | ||||||||
Parduz Posted Jun 27, 2008, 4:18 pm |
Now, i think it will be useful to have a page (in the WIKI? a "tooltip"?) showing, for a given car, all the skins and the related "repaint" color box, to know what we're doing when repaint them.
Sam, you have mail about the Bus model |
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Alocalypse Posted Jun 29, 2008, 7:22 pm |
I've been busy with other stuff the past few days, but I'm almost done with the Flail skin (I'm not 100% happy with the dirt on the damage texture).
Here's another pic: |
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*Toecutter* Posted Jun 29, 2008, 7:29 pm |
Hmm.. a "Skinning for Dummies" topic would be nice on the wiki "nudge, nudge, wink, wink) | ||||||||
Alocalypse Posted Jun 29, 2008, 10:57 pm |
Yeah someone else requested it in the lobby too, what would people want to see in a skinning guide? Just the technical aspects relating to DW (Where the skin files are, how they're used etc.) or some generic tips/techniques to use when making skins? I'll finish up my skinmaker utility soon too. You get the image on the left, draw on it in, upload it back to the server and it color blends it with the base skin and applies the details (windows/door handles etc) on top and gives you a finished skin. The idea is that editing just the colors would be simplier for people who don't have fancy image editing software or the skills to pull it off. I'll make some GUI for the thing tomorrow and put it up, I'm off to bed now. |
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Dr Mathias Posted Jun 30, 2008, 1:44 am |
Just a quick update- I sent Sam new skins for Voyager, Osprey, and Buccaneer. I'm about finished with the Dustup and then I'll most likely do the Spirit. | ||||||||
madmax Posted Jun 30, 2008, 11:55 am |
I particularly like the one on the left |
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Nekojin Posted Jun 30, 2008, 7:06 pm |
Those are all awesome skins. =^_^= |
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Raphe Posted Jun 30, 2008, 11:59 pm |
Awsome! Can't wait..err *runs to check if it's there allready* |
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Nekojin Posted Jul 1, 2008, 1:53 am |
A new Cadrona skin:
The actual skin file: Call it the Captain America Special, or something. |
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Marrkos Posted Jul 1, 2008, 2:04 am |
Given the apparent proportions it looks like it should be called the GeeBee. | ||||||||
Dr Mathias Posted Jul 1, 2008, 2:18 am |
Is the star going to be on all of them? | ||||||||
Nekojin Posted Jul 1, 2008, 2:45 am |
Doc: No, just that skin. Er... that's just a new skin, not a new damage model.
For some reason, the Buccaneer skins don't work right in Showmodels mode - it only shows the yellow base skin, no matter how you do it (unless you cheat, and rename the skins... ). New Buccaneer paint job. Nothing special, just a color shift. |
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Nekojin Posted Jul 1, 2008, 3:31 am |
And one more for the night. This one's for the... ummm... Ferrari. What's it called in-game?
Screenshots are 0% and 50% damage levels. And the actual skin: |
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*Toecutter* Posted Jul 1, 2008, 4:00 am |
that utility sounds like a wonderful idea Alo SOLD! |
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Dr Mathias Posted Jul 1, 2008, 4:00 am |
I posted a couple days ago that I sent some Buccys to Sam... I'm not sure what the issue is with that skin and the showmodel utility, pretty odd.
We need to figure out who's doing what skins or we're going to get some double up- which I dont have a problem with except its a waste if two people do the exact same thing. So far I finished the following, and by finished I mean 'darkwindized' with armor and new windows if possible, and with several (usually around 10) color variations: Moray, Chomper, Moose, Boxvan, Buccaneer, Dustup, Offroad Buggy, Voyager, Osprey, Eaton, and Flash. I plan to finish the Spirit tomorrow and maybe move on to the Winny II or Merc after that. My understanding is that Pard wanted to tackle the Landrunner after he did the BPU so I wasn't going to do that one although it would be fun. I've noticed we could use another "tank" SUV type vehicle in our motor pool... they're not nearly as well represented as racers! |
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Nekojin Posted Jul 1, 2008, 4:43 am |
I'm not really confident on my ability to do convincing armor paneling... I'll stick with conventional paint jobs. Although Sam really seems to prefer the armored look - he's taken some of the older paint jobs out as "standard" paints, and made them only specials. |
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Crix Makin Posted Jul 1, 2008, 8:55 pm |
My MASK Thunderhawk paintjob (work in progress) My own KoC Sunrise paintjob. |
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Nekojin Posted Jul 1, 2008, 11:05 pm |
MASK - classic 80's cartoons. Cheesy as hell (of course, we didn't think so at the time), but with cool toys. =^_^=
Great job on the cars! |
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Crix Makin Posted Jul 1, 2008, 11:10 pm |
Trouble is my unshaded Flail now will look rubbish next to Alo's new Flail skins..
Pfft. Damn these talented people! |
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Dr Mathias Posted Jul 2, 2008, 12:30 am |
I think the Thunderhawk looks great man! What program are you using? If you're using photoshop, use the burn tool set at a really low exposure and a nice wide soft brush and work your subtle shading up. Not sure you really need it though. |
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Crix Makin Posted Jul 3, 2008, 5:15 pm |
I'm using Photoshop 7, but I don't really seem to use the more advanced features much, as I'm self-taught (i.e. mostly completely unskilled at the moment). May give the burn tool a go later, see how that pans out. I should really look up some photoshop skinning tuts, I know there's some out there. | ||||||||
Alocalypse Posted Jul 3, 2008, 7:06 pm |
I finally finished a barebones alpha version of the skinmaker, which I totally forgot about for a few days...
It can only do the apache right now, but it should be enough to see if it's usable and how much extra work/features are needed to make it useful. http://negasonic.no-ip.org/dw/skinmaker/
I suggest you get the new white flail skin I did and put whatever you have now on a layer on top of it (just the paintjob/color bits) with multiply and/or overlay blend and see what looks best (I sometimes use 2 identical layers for color to get it to look nicer). |
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Nekojin Posted Jul 3, 2008, 7:12 pm |
I came up with an idea late last night, and started working on it. Now that it's done, I'm not sure it's as good as I thought it was going to be...
The idea was a car that used parts of old oil company signs as armor plating. |
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Crix Makin Posted Jul 3, 2008, 7:18 pm |
Awesome - skinmaker util should be good for those who don't have Photoshop. Already have been messing around with layering my skin and the white one for shading, doesn'y quite look right somehow, but I think it'll get there with some tweaking. |
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Alocalypse Posted Jul 3, 2008, 7:40 pm |
Yeah that's the idea, but I can make the templates it uses to create stuff availible to people who have photoshop when I get around to making more. |
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Crix Makin Posted Jul 3, 2008, 8:08 pm |
Still doesn't look right. think I may need to go for a happy medium between the two types of shading. Have cleaned up detail and given it Colorado plates, but still not happy with spoiler. EDIT: Anyone remember what the 57 Chevy was called in MASK? I feel a skin for the FiftySeven coming on.. |
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*JD_Basher* jd.basher@charter.net Posted Jul 3, 2008, 8:10 pm |
Alo...
What do we use for drawing on your skinmaker? I know...Dumb question, but had to ask since I don't know! |
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Alocalypse Posted Jul 3, 2008, 8:17 pm |
Any image editing program that can save it as a JPG will do. If you don't have any experience in image-editing then I'd suggest using mspaint. I don't know what the mac alternative of it is, but I'm sure it comes with something like that. I could look into adding a flash image editing plugin to the skinmaker too if I can find a decent free one, but it's flash, meh :P |
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Crix Makin Posted Jul 3, 2008, 8:47 pm |
JD - if you want a free image manipulation package, I've heard good things about GIMP and Seashore. |
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*JD_Basher* jd.basher@charter.net Posted Jul 3, 2008, 8:57 pm |
Thanks Alo and Crix......
I have PS, but not really familar working with it.. I'll look around for something for my Mac if I can't work with PS. (Not very computer saavy here guys) Thanks again for the help. edit: I agree again Alo.... (shudder) Flash blows! |
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Lord Foul Posted Jul 5, 2008, 1:27 am |
I noticed that with Sam removing some of the more unique painting options that I'm no longer able to paint my mult-colored(rainbow) Winsdor 11's with that same paint job. I thought if you already had the paint job before they were removed you'd be able to keep the skin?
Or is this a bug? |
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Dr Mathias Posted Jul 5, 2008, 2:24 am |
I was wondering about that myself. I'd like to be able to 'clean up' a rare skin... currently it will just be covered by the damage layer over time with no way to get it back to original. Perhaps a 'restore paint' option, rather than a repaint?
Of course realistically speaking I cant come up with a reason why anyone would be unable to paint a car with whatever scheme they wanted... its a gameplay thing. |
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Alocalypse Posted Jul 5, 2008, 5:59 am |
I agree that we need a car wash now.
On realism, when I was making some of the unique Flail paintjobs I was a bit worried about how they're too complex/detailed and how a random guy with a can of paint or a paintspray (which is what I assume a post apoc world like evan would have) would never be able to make a car look like that. |
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Dr Mathias Posted Jul 5, 2008, 4:07 pm |
I wouldnt worry too much about that, I figured most rare paintjobs like the Flails you did and the rainbow Winny II are pre-apoc and VERY lovingly cared for, and thats why we cant paint them that way now. And I suspect Jake has about 5000 employees, some of which are pretty handy with the ole paint gun. There needs to be some way to restore the uniques though, or there's not much reason to have them... if they get used they get the _d layer and you cant look at them! Now someone could complain 'if they can be restored, then why cant that skin be avaible to everyone?' I guess we just need to keep in mind some things are for gameplay/rarity/fun to acquire purposes, and not particularly realistic. I wonder how it would play out if certain paintjobs were stock options in certain cities only, or maybe the "restore unique paint/car wash' option was only in Elmsfield for example. Maybe thats where the high-end restorers live. |
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Alocalypse Posted Jul 5, 2008, 4:19 pm |
Another problem that came to mind with the unique skins:
You need to be able to tell which paintjob a vehicle has in the looting screen. What if there's 2 desert flames in the scout and one has the flames paintjob that you want (I know I was collecting those back when you couldn't repaint stuff). How do you tell them apart? Same goes for if there's a too strong damaged texture on the car which might cause you to miss it first (though I've never seen it that strong on NPC cars). Having town-specific semi-unique paintjobs would be a really good idea too, not sure if people would bother to drive all the way to another town to repair the paintjob (especially since it gets dirty again real quick). |
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Dr Mathias Posted Jul 5, 2008, 4:22 pm |
Another interesting point. I suppose the only way to tell right now is by trying to remember which car took the most damage and looking at its stats, hoping you guessed correctly! |
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Alocalypse Posted Jul 5, 2008, 5:24 pm |
I really like the idea of location specific custom skins and I also like camps, so you can see where this is going: a few paintjobs that can only be done in camps might be nice too.
You can't currently even repaint vehicles in camps! A special building (mechshop/lockup size) to paint stuff in camps probably wouldn't be worth it, unless it was the only way to get your own custom skins on the cars in which case the smaller camps could get some business from this. But I'm not sure if applying custom skins should be so hard... I think the time it takes to apply decals / paintjobs should be lowered considerably, maybe 45min-1h for a full paintjob and 10-15min for a decal. There's no gameplay advantage to using decals, but the setback of not being able to use the vehicle for so long is considerable. |
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JoeR Posted Jul 7, 2008, 11:45 pm |
some pretty sweet skins in here.
crix, if you haven't found it yet, the 57 chevy was called the Hurricane. |
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Dr Mathias Posted Jul 13, 2008, 3:33 pm |
Just wanted to give a heads up to anyone still working on skins. The flurry of activity seems to have dropped a bit!
I've completed a few more chassis: Spirit, Mercenary, Landrunner, Pickup, and Phoenix. The Spirit is my all-time favorite so far I think, which is kind of odd for a car I dont even have in my gang. This pic was taken before the pickup was addressed. I'm going to tone the bumpers down next I think, then I may work on the hearse a bit. Then some 57's so Sam will put some into the game lol... |
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*jimmylogan* Posted Jul 18, 2008, 12:21 am |
I'm wanting to do a boxvan skin as I own several for missions... Do you have something in Photoshop format I can start with? Thanks! JL |
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Nekojin Posted Jul 18, 2008, 1:39 am |
Great work on the armor bars on the Spirit, Doc. =^_^=
Just one question: Is it Sam's intent to move all of the standard "paint" jobs to the more rough bolts-and-bars appearances, rather than sleeker "classic" paint jobs? |
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*Toecutter* Posted Jul 18, 2008, 2:31 am |
Don't think that's his intent but it certainly would fit the game's background a bit more, so let's see some more gritty wasteland style skins | ||||||||
Dr Mathias Posted Jul 18, 2008, 2:42 am |
I dunno about that- I'm just making what Vik and I talked about a few months ago, essentially modeling them off the new Symph. Vik provided me the PS file quite a while ago, and I didnt have the time to do it till summer (I'm a college teacher so I have time to kill ) It was my understanding that they wanted to move in a 'replacement' direction, but I also feel like some cars should stay about the same. I suppose mine are more riveted while Viks are more grungy with a dirt layer on every car I think. Certain chassis I think look better if they're less 'beat up'- in fact I totally redid the Moray a few days ago because I did a crappy job the first time on such a sweet car- it looks much less beat up now- sleeker you might say. The Eaton is another car- I redid the skin but didnt really add rivets or any other indication of its new use in combats except for a mesh covering where the windows would be. I messed around with the hearse a bit and I made one that's essentially the same but with new windows- doing away with the current mega-rivets. It still has the sleek look and chrome. However, I also made a flat black combat monster. The racers IMO would be more stock in appearance but even in pro races the cars still have some protection. When I redid the buggies I made a new green and blue version (new logos so they dont all have the same Garage Games stickers) but those seem to have disappeared... If you have any cars that you think need to be more sleek/stock, pipe in. I'd be happy to do a badass/clean version of all the different colors but I suspect Sam also wants to keep download times low as possible. I keep the rivet layer separate just in case. Black/glass windows I gotta say irk me to no end though. They're totally out of place in every Darkwind context. |
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Dr Mathias Posted Jul 18, 2008, 2:45 am |
I've made two 'wasteland style' beater versions of most cars I've done- though I think Sam made those wilderness only. I think they should be more common that way people will need to repaint them if they want 'em to look good! |
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Plague Posted Jul 29, 2008, 9:26 pm |
What a change to the game!
Darkwind doesn't look the same anymore. Thank you |
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*sam* Posted Jul 29, 2008, 9:37 pm |
My own personal favourites are the new 'animal hide' pickups, which come in 4 flavours. They're classed as rare though, so you'll only get them in the wilderness. | ||||||||
Crix Makin Posted Jul 29, 2008, 11:41 pm |
I just got a Zebra Pickup. | ||||||||
Dr Mathias Posted Aug 9, 2008, 7:39 pm |
Anyone working on the Chevalier? I was going to move on to that one but I thought maybe someone mentioned they were working on it?
Also, whats the status on the BPU skin? |
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Alocalypse Posted Aug 25, 2008, 6:29 pm |
Did Parduz succeed with fixing the texture mapping on the Bus and Stormer?
If not I'd like to give it a try too. EDIT: I'd also like to try making a limo from the Windsor model. |
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Zoltan Posted Aug 25, 2008, 7:00 pm |
Oh Yeah Limo racing!
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FineRedMist Posted Sep 2, 2008, 9:08 pm |
Question: I notice that this model's skin has a separate zone on the skin image for the left and right sides of the vehicle. The moose that I recently made a quick taxicab skin for does not. This made a few numbers and the cab company logo look poor under close inspection (mirror image). Are there any plans to convert all vehicles to this "two different sides" format? Randy... |
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Alocalypse Posted Sep 2, 2008, 9:16 pm |
No plans currently, it requires to edit the texture mapping of all the models and fitting all the skins to the new double-sided texture, which is a lot of work and we don't have anyone who can fix the texture mapping. (though as I posted earlier I'd like to give it a try.) | ||||||||
FineRedMist Posted Sep 2, 2008, 9:20 pm |
Hrm...the exposed engine doesn't really work on this model, does it? Randy... FineRedMist The Fine Red Misters |
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Marrkos Posted Sep 2, 2008, 9:22 pm |
Looks exposed to me. | ||||||||
FineRedMist Posted Sep 2, 2008, 9:46 pm |
Yes, but the output shaft of the transmission is going to exit the vehicle somewhere above the dome light. :-) The engine is angled in a very weird and impossible way. Randy... |
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FineRedMist Posted Sep 2, 2008, 10:18 pm |
I kind of like the idea of being able to find pre-apocalypse vehicles that people have patched into fighting vehicles. I think they'd be fun to find in the wild. So here's a Somerset Taxi Company cab that someone's using for piracy:
Randy... FineRedMist The Fine Red Misters |
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*Tinker* Posted Sep 18, 2008, 1:19 pm |
I just sold a car w/ a custom skin i made to another player. unfortunately it doesn't allow me to erase it, to free-up a slot, even though the cars no longer in my gang, is that normal? | ||||||||
anrkii Posted Oct 21, 2008, 7:30 am |
heres my first attempt at skins. the apache windows didnt do too well, and the custom wheels i did dont show up, the game grabs wheels from a different skin for some reason.
I call it "skull camo" |
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*Tinker* Posted Oct 21, 2008, 10:03 am |
Nice job!
euh for the wheels, I don't think there's anything you can do, I think it get's treated like the weapons by the server p.s please make your pictures to fit in the forum, think its around 600 px wide |
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*sam* Posted Oct 23, 2008, 8:37 pm |
To preview vehicle skins that you're working on: you need to copy the new skins into the correct folder for the vehicle, e.g. for the fire engine this would be:
/darkwind/data/shapes/vehicles/fireengine Then, run the game client and enter "showmodels" as your username. Don't log in, but click on the Vampire picture that's overlaying the login panel. This brings up a window allowing you to choose a model and skin to view. You can set the 'accessoriesScale' field to "0" and the 'wheels scale' to "0 0 0" if they're annoying you. Choose a model then a skin. |
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WolfEater Posted Oct 24, 2008, 2:53 am |
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Crix Makin Posted Nov 16, 2008, 12:02 pm |
I've been messing around with light effects in Photoshop and these are the results:
New Windsor II skin I'm working on for my gang. UK Police Moose skin. Don't think I'll use this in game though, was just an experiment (assuming the game is set in the US, it would be hard to explain why a UK police car was there). Also made a Toyota Prerunner inspired skin for the pickup. |
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*goat starer* Posted Nov 17, 2008, 1:18 pm |
[quote=Crix Makin]
UK Police Moose skin. Don't think I'll use this in game though, was just an experiment (assuming the game is set in the US, it would be hard to explain why a UK police car was there). [/quote] It's quite hard to explain why quite a few vehicles and skins are in the game... But Happy Idiot has been running around as a UK police Landrover some time without any apparent incredulity. So put it in... Happy Idiot needs friends! |
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*goat starer* Posted Nov 17, 2008, 1:22 pm |
[quote=Crix Makin]
UK Police Moose skin. Don't think I'll use this in game though, was just an experiment (assuming the game is set in the US, it would be hard to explain why a UK police car was there). [/quote] It's quite hard to explain why quite a few vehicles and skins are in the game... But Happy Idiot has been running around as a UK police Landrover some time without any apparent incredulity. So put it in... Happy Idiot needs friends! |
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Crix Makin Posted Nov 19, 2008, 3:55 pm |
I've taken the lights off it now, they don't look right.
I'd put it in except I've already got two skins in game at the moment, and the other free slot may well be earmarked for another Moose skin - my vehicle 'Nitwit', despite being one of the vehicles I use most frequently while scouting, has survived longer than a lot of other vehicles that were a lot newer and more expensive, and as such, i feel I should reward it by giving it a fancy paint job.. I may have to buy some extra skin slots.. Also I would like to make it known I'm considering opening a skinshop once I feel my work's up to the level that people might actually pay for. |
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Victor Posted Nov 25, 2008, 6:15 am |
I've started on creating a new Apache skin, and decided to check my work so far with the showmodel feature.
It looks like my new skin is being overlaid (with some degree of transparancy) upon one of the existing skins, and then shown with damage/degradation textures on top of that mix. Is this the way it's supposed to work? If so, how can I stop unwanted details on the base skin from showing through? If not, what am I doing wrong? |
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*sam* Posted Nov 25, 2008, 10:51 am |
There's a 'damage' option (defaulting to 30, which means 30%). Set this to 0. |
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Victor Posted Nov 25, 2008, 9:25 pm |
Hmm. So I'd need to make my own damage texture as well... I presume that would count against the 3 skin limit. | ||||||||
Alocalypse Posted Nov 25, 2008, 9:32 pm |
You can't (at least currently) do that and make your own custom skin-specific damage textures. |
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Kime Dennory Posted Dec 18, 2008, 6:29 am |
Is there a guide to how to actually make a skin anywhere? After reading a whole goodsized chunk of this thread I am sort of getting the idea, but I don't see where you get the original images you're dinking with.
-KD |
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Marrkos Posted Dec 18, 2008, 6:43 am |
Skinning | ||||||||
Victor Posted Dec 21, 2008, 3:20 am |
In that case, I'd like to request that someone "clean" the damage texture for the Apache (and probably others too), so as not to include the roof rack and other "details". |
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Dr Mathias Posted Dec 21, 2008, 5:24 am |
Some custom skins totally disregard the previous locations of windows, door lines, etc... let alone luggage racks, so what one considers a necessary detail will be highly subjective. I personally find the luggage racks a little out of place, but there are other details (and even structural changes to windows, etc.) which have been omitted on many custom skins, and the 'ghosts' of those details will show up if they're a prominant part of the stock damage texture. The problem with a damage texture devoid of detail is that at high levels (70%+) it pretty much obscures the whole car (including windows) and then it looks like a blob of rust. I guess I assumed anyone taking the time/resources to have a custom texture made wouldn't let the non-matching damage overlay get to a point where it interfered with how it looked in game. Lastly, theres nothing stopping you from dropping your own damage texture in the shapes>vehicles>folder- but then it might not sync up with the npc cars. Not sure there's a good compromise. |
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*jimmylogan* Posted Dec 21, 2008, 6:33 am |
Doc - I'd agree - with a custom skin, keep it clean. Now that Sam has that option, you no longer have to "repaint."
JL |
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Lord Foul Posted Mar 2, 2009, 5:51 am |
Finally finished my Osprey skin.
In honor of Bwgunners great Flail skin, I present the Las-prey. Now if it came with the muscle car tyres the phoenix has, it would be saaaawwweeet. |
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*Grograt* gary.r.horder@gmail.com Posted Mar 2, 2009, 9:24 am |
I dunno its pretty sawweeettt anyways ...kudos | ||||||||
metrocube Posted Aug 30, 2009, 12:42 am |
I thought I'd show off my boxvan skin. I took these screenshots just before this boxvan was lost in The Maze, to never be heard from again.
Those of you who live in North America may find the paint scheme somewhat familiar... |
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*JD_Basher* jd.basher@charter.net Posted Aug 30, 2009, 1:37 am |
Just a thought Metro......
You might consider the problem of copyright infringement Sam could encounter by having your boxer skinned with copyrighted material. I'm not sure about this so you might ask Sam about it... Then again he DID have to OK your skin before you used it so..... Nevermind! |
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*Grograt* gary.r.horder@gmail.com Posted Aug 30, 2009, 10:50 am |
Well its free advertising why would anybody complain, and you will find a lot of people decals ( mine included and my avatar are just stolen from somewhere or the other, its the nature of the net. lovely skin there metro, another talented paint programmer ( grimaces because he cant make them himself ) | ||||||||
*goat starer* Posted Aug 30, 2009, 11:23 am |
to be honest i cant see that being a problem... its not being used to market another product.. it player contributed not developer and to be honest it is just advertising for U Haul - they have made it past the apocalypse and are still going!
It would be a very strange business that tried to do anything about that van. I am still waiting for the National Blood Service to have words with me about my lorries... but again.. its just advertising for them in an unconventional place. |
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*Grograt* gary.r.horder@gmail.com Posted Aug 30, 2009, 12:56 pm |
And my evil twin agrees | ||||||||
*jimmylogan* Posted Aug 30, 2009, 1:06 pm |
I hate to inject real world into this, but if the company were to decide to follow up, "free advertising" is NOT a valid legal argument.
EDIT: btw - yes, cool skin! I like it! |
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Dr Mathias Posted Aug 30, 2009, 2:11 pm |
Nice skin metro! Thats a beauty!
As for copyright infringement, its a player's custom skin. Worst case scenario is that U-haul sends sam a cease and desist order and it gets removed. There's plenty of other cases of copyright infringement in other people's skins too. |
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*goat starer* Posted Aug 30, 2009, 4:21 pm |
it IS a valid legal argument.. To do anything other than have the thing removed they would have to prove that it was in some way detrimental to their brand. So the worst you would get is being asked to remove it (they aint going to pay lawyers to do that)
I would love trying this one on their lawyers.... depicting 'real world' is very shaky legal copyroght infringement.... If you directy copy one of their vans you can quite clearly argue that this is in the future and it ACTUALLY IS one of their vans!! this is done in lots of films and television programmes without getting copyright... eg. depicting london busses etc |
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*Rahn* Posted Sep 7, 2009, 6:21 am |
I created a skin for my hot rod but it's showing the default skin instead. This isn't even the skin it had before I applied the new one. It had the green "Pool Table" skin before I "repainted" it with my custom skin. Now it's using the purple with flames skin.
Any ideas why its not showing my custom skin? |
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*jimmylogan* Posted Sep 7, 2009, 12:15 pm |
Before you do ANY of the below - look in http://www.dark-wind.com/dynamicTextures/
for the file - hotrod1_1000.jpg Put that in darkwind/data/shapes/vehicles/hotrod then launch it in a custom one car event to check it. If that doesn't work - follow the below...
One - does the custom swatch show up on the vehicle info page? Two - check the folder darkwind/data/shapes/vehicles/hotrod Do you see it in there? If not, then it's not getting downloaded from the game server. You could try deleting all the jpg's in that folder, then putting the car in a custom event and it will force it to d/l the skin again. |
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*goat starer* Posted Sep 7, 2009, 12:34 pm |
Rahn... have you looked at it in event more than once.. often the first time i use a skin it downloads but does not show... works fine the next time.
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*Rahn* Posted Sep 10, 2009, 8:45 pm |
Almost forgot to post what happened... old age blows
Goat was right. The next time I used my hot rod, it had the custom skin like it should have. |
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*goat starer* Posted Oct 16, 2009, 9:21 pm |
here is my latest fleet addition...
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*Grograt* gary.r.horder@gmail.com Posted Oct 16, 2009, 9:22 pm |
very nice | ||||||||
*goat starer* Posted Oct 17, 2009, 10:48 am |
well i had to make you proud Mr grat |
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*Grograt* gary.r.horder@gmail.com Posted Oct 17, 2009, 12:31 pm |
That you have Sir. we just need to roll it out in BL with our buzzer fleets, has Mr. Nine moved his FT yet | ||||||||
The Paranoid Tourist Posted Oct 17, 2009, 1:34 pm |
What are those big doors for? Do you open those up to sell tacos? | ||||||||
*goat starer* Posted Oct 17, 2009, 1:40 pm |
cargo you will have to ask the person who made the original Firetruck lol |
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*Longo* Posted Oct 17, 2009, 1:49 pm |
Excellent goat! Ole GW is "afraid" to do one for the FT... | ||||||||
*goat starer* Posted Oct 17, 2009, 2:07 pm |
lol you need a fair amount of spare time! |
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*Rahn* Posted Feb 7, 2010, 5:07 pm |
Rebel Support Division is pleased to announce our newest custom paint scheme, the Lincoln Apache. This one of a kind artwork was created to honor our brothers and sisters in 5Crew.
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*Marc5iver* marcg@comcast.net Posted Feb 7, 2010, 6:28 pm |
Best skin EVER!!! I am a little biased though | ||||||||
*Rezeak* reecestensel@hotmail.co.uk Posted Feb 7, 2010, 6:48 pm |
it's awesome, although would be much improved if it was my face on the side of the car | ||||||||
theHumungous Posted Feb 7, 2010, 7:51 pm |
Well done! I'm going to have to post pics of my cars pretty soon. | ||||||||
theHumungous Posted Feb 26, 2010, 12:17 am |
So, I made a few simple custom textures for a couple cars.
Wizard is my scout... and my first paint job. She's wanting a new one. Samson and Delilah run together, of course! Hudson Hornet will be prowling around SS joining scouts And I also made a BLANK bullet. If anyone wants it let me know. It's just clean white. The blank bullet still needs the proper color for the metal linked windows though. |
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*Grograt* gary.r.horder@gmail.com Posted Feb 26, 2010, 11:07 am |
Very nice, keep them coming | ||||||||
*Wolfsbane* Posted Feb 26, 2010, 11:19 pm |
Those are nice - simple concept, clean lines, good colour choice.
They also inspired me to post some pics of my new buzzer. Significantly less garish than the landy. |
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LoSboccacc Posted Mar 1, 2010, 6:17 pm |
I've done one too!
It's my courier. windows are somewhat stretchy and the engine is not actually a v8 (but that's not my fault) |
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Katiri Hynes Posted Mar 15, 2010, 2:29 am |
Is there a way to get the base models to bake the textures in Blender? | ||||||||
phax Posted May 16, 2010, 8:51 pm |
I figured you guys may enjoy these.
My Sekhmet Buzzer skin: My Short Bus skin: Next up: A skin similar to Sekhmet for my Trash Trucks, Anubis and Amun-Ra. |
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*Wolfsbane* Posted May 16, 2010, 9:06 pm |
I love the short bus. I think I need to go buy more custom skin slots... | ||||||||
*Bastille* Posted Jun 4, 2010, 2:37 pm |
Yeh, love the short bus! | ||||||||
Groove Champion Posted Jun 4, 2010, 2:40 pm |
Short Bus = Genius! | ||||||||
*Rezeak* reecestensel@hotmail.co.uk Posted Jun 4, 2010, 3:50 pm |
I love jumping on wagons!
I love the shortbus! |
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*goat starer* Posted Jun 4, 2010, 4:24 pm |
the van is a really nice skin... really very very good!
the buzzer is a very good example of how easy it is to make the existing skins look a hell of a lot better! good advertising for using the skinning ability... its one of the things that makes Darkwind worth paying for :-) |
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d0dger Posted Jun 4, 2010, 4:49 pm |
Any tips for a newb? I've downloaded gimp and managed a few half-assed looking skins, but I really can't seem to get results I'm happy with. | ||||||||
Groove Champion Posted Jun 4, 2010, 5:32 pm |
D0dger, I never got around to mastering descent programs like Gimp or Photoshop and use MS Paint (I know... I know...): I can tell you the existing skins are a goldmine for designing customs! You can copy/paste bits from all manners of models and get something really cool out of it. | ||||||||
*goat starer* Posted Jun 4, 2010, 5:42 pm |
have you looked at the tutorial? | ||||||||
d0dger Posted Jun 6, 2010, 4:59 am |
GIMP? yeah... or is there a tutorial more specific to DW skins somewhere? |
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*Bastille* Posted Jun 6, 2010, 5:12 am |
Using layers is always a good easy trick. I use it a lot with some ok results.
Background layer of the original at 100 % Opacity Layer 2 and up - A pretty picture over the top at maybe 60 % (might need some contrast adjustments so it stands out at this opacity) Use the warp function to stretch it out as wanted. You can add text and all sorts very easily. Make each a new layer to help with adjustment. The use of selection tools will help to cut out the bits you don't want to paint over, if you save them, makes life real easy. The use of some filters can also add some life (In Photoshop CS) I use the Lighting filters to add simple shading effects (A big cheat really, but hey, it works. Some thought in how you will do it over different sections is needed so it doesn't look like the car is in a Studio). Top layer - And a copy of the original layer at about 25 % to add back in the body detail ( Not necessary, but can help definition) Adjust the opacity on each layer till they look good. If using Photoshop CS, double clicking a layer will give a pop up to adjust the properties, play around and see what looks good. |
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Crazy AL Posted Jun 6, 2010, 6:12 am |
I think that short bus skin needs to be added to the DW library of NPC pirate vehicles and manned with all the gang members that PC's throw away because they are sub-standard. Perhaps a gang called the Short Bussers! | ||||||||
upgrayedd Posted Jun 6, 2010, 6:48 am |
Is the short buss skin the carrier van? If so and anybody has the skin, how much would you want to paint mine? | ||||||||
*Wolfsbane* Posted Jun 6, 2010, 8:38 am |
Goat did a simple DW skinning tutorial. It's available from the Vehicle Skinning page of the wiki. | ||||||||
d0dger Posted Jun 21, 2010, 4:44 am |
Just something really simple I did for the practice:
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upgrayedd Posted Jul 6, 2010, 7:41 pm |
What's the deal with the trash truck? Does it use both skin files in the folder? I spent 2 hours modifying the thing to find out only the cab changed colors. The rest of the body is still yellow even though it should be black.
Any help would be appreciated [edit] Disregard, I figured out it was the damage setting that was on by default when using showmodels. |
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Thin Izzy Posted Jul 7, 2010, 4:19 pm |
Question, re: custom skins: is there a "Flying Tigers" sharktooth-style skin out there among the painted-like-an-aircraft skins? Just curious. | ||||||||
upgrayedd Posted Jul 7, 2010, 4:39 pm |
There's several sharktooth skins out there. The Sunrise, PU, Voyager, and a few other vehicles have it. The easiest way to see what skins exist in the game is to browse the skins folder,
\Darkwind\darkwind\data\shapes\vehicles Although rare skins will not show up there until you encounter them in the wild. |
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*goat starer* Posted Jul 7, 2010, 6:07 pm |
i didnt make a specific sharktooth aircraft skin mainly because there were already a bunch of shark skins in the game...
at some point i will make some more of them though |
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*Bastille* Posted Jul 10, 2010, 7:58 am |
Been working on this here apache skin for tail weapons.
By bastiel at 2010-07-10 Slight colour variation By bastiel at 2010-07-10 |
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*Bastille* Posted Jul 10, 2010, 3:20 pm |
By bastiel at 2010-07-10 Another Colour variation Im starting to like this skin |
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upgrayedd Posted Jul 10, 2010, 9:09 pm |
Very nicely detailed Bas! | ||||||||
*Bastille* Posted Jul 13, 2010, 5:24 am |
Cheers, thx muchly.
Still tweaking bits here and there. Round headlights... (I think I like the square) Uploaded with ImageShack.us Uploaded with ImageShack.us |
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upgrayedd Posted Jul 13, 2010, 9:02 am |
How much time invested so far? | ||||||||
*Bastille* Posted Jul 13, 2010, 10:52 am |
Many... two and a half days I think and counting. Every time I go to turn it off I think of something else to do.
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*goat starer* Posted Jul 27, 2010, 4:23 pm |
i like him! | ||||||||
Crazy AL Posted Jul 27, 2010, 6:44 pm |
Very cool... I had a thought while perusing your excellent skins. It would be cool to mark where the weapon ports are depending on the side so that you could make blast marks or powder burns where the weapon is extended. Just a thought... | ||||||||
*goat starer* Posted Jul 27, 2010, 7:30 pm |
thats really weird... i was thinking that knowing where the guns were would be ace... you could design in the traverse and elevation.... improve the appearnce of the mount.. | ||||||||
Deathangels Shadow Posted Aug 3, 2010, 10:38 pm |
Since the bygone days when I rigged and/or created a handful of cars for the game, I've gotten considerably better at applying UV texture maps... I may be able to try my hand at fixing up some of the shoddy texture maps that were poorly applied. | ||||||||
*Bastille* Posted Aug 4, 2010, 4:25 am |
This is something I wanted to put on the above. (note that the doors are a little longer and do not go down to the bottom of the car, with a slight indent at the back of the door where the guns should be, unfortunately, I did this without checking their position, and the guns sit right at the door crease . The Rear doors are very small, just big enough to slide into the gun pods at the back... see bellow) I'm not actually sure how these mounts would work, and didn't want to tarnish others image of how they worked. In the above skins, I original planned this for rear mounted weapons, each pod on the rear represents where the rear gunners would be sitting and their view slits. I originally planned a section that would sit around where the rear guns protrude, but this looked a little weird when on the model so I left them out for now. Cheers for the comments, means a lot coming from the community. |
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Nark0tik Posted Aug 4, 2010, 6:41 am |
Thought i'd post a couple of pics of my beloved apache skin.
I can't take credit for any of the highlighting, i just added the flames to the existing black skin. Quite effective though ( if a little clean ). |
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Guardrail Posted Aug 6, 2010, 3:49 pm |
A friend of mine did this Captain America-themed skin for the Phoenix for me the other day, thought I'd show it off for people.
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Crazy AL Posted Aug 6, 2010, 3:53 pm |
FYI, you could sell that skin to Desert Fox for about 20 million dollars. He is an absolute FIEND for Cap. Just dangle it in front of him and step back to avoid the erection and the drool.
EDIT: Your friend did a great job btw. Great looking skin! |
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*Bastille* Posted Aug 6, 2010, 4:08 pm |
Thats lovely! | ||||||||
*Ninesticks* Posted Aug 6, 2010, 4:15 pm |
Yep, very nice job on that one. | ||||||||
upgrayedd Posted Aug 6, 2010, 4:40 pm |
Both of those skins look great! | ||||||||
Jet-A1 Posted Aug 7, 2010, 4:33 am |
Just had a quick question. Does anyone have available template files for the vehicles similar to the one at the start of the thread in a psd format for example?
I went to d/l it however it doesnt appear that it is available anymore. |
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*Bastille* Posted Aug 7, 2010, 4:39 am |
I used the game files my self. Find these in Shapes/Vehicles/(chassis name) and then pick the one that suits. You can then open these up in PhotoShop and first thing, Save As a different file name (as a psd file), even in a different Folder separate to the Game Directory is good, to keep everything safe. I backed up the whole vehicles folder, so I can make edits without the fear of accidentally changing a game file. | ||||||||
Deathangels Shadow Posted Aug 7, 2010, 4:40 am |
I may still have some of 'em around... not home at the moment, I'll try to remember to dig and see what I still have. | ||||||||
Jet-A1 Posted Aug 7, 2010, 4:44 am |
Hey Bast,
Yeah i looked at these files alothough some of them seem to have been hastily coloured over to make new ones. I was hoping to get some nice clean ones where it would make changing them easier. Also allowing me to produce layers for bump maps etc to be created. Once set up it would make thing easy to produce multiple designs over time. |
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upgrayedd Posted Aug 7, 2010, 5:01 am |
Pretty much I do the same here the only difference is I'm using GIMP. |
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*Bastille* Posted Aug 7, 2010, 5:01 am |
Yeh, indeed Sorry for the simpleton message, I wasn't sure where you're at so just tried to include as much info as possible. I don't even know what a bump map is lol.
This would be great |
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Jet-A1 Posted Aug 7, 2010, 12:42 pm |
Hey Bast,
No problem mate. Just for the info a bump map is basically a black and white (greyscale) mask which can be applied to a second layer to get an effect. It's used a bit for chrome effects and can also be used for shading on a picture. GIMP Bump Map Tutorial I've included the link to a basic bump map tutorial for GIMP. As you can see it allows you to make a 3D effect like rounded buttons etc and when you are ready to save the image you can merge all the layers together into the jpg file format. |
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*Bastille* Posted Aug 7, 2010, 12:59 pm |
Cheers bud, brilliant! | ||||||||
Jet-A1 Posted Aug 8, 2010, 4:52 pm |
Just finished my first attempt at making a skin. It's the new skin for my Voyager scout cars and was inspired by the Ford Mustang SR-71 scheme
Windows need to be done and the mirrors on the skin removed so it doesn't look like theres 2 sets. Also been having some issue with the texture joins but it's getting there. So if you have any tips on the easiest way to wrap textures let me know. |
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upgrayedd Posted Aug 8, 2010, 7:10 pm |
Wrapping textures between two separate panels is a pain in the butt. Unfortunately I don't have a suggestion other than keeping gimp open and making a tweak, check it in DW, make another teak. etc etc.
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Djihani Posted Aug 8, 2010, 9:18 pm |
you could use a "texture mapper"
http://www.williampolito.com/blog/images/4/uvtemplate002-lg.jpg usually used by the modeller (unless he has a uv-mapping monkey) to make sure the texture looks good and doesnt stretch (like the weird edges of the SUNRISE model's roof). But you could just as well use it for tracking which parts of the vehicle skins actually end up on the ingame model... Although you'd have to know how to use layers to put it to any sensible use... smack it in a a new layer, save, open dw, check what shows and what not and you have quite an accurate mapping of the skin usage... EDit: Btw i just test and redo until the whole shedazzle fits togehter. Edit2: Meaning I don't bother using these mappers, i just draw some funky colored crap where i want to test the texture and redo it when i know how it actually looks like Or in other words: it's MAgick, just pay a decent texture artist. |
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Deathangels Shadow Posted Aug 8, 2010, 10:04 pm |
I've finished creating UV templates for each of the vehicles I modeled or rigged... about 30 of them. I just need to find somewhere to stick the file and then I'll include a link.
The template is basically just an image that has lines for where each of the polygons are on the texture. |
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Deathangels Shadow Posted Aug 11, 2010, 9:47 pm |
OK, here's the templates for the 30 vehicles I modeled or rigged... the filenames don't match directly to the in-game name, sooo... if y'all want to toss me corrections, I'll update the file as I can.
uv_templates.rar |
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upgrayedd Posted Aug 14, 2010, 9:27 am |
Here's some screenies of my personal Buzzer skin. In the background you can see my TT skin, and an Apachie and Windy II skin that I offer for sale.
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Jet-A1 Posted Aug 21, 2010, 1:39 am |
Hey DA, sorted through the uv maps that I could and this is what I have based on the vehicle skin filenames in the folders.
68continental, deville, all the uv maps labelled rallycar and rover uv map. I can't find the vehicle for any of these maps. Thoughts? |
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*Bastille* Posted Aug 21, 2010, 2:02 am |
Thx for popping these up |
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Deathangels Shadow Posted Aug 21, 2010, 2:18 am |
It looks like the 68continental never got added to the game, nor did any of the rally cars. The DeVille is the Cadillac DeVille, I got that one rigged but it may not have been added either. Not entirely sure what the Rover's manufacturer is, but I know it's a Sedan... like the Caddie, I'm showing it rigged but I dunno if it's in. I was having to guess some when I was going through the content.
My pleasure, hopefully they help folks out a bit. |
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Lord Foul Posted Aug 21, 2010, 3:30 am |
Fixed that for ya. lol |
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upgrayedd Posted Aug 21, 2010, 5:17 am |
Hehe what's that you want to buy the Buzzer skin for 250k? | ||||||||
*Bastille* Posted Sep 20, 2010, 8:30 am |
Loving the Fighter plane skins like I do and recently getting into Combat Flight Sim 3(engine sound anyone?), I decided to try make a P-47 for the Osprey.
Still lots of work to be done; redo all bare metal facings; different decals etc; reverse the rear end; small highlights; maybe redo the checker board (too big right now and checkers too small); change the windows to look like the early P-47; kill board; model, engine and chassis numbers; Pilots.. erm, drivers name (guess that comes under decals.....{rabbles off into a mumble} .... anyway, got board and want to play with it and see what I think. Heres some early pics from in the spray booth. By bastiel |
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*Rev. V* Posted Sep 20, 2010, 10:57 am |
Well, I really like it!
I do have some suggestions... Move the engine cowl forward a little bit.... Spend a bit more time working out the transition on the checkerboard, where it goes front the hood panel to the side panels. It's gonna be a pain, I know, been there...heh... But once you figure out what gets stretched, and where, you can adjust accordingly, and you'll have a smoother overall design. Can't really see what the design is or what the lettering says on the front fender....maybe do an outline of a contrasting color to make them stand out a bit better? But, overall, I'm really digging this, nice work!!!! |
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*Bastille* Posted Sep 20, 2010, 11:55 am |
I've tried working against the stretching, at the moment I'm making things look worse. I'll have to work more with guide lines or something. I've been making rough marks at the moment and then moving things accordingly.
I've moved the engine cowling all over the place, and in the end chose to have it as the front quarter panel so they exhaust came down next to the door and line up with the normal bonnet grill. This does make for a very long nose for a P-47. Thanks for your time to check it out, your appraisal and some extra tips. I'll try this stuff and see what happens. Much appreciated. |
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Jet-A1 Posted Sep 20, 2010, 12:48 pm |
Hey Bast, Can you use an overlay grid? (I tried this when looking at the Phoenix skin)
On gimp I made up a grid of bright pink and put it on one layer. Saved it with that layer visible when doing the skin and viewed it. The grid shows which squares will be stretched and can also show you in what fashion. Note down the grid boxes you need to work on and it may help you getting it sorted. Then just make the grid invisible or delete it when saving the final version. I think I agree with Rev about the nose cowling section. What does it look like with the nose moved forward to the rear of the front wheel hub and having the exhausts start from this point? |
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*Rev. V* Posted Sep 20, 2010, 12:52 pm |
Yeah, when I'm working with things I sometimes will use a really visible color, like fuchsia, to make marks for a guide, generally one pixel is enough, and that's easy to remove when needed.
Shows up REALLY well in the 3d renderer, which is what you need. Also, here's some things I learned through trial and error (mostly error...heh...) - When doing rivets, if they're on a spot that is stretched, I find that reducing their size 1/3 (up to1/2) in the direction they're stretched in, helps get rid of the "elongated" blob" look they'll get. You'll lose some shading detail on that rivet, but it's not as blatantly apparent as a stretched rivet. Lastly- Stop. Every now and then, just put it AWAY. You'll get to the point where you just don't notice what you should, because you've been staring at it too long. I am sooo guilty of NOT doing this, I try to remind myself I need to do this...but, well...you know.... But seriously, there's been times where I was of the "This is great!" opinion, put it away and came back to it the next day, and the first thing I thought was "What the hell was I THINKING?".... |
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JS Posted Sep 20, 2010, 1:12 pm |
Very cool skin so far, will be awesome when it is done. | ||||||||
*Bastille* Posted Sep 27, 2010, 3:15 pm |
First test flights have proven a success. S257016
By bastiel I've had this Osprey sitting around but not used it for fear of losing it, so this really was a test drive. Gets long. |
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Jet-A1 Posted Oct 13, 2010, 2:37 pm |
Hi guys, just looking for any further uv texture maps that people may have for the vehicles. I have got quite a few now including the TT and Corghette courtesy of Wolf. What I'd really like is to get a hold of the Apache one if possible. Anyone know who made this one?
Actually my complete list of wants is (once complete I hope to post up a zip file of them all); 2 Axle Lorry Alto (Sonic) Austin Martin (Royal Eaton) Buccaneer OR Buggy Bus Cherokee (Apache) Lambdia (De Ville?, the deville uv I have is a towncar not this one) Dodge (Vampire) Ferrari (Cougar) Fifty Seven Cmro (Flail) Hotrod Infini (Chomper) 4x4Jeep (Landy) Blue (Marley) McFly McKenzie (Mclaren2) AAR Cuda (Moray) Tex (Motorhome) Nascar Camaro (Osprey) Cam69 (Phoenix) Pickup Cuda1 (Pike) Prelude (Symphony) Fiat (Racoon) Tanker Alpha (Turin) Cheers |
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*Rev. V* Posted Oct 14, 2010, 5:36 pm |
I'd love to help ya out....but...
Unfortunately, the way I do things involves no texture maps and it most likely borders on masochism.... |
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*Wolfsbane* Posted Oct 14, 2010, 6:11 pm |
Tanker! I knew there was another one I'd done. You can find the skin in this thread, page 7. There's also the tractor, which AFAIK no-one has skinned yet. | ||||||||
*Synyster Gates* jesse_bliss@yahoo.com Posted Oct 17, 2010, 12:57 am |
I was wondering if I could get a skin for my Lorries? | ||||||||
*Bastille* Posted Oct 17, 2010, 1:00 am |
Be nice to see them running around the farms, with mutant cows
Theres also the camper, type 2 combi |
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*Rev. V* Posted Oct 17, 2010, 8:53 am |
Dunno what the tractor is...but I'd most likely take a go at it...
But if it's like the new stormer, I can't do a thing until I can see it in the DW 3D modeler.... Until that happens, my hands are tied. |
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*Wolfsbane* Posted Oct 17, 2010, 11:02 am |
It's a tractor!
If you follow the link in my post, there's a zip file you can drop in the darkwind directory which will let you see it in showmodels. |
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*Bastille* Posted Oct 17, 2010, 11:08 am |
What new Stormer!?! | ||||||||
*Wolfsbane* Posted Oct 17, 2010, 11:39 am |
I fixed the stormer texturing. It'll need redoing from scratch, once sam adds the new model. | ||||||||
d0dger Posted Oct 18, 2010, 2:01 am |
So I bought a Trash Truck. I was trying to find inspiration for it's name, as my thoughts floated down my stream of consciousness, following though Garbage man, Garbage Truck, Garbage Scow... I paused there. A Garbage Scow, a ship. Then the inspiration struck.
As I considered my idea, and thought about the form of the trash truck, I thought that perhaps my idea would work for a skin. Knowing my own limited artistic talents weren't up to the job of realizing my brain child, I hired Rev V. to bring it into reality. So, here's a tribute skin in honor of Captain Malcolm Reynolds, his crew, and most importantly his very own garbage scow, the Firefly class transport Serenity. I present, the trash truck Serenity. The ship, for reference: Thanks so much Rev! |
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*Rev. V* Posted Oct 18, 2010, 2:09 am |
Glad ya like it!!!!
Took a while, but it was a fun project! |
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upgrayedd Posted Oct 18, 2010, 2:11 am |
Need to put on it somewhere, "I'm a leaf on the wind". | ||||||||
Jet-A1 Posted Oct 18, 2010, 2:11 am |
Very awesome skin Rev....
Ok now you get to make all my aircraft ones cos they would look better. |
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d0dger Posted Oct 18, 2010, 2:13 am |
Well I think the Evan version is a bit less agile but much better armed. |
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*Bastille* Posted Oct 18, 2010, 3:06 am |
More Pro work Rev A look into the future. | ||||||||
*Rev. V* Posted Oct 18, 2010, 4:11 am |
I downloaded the Tractor files, and I've started skinning that....
Gimme a few days and I'll post some pics. |
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*Rezeak* reecestensel@hotmail.co.uk Posted Oct 18, 2010, 5:46 am |
I LOVE that skin. Shame it won't last long on those deathtraps |
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*Longo* Posted Oct 18, 2010, 11:57 am |
Excellent work | ||||||||
*Bastille* Posted Oct 18, 2010, 12:12 pm |
JD, Been working on what we discussed the other day.
So far just some real basic lightning effects. Let me know what you think, and what you want changed; Colours etc. Want to change some body work still, but only if you want it done. Window guards maybe and extra panels on top and rear. Easy access weapon ports. Then maybe some grit if you want it. Dirt and blood stains. Bullet holes. Wear marks. I think you said you wanted it without and Grit and shiny, you pansy. By bastiel at 2010-10-18 EDIT: ATM this is been made brighter so you can see it ok here, and extra detail needs to be added to the lightning to make it look more violent. Jagged edges and stuff. If you like the lightning layout the way it is, I'll keep going and doing the hard yards. I'll probably make the body work a lighter colour purple and the lightning whiter over all. |
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d0dger Posted Oct 19, 2010, 2:34 am |
Maybe... we'll see. It just survived 3 vs 15 FLMH. |
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Bandulu Posted Oct 20, 2010, 4:33 pm |
My new apache skin. Not perfect but I am kinda happy with the way it turned out. I got another one with a desert camo but I haven't tried it out yet.
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*Rev. V* Posted Oct 20, 2010, 4:38 pm |
Nice!!!!!! | ||||||||
Bandulu Posted Nov 16, 2010, 7:32 pm |
Alright latest batch of skins :
Hazard Pho, made this for a ram car at first. And a windy II skinned after the Frankenstein Monster, a 2006 Ford Mustang GT in the movie Deathrace. Here is the original : |
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*Fourhand* Posted Nov 18, 2010, 5:26 pm |
That's not the original Monster.
This is Learn your car combat movie history |
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*sam* Posted Nov 18, 2010, 5:36 pm |
Nice work! The Hazard Pho is really sweet. | ||||||||
Crazy AL Posted Nov 18, 2010, 6:03 pm |
Affirmative! |
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Crazy AL Posted Nov 18, 2010, 6:05 pm |
Is that a one off or can I get one? |
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*Rev. V* Posted Nov 18, 2010, 7:05 pm |
The Serenity skin was a one off for Dodger... | ||||||||
*Bastille* Posted Nov 18, 2010, 9:08 pm |
Yeah, thats neat. Ford Falcon GT grill too |
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Fifth Posted Dec 1, 2010, 1:38 am |
A Vamp skin by Djihani. Very, very, very happy with it.
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*Rev. V* Posted Dec 17, 2010, 2:25 pm |
Buzzer skin I did for Rez....
The lighting in these renders doesn't do the details justice, but you'll get the idea. |
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*Bastille* Posted Dec 17, 2010, 8:53 pm |
great work as always Reverend. | ||||||||
*Rezeak* reecestensel@hotmail.co.uk Posted Dec 17, 2010, 10:37 pm |
Now I've just gotta get some more skin slots so that I can use it | ||||||||
*Rev. V* Posted Dec 18, 2010, 6:11 am |
Yeah, I seriously need to add a "your ass sucks canal water" upcharge on skins I do for lame asses like you.....
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d0dger Posted Dec 23, 2010, 7:17 am |
My new Corghette skin.
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*JD_Basher* jd.basher@charter.net Posted Dec 23, 2010, 7:44 am |
Too much green on the nose....
Shorten the flames directly in the front of the scoop back to the scoop opening. Let the flames from the hood wrap around the hood scoop over the wheel wells..... Longer on the wheel rises past the doors... Let the flames continue from the hood scoop up and over the roof and end there. Add some dark burgundy/purple "end spray" to all of the green flames to highlight the outside edges of the flames. Use a mix of white and red/orange "spray" to make a "lightning bolt" of color right in the middle of the flames and leaders. (White in the middle for HOT). (Leaders are the small flames not connected to the main burst.) If you can make the Corghette with a paint scheme like this.. I'll buy the complete paint job.... THIS should be an extremely RARE skin if it can be done right. |
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d0dger Posted Dec 23, 2010, 1:40 pm |
Man. I tried most of that, or something similar, but I'm a GIMP noob and more logic minded then artistic. I spent way too much time getting it just this good, sadly short of the vision in my head. You don't know how long I played with filters for drop shadows and edge effects and wasn't happy with any of the results so just gave up. Maybe some day, but for now this is the extent of my expertise. |
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Fifth Posted Dec 23, 2010, 4:30 pm |
I still think it's a dead sexy skin. | ||||||||
*JD_Basher* jd.basher@charter.net Posted Dec 24, 2010, 3:33 am |
I meant no disrespect on the paint job dood.... I thought if you made it look THAT good you wouldn't mind some ideas that crashed through my head when I saw the color scheme!...
You did a DAMN good job with this one bud! footinmouthJD |
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*Grograt* gary.r.horder@gmail.com Posted Dec 24, 2010, 9:56 am |
As a gimp retard i applaud your skin Dodge, very nice | ||||||||
*Burden* Posted Jan 2, 2011, 10:31 am |
Here's a skin I did for my newest race car. (I forgot how to take screenshots without any HUD)
Edit: I switched "Maelstorm" to "Maelstrom." |
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FireFly Posted Jan 2, 2011, 11:09 am |
Dude, Burden... It's Maelstrom, not Maelstorm... really... you need to remake that one
Edit, Oh thank god for that one! |
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*Rev. V* Posted Jan 7, 2011, 4:29 am |
Ladies and Gentlemen...I present the Red hunting buzzer "FREEDOM!"....
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d0dger Posted Jan 7, 2011, 4:33 am |
Zoinks! |
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Djihani Posted Jan 7, 2011, 5:13 am |
wow now thats... the land of everythign overthetop youll have to get some of my pickup and police car skins now | ||||||||
Snidely Carmichael Posted Jan 7, 2011, 5:46 am |
ZOMG, that is amazing. |
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Flaming savage Posted Jan 7, 2011, 9:23 am |
Wow, my skin is like something made by a 5 year old. | ||||||||
Dreamthief Posted Jan 7, 2011, 9:47 am |
Ummm... WOW ! |
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*Bastille* Posted Jan 7, 2011, 10:26 am |
Bah! so he can paste some pics on a car | ||||||||
*Rev. V* Posted Jan 7, 2011, 2:51 pm |
Bastiel is not too far off of the mark...
Captain A is a direct paste....so is the wonderful Colber painting. The pie, grandma, hot dog, baseball glove and ball, and MM are/were all TIFs from online coloring books. I just colored them. But it's all in the WAY that I pasted them on the car.... |
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Djihani Posted Jan 7, 2011, 3:24 pm |
If it wasnt so crazy you could have worked a little more on how the different sides interact, but theres not much point in other work than cut and paste (unless working with damage) if you want your vehicles to work with the damage texture (cant clean off perma) | ||||||||
*Bastille* Posted Jan 7, 2011, 11:37 pm |
Read post in Refugee forum.
Nice work, looks cool, buts its not for here. Goat stuff rocks Gunners stuff Rocks My Stuff, eh-hem, rocks (well at least its post apoc in approach) This is from another dimension. Sorry If I poked hard in the other thread, I've tried to make my points subtle and humorous as not to upset anyone, but maybe my point was overlooked. People complain about PvP. I have my flag off as not to ruin anyone else's view as I don't like the competition, at least I try and stay true to the Picture of the game, but this is NUTS. Insults were not called for, I shall keep my opinions too myself about appropriate skins. The work is good |
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*goat starer* Posted Jan 8, 2011, 1:04 am |
well i guess it wont mind mind coming Red Hunting against me.
I am waiting... any time... |
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*Rezeak* reecestensel@hotmail.co.uk Posted Jan 8, 2011, 1:08 am |
Those are both awesome. | ||||||||
Snidely Carmichael Posted Jan 8, 2011, 6:45 pm |
Please make this happen. |
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*goat starer* Posted Jan 8, 2011, 7:39 pm |
like i said...
the reds are waiting |
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*Rev. V* Posted Jan 10, 2011, 1:02 am |
Holy crap, I missed this...
AWESOME skin, Goat! Yes, lets do this....the screenies will be epic! You really need "I must break you..." on it somewhere...ha! |
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*Tinker* Posted Jan 10, 2011, 12:12 pm |
That is so cool, what is that a maid serving freedom fries? |
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*goat starer* Posted Jan 10, 2011, 12:41 pm |
cool... catch me when i am online and we will arrange a time |
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*Rev. V* Posted Jan 10, 2011, 4:06 pm |
"That is so cool, what is that a maid serving freedom fries? "
That is Grandma!!!! Why they hate (and shoot at!) Grandma is just beyond my comprehension..... |
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*goat starer* Posted Jan 10, 2011, 4:21 pm |
grandma and her capitalist apple pie must die | ||||||||
*Rev. V* Posted Jan 10, 2011, 5:09 pm |
*shakes fist* You hate everything that is pure and good!!!
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*goat starer* Posted Jan 10, 2011, 7:28 pm |
i have seen American Pie.. i know what you 'pure' people do with apple pie.
I have seen American Pie 'the wedding' and i know what you 'good' people do with grandmas. |
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Serephe Posted Jan 10, 2011, 7:34 pm |
ROFL | ||||||||
*Bastille* Posted Jan 10, 2011, 8:29 pm |
I've read Little Red Riding hood, I know how big her teeth are. | ||||||||
*Wolfsbane* Posted Jan 13, 2011, 5:26 pm |
I've been ill off work for a few days, which among other things means I now have a couple of new skins to match the Buzzer.
I think I'm getting better, which makes me happy. Next up are the BPU, Ambulance, and Landy. |
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*Rezeak* reecestensel@hotmail.co.uk Posted Jan 13, 2011, 5:34 pm |
That FT is sweet. Shame it won't last long though | ||||||||
Dreamthief Posted Jan 13, 2011, 6:50 pm |
The whole Judge Dredd theme is just brilliant.
Great vehicles PLUS great ped skins! |
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*Bastille* Posted Jan 13, 2011, 11:59 pm |
JUDGE DREAD, What ###### game are we playing here! Next we'll have skins of Hello Kitty and Batman> Grandmas with Pie and Soviet war machines
Ace Wolf, looks awesome |
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Serephe Posted Jan 14, 2011, 12:16 am |
lol Bas, you're a champ. | ||||||||
*Bastille* Posted Jan 14, 2011, 12:50 am |
...and so do all the other for mentioned |
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JS Posted Jan 14, 2011, 2:04 am |
Nice work Wolf, very cool. | ||||||||
*Rev. V* Posted Jan 16, 2011, 11:02 pm |
Latte wanted a buzzer skin....he wanted a Templar theme, it had to look militant, and look like it was owned by people with money...
Templar colors are red cross on white background... So, I figured red and white marble would look money.... Needed trim...so I went with damascus/patternwelded steel... And I found an actual Templar stone carving from Spain...and stuck that on the door. EDIT- Take 2, new running boards and a new cross....and some other tweaks. |
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*Bastille* Posted Jan 16, 2011, 11:10 pm |
Gee, the wheels are so small
{Nice one Rev.} |
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Snidely Carmichael Posted Jan 17, 2011, 6:01 am |
That is one funky-looking rig, Rev. |
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*Burden* Posted Jan 18, 2011, 2:51 am |
At Diablo Vash's request:
An osprey skin I made for him! |
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*Bastille* Posted Jan 18, 2011, 2:55 am |
Can't you guys use the wheel size thingy, geez! | ||||||||
*Rev. V* Posted Jan 18, 2011, 4:05 am |
Nah, we like hearing you complain... | ||||||||
*Bastille* Posted Jan 18, 2011, 4:23 am |
Well thats ok then | ||||||||
Lord Foul Posted Jan 18, 2011, 4:39 am |
The top view of that Osprey skin looks a little bit like my Osprey skin, but yours is heavily shaded in Black and Grey. (see page 15 of this thread)
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*Bastille* Posted Jan 19, 2011, 9:30 am |
Thats a cool skin Foul, just took a look now (pretty sure you pointed it out to me once before, good to see it again)
Totally agree about the Wheels |
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*Burden* Posted Jan 20, 2011, 4:28 am |
Here. The skin I made for Fifth is all done, so he said I could post some screenies of it here.
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Fifth Posted Jan 20, 2011, 4:29 am |
love it love it love it. | ||||||||
Bandulu Posted Jan 20, 2011, 7:48 am |
Latest batch : a cadrona (lol) and a spirit (lol X2) both using more or less the same texturing but whereas I only changed the mesh for the windshield and windows of the spirit, well that plus some shading and dust, I did the windows pretty much entirely from scratch for the cadrona.
Yes the texture on the hood and sides doesn't really match properly, but I can't be bothered doing that. Pretty happy with the way it turned out though, especially the spirit, too bad it is such a pos car. Seriously don't drive this ever, it is horrible. |
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*Rev. V* Posted Jan 20, 2011, 3:34 pm |
Donate the Spirit to Sam for in-game use if you're not going to use it, it would make a cool raider car, and it would be a shame to sit unused. | ||||||||
Bandulu Posted Jan 20, 2011, 8:29 pm |
Oh I plan to use it! It was more a warning for other people.
I have been thinking about doing some npc cars though, anarchists for instance, but it is really a lot of work. |
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FireFly Posted Jan 20, 2011, 8:43 pm |
If so, these are the themes I would imagine for the gangs...
Raiders - Evil raider badguys Anarchists - Just regular pirates Privateers - Professional merchantlike badguys |
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d0dger Posted Jan 29, 2011, 12:28 am |
Something quick I slapped together for my mortar laden trash truck. Something along a WWII bomber theme.
Will probably refine it later on. |
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Bandulu Posted Feb 5, 2011, 1:30 am |
Probably went a bit over the top with the rust and weathering on this one but I like them really post apocalypse looking.
Anyway here it is. The vette model is a tad glitchy. You can maybe see the broken rear view mirror on the left side and a thin hole on the forward sides. And yes that's a rat on the left side. |
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Snidely Carmichael Posted Feb 5, 2011, 3:05 am |
That's pretty sharp, Bandulu. If and when I score a Vette, I'll be dropping in for a chat. |
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*Bastille* Posted Feb 5, 2011, 5:10 am |
That looks really, really cool. | ||||||||
Lord Foul Posted Feb 5, 2011, 9:44 pm |
Looks good Bandulu | ||||||||
*Rev. V* Posted Feb 9, 2011, 6:00 pm |
Great job!!!!
It's so over the top that it's PERFECT. Me likey! |
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MadDoggy Posted Feb 12, 2011, 7:49 am |
Can't approach the artistry that some of you put down, but in the stupid fun category I give you.. the Tonka Tractor
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*Bastille* Posted Feb 12, 2011, 8:11 am |
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Snidely Carmichael Posted Feb 12, 2011, 7:44 pm |
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Bandulu Posted Feb 12, 2011, 9:58 pm |
It looks neat.
You should have seen the first paintjob I made. It was nothing to write home about, just a Pick Up with a racing stripe and a decal on the side. So keep at it and you're bound to get better. |
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JS Posted Feb 13, 2011, 9:09 pm |
Is the Turin skin/file different than the rest of them somehow? It seems to resist my every attmept to change it. | ||||||||
*Bastille* Posted Feb 13, 2011, 11:55 pm |
I have not tried the Turin so not really sure, but are you using the same name format? some models seem quite fussy when using Showmodels, some seem to work ok without the fuss. | ||||||||
Lord Foul Posted Feb 14, 2011, 12:18 am |
I'm working on one and no issues so far, but the one difference is there is no opposite reflection on the roof, front or back like is seen on other skins. Also the front and rear glass on basic the turin skin is only there for show and does not appear in the game skin. |
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JS Posted Feb 14, 2011, 1:29 am |
Bingo Bast, it was the file name. turin wants the _ symbol in the file name. Thanks for the replys gents. | ||||||||
JS Posted Feb 14, 2011, 2:18 am |
My first two attempts. Lorry is a B-52 skin with an old SAC patch on the roof of the cab. Osprey is a F-15C agressor inspired skin (or Flanker actually, which is what they are simulating). I need to learn the finer points, these are basically cut and paste hack jobs. but are serviceable enough for now.
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*Rev. V* Posted Feb 14, 2011, 3:04 pm |
They look great! good job!!! | ||||||||
JS Posted Feb 15, 2011, 1:03 pm |
Question for the gimp users. I'm looking for a techniqe I cannot figure out. I'm working on a Firetruck, and there is a section of the side panels that has a few other items inside the area where the side doors go. I want to lay an image on the side panels, but don't want it to cover over the various bits that are inside the area where the doors go (lights mostly for various areas on the FT). I've gone round and round with cutting and pasting but cannot figure it out. Any advice? Looking at FFs and Goats custom skins, it seems there may not be a good way to do this, and they got around it by just coloring the panels and not trying to put an image on them. | ||||||||
*Burden* Posted Feb 15, 2011, 2:33 pm |
There's a whole separate box for coloring the side doors | ||||||||
JS Posted Feb 15, 2011, 5:46 pm |
Not what I'm talking about. There are lights and some other items in teh spaces left for the doors on the back/side panels. I cant lay an image on those side panels without covering up those items with the cut/copy/paste basics. It seems the lasso cannot handle several things at once (unless I am misisng something). I'm jsut looking for a work around to copying jist the panel, and not the bits in teh spaces, and then laying the image back over them wihtout covering the lights. |
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*Rev. V* Posted Feb 15, 2011, 5:53 pm |
Could you do it in sections and not all at one time?
It's finicky business lining things up sometimes, but you might want to try that... Never did a FT skin, so I'm afraid I'm not much help...sorry. |
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JS Posted Feb 15, 2011, 6:20 pm |
Yeah, this is what I've come down to, but was trying to avoid all that with some gee-whiz magic technique... |
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*goat starer* Posted Feb 15, 2011, 7:53 pm |
you use the random shape select tool and cut out the inside as well as the outside... basically path into the middle.... go round... and path out along exactly the same line. if this makes no sense... sorry |
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*Ninesticks* Posted Feb 15, 2011, 8:15 pm |
You could take a copy of the area including the lights, paste it as a new layer over the top of the area you want to put on. Would be tricky getting the layer in exactly the right place, but perhaps it could be done with some preparation (I haven't tried this - just a thought). | ||||||||
Bandulu Posted Feb 15, 2011, 8:25 pm |
I don't really understand what you're trying to do so I can't help here but you should convert the png files to jpeg when posting pictures on the forum.
Edit : yes I don't think there is a magical way to do that besides pasting each element separately on a new layer over the image you want to apply. |
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JS Posted Feb 15, 2011, 11:20 pm |
Is that the Lasso goat? Edit: It is, ok, I see how that could work. Leaves a small channel but that can be filled with a littel work. Thank you goat, that was what I needed. Also, thank you for the tutorial, really got me started, and interested, in all this skinning stuff. |
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*Bastille* Posted Feb 16, 2011, 7:19 am |
I make mine from dead bodies
It puts the lotion on its skin... {I just had too} |
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*Rev. V* Posted Feb 16, 2011, 1:05 pm |
Goat's tutorial rocks. | ||||||||
JS Posted Feb 16, 2011, 1:27 pm |
Update. Interesting, you can actually follow the same line if you place the "waypoint" and then go back and move it over top the other one. Initially the problem was if you get too close to the circle the software thinks you want to complete the loop, but if you place it away and then move it its all good. This will work perfectly. | ||||||||
*goat starer* Posted Feb 16, 2011, 2:54 pm |
here is the FT skin i did for Ser...
sorry! |
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*Rev. V* Posted Feb 16, 2011, 3:11 pm |
Sere had better never say anything about my buzzer skin again.....
Looks great though, really nice job goat!!!!!! |
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Flaming savage Posted Feb 16, 2011, 4:13 pm |
I vote that that can be used as a background image for th site. | ||||||||
JS Posted Feb 16, 2011, 5:18 pm |
How long till Sere loses that one? | ||||||||
*Bastille* Posted Feb 16, 2011, 8:18 pm |
Its nice when someone actually goes out to attack the enemy rather than just trick em into dying. Well, at least once in a while anyway.
No more cute and cuddly kittens!! |
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JS Posted Feb 16, 2011, 10:15 pm |
Missed this the first time, I'm assuming JPEG are smaller files? |
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JS Posted Feb 19, 2011, 8:32 pm |
My New Apache.
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JS Posted Feb 19, 2011, 10:37 pm |
And My Turin Skin. My favorite so far.
.us/img843/2016/turin1.jpg[/IMG] |
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Lord Foul Posted Feb 19, 2011, 11:46 pm |
Nice job lining up the rivets and stripes on the Turin skin, it appears just like the one I’m working on the front section tends to stretch the pixels out a bit. | ||||||||
JS Posted Feb 20, 2011, 12:04 am |
yeah, they are off a bit here and there, but I went with the "TLAR" principle for the most part. I used the stretch on the front gun ports and the smoke smudge to my advantage. |
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*Rev. V* Posted Feb 21, 2011, 1:16 pm |
Making the rivets half as big will help with the stretching.
Sometimes..... |
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JS Posted Feb 28, 2011, 5:39 pm |
My New Amb skin. Keeping with the aviation theme, got inspiration from Huey helicopters, specifically the med-evac type.
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Flaming savage Posted Feb 28, 2011, 5:55 pm |
nice! | ||||||||
Jeelz Posted Mar 1, 2011, 11:49 am |
Solid work, JS! Beautiful. | ||||||||
*Bastille* Posted Mar 1, 2011, 11:59 am |
yeah, great stuff JS all pretty cool. | ||||||||
*Longo* Posted Mar 1, 2011, 12:44 pm |
JS-
I really like those. Well done. |
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JS Posted Mar 5, 2011, 9:18 pm |
I have a half dozen or so scout trainer Phoes that run around the north a lot. Most were just basic B armored phoes with various common paint jobs. So I thought I'd spice up the travels with a custom skin. I wanted some kind of "warning" theme, like an over the top student driver paint job. That morphed a bit when I found this wooden looking black and yellow texture. One of the good things about the mirror skinning that most of the models use is that one side can perfectly duplicate the other, and for some effects that is good. This one turned out ok. It sort of reminded me of a wooden airplane and I figured on these cheap dime a dozen phoes maybe the armor is actually part wood with metal backing etc. Because of the texture I stayed with the aviation theme a bit and this is what came out.
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*Tango* Posted Mar 5, 2011, 9:50 pm |
nice work JS! | ||||||||
Lord Foul Posted Mar 13, 2011, 7:13 am |
So here I went with a splash page effect due to the Turin having a large surface area. It's a big chassis so you can go for that wow, look at me factor.
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JS Posted Mar 13, 2011, 8:55 am |
Cool, is that some kind of Hubble space image? | ||||||||
*Longo* Posted Mar 13, 2011, 10:38 am |
Nice one Lord F! | ||||||||
JS Posted Mar 15, 2011, 11:27 am |
Seen operating near Badlands.
The Fire Engine is a fiddly skin for sure. Lots of separate pieces and parts. One of teh doors is used for four of the doors on the vehicle. This presented a few problems, but I just accpted it being off a bit. And the mirror image act has one of the numbers backwards on one side. I could have gone with a number that works "both ways", but I was tired of futzing with it all. Most of my skins are aviation themes, this one is naval. The FT seems like a Battleship to me, and there are some great capital ship paint schemes with a style of camo called "dazzle" camo. WWI and between the wars as well as primarily Germany in WWII. Was hard to find a good color picture, but I got the one I used from a drawing of the USS Essex which was in color. Not a Battleship, but a carrier, however the camo was cool and it worked out. |
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Deathangels Shadow Posted Mar 19, 2011, 4:48 am |
So, my Corghette skin is ready to see... There's still some tweaking I'd like to do to the lighting, but it's come out quite nicely as is.
Of particular note is that I completely redid this skin, adding in a whole mess of shading... I'm quite proud of the shading update. Good Detail shot of the Death's Head: Closeup of the Good Luck Mascot: It can be a bit hard to read even close up, but the sign reads "Warning: Laser Radiation. Do not look at beam with remaining eye." I kept the new shading on separate layers from the colors of the car itself, so that I can easily change colors, decals, or even how the lighting interacts with the colors. I'm damn proud of the new lighting, that came out way better than all of my previous attempts to add shading to a skin. |
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Snidely Carmichael Posted Mar 19, 2011, 5:05 am |
It sure has, Deathy. |
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JS Posted Mar 20, 2011, 3:46 pm |
I was reading about and then looking at the Stomer, which is a cool car/model but a terrible skin situation. I was wondering if there was anything that could be done. I figured that it might have some interesting wrap around effects. And so it does. Basically I found that you could position something vertically and centered on the color patch and that would position it on the side of the car. Still not sure how/where the roof gets done though. The windows are a mess. I thought I'd try a texture on them, and if they warped symmetrically I might get a good effect, but weirdly the side windows do not come from the same area as the rest of the windows (the giant rim/wheel on the skin is where the back, front and small side window areas come from). Took me an hour to find it, but it comes from a very small set of pixels on the gas cap! Near the bottom of the skin, look for the black spot I put on it. I think the spot is larger than needed but once I found it I was tired of the hunt. I went with black for the windows because it was not indeed, symmetrical and all the textures I tried looked poor. Actually the back window is, but the front is very jacked up. The skin is a smaller size than the rest so you lose a lot of detail, but I had a cool flag graphic with a kind of captain america looking star/shield in the center, when I sized it to fit the color patch it actually looked reasonable. This is what I got. I also have a General Lee "esque" Stormer skin that will show as well.
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JS Posted Mar 20, 2011, 4:10 pm |
Didn't turn out as well as I hoped in game. But here it is.
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*Rezeak* reecestensel@hotmail.co.uk Posted Mar 20, 2011, 4:26 pm |
This is really good |
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Djihani Posted Mar 20, 2011, 4:28 pm |
Damng man that's some pretty sweet work on the stormer! I just went for a side paint and single color ish roof.
The side window was a great find! If there only was a way to update old skins without repainting all (one? lol) cars... |
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*JeeTeeOh* Posted Mar 20, 2011, 5:38 pm |
That Corgie skin is HOT. Nice work man! May have to contract you for some instruction.... =) | ||||||||
*JeeTeeOh* Posted Mar 20, 2011, 5:41 pm |
Now THAT is dedication. I've been thinking about doing this for a little while but just couldn't bring m'self to start the hunt. Thanks for helping us ALL out on this one! |
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Deathangels Shadow Posted Mar 20, 2011, 8:56 pm |
Thanks, guys. I'd be happy to make my PSD available, with the shading broken out into separate layers, it makes it really really easy to keep the lighting detail with a completely different surface paint/texture scheme. | ||||||||
JS Posted Mar 28, 2011, 10:33 pm |
New Windy 2 Skin.
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*Longo* Posted Mar 28, 2011, 11:02 pm |
Thats sharp! | ||||||||
Snidely Carmichael Posted Mar 28, 2011, 11:30 pm |
Quite awesome, indeed. |
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Jeelz Posted Mar 29, 2011, 1:17 am |
Yup, that's one butch looking windsor! | ||||||||
*Jagged Monkey* Posted Apr 6, 2011, 2:42 pm |
T-Flash. I need white walls. Does anyone know how to retexture the tires?
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*Jagged Monkey* Posted Apr 6, 2011, 9:11 pm |
...and my Stormer.
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JS Posted Apr 6, 2011, 9:46 pm |
I like the Stormer, nice one. | ||||||||
*Tinker* Posted Apr 8, 2011, 8:54 am |
for anyone interested here's a 512 px UV texture map to help skin your cars
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*Bastille* Posted Apr 8, 2011, 9:31 am |
how did you mange that with the stormer? | ||||||||
johnny go Posted Apr 8, 2011, 9:42 am |
any one want to skin my weapon models?
i have done a quiky job with them in scetchup but don't know if that will survive the exsport to obj so far i have MG/MMG/HMG, gat, RL/MML, indirect fire weapons, CR/HCR, CC/TG and single shot rockets/RR, thay are all fairy simpel any takers? |
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Deathangels Shadow Posted Apr 8, 2011, 10:05 am |
Skinning Sketchup models is t3h SuXx0rZ. The UV maps that Sketchup applies are HORRID. | ||||||||
johnny go Posted Apr 8, 2011, 10:07 am |
i have exported them to .OBJ if that makes any diferance?
shuld i strip them down to bare pollys? |
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*Bastille* Posted Apr 8, 2011, 10:08 am |
I have no idea how to do what he just said. I'll try draw pretty pictures for you though. | ||||||||
johnny go Posted Apr 8, 2011, 10:09 am |
they are up in the suggestions thread at the moment if any one wants a look. | ||||||||
Deathangels Shadow Posted Apr 8, 2011, 10:12 am |
I don't think exporting them to obj is sufficient, they'll probably need new UVs applied. I have only done minimal work with Sketchup, as I'm a Max geek, but my wife does a lot of skinning work in another game and is constantly complaining every time she has to work with Sketchup models.
Had a look, and for the most part, it doesn't look like they need a whole lot of complex skinning... the real issue is going to be either having to re-apply the UVs or fight Sketchup's UVs. I'm not sure I can find the time for this, but if you get no other takers, let me know. In a pinch, I could probably also re-do the UVs for you, if that proves necessary, but be warned right now that I have been completely out of my groove for a while now and have gotten absolutely nothing done on any of the projects I've been part of. |
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johnny go Posted Apr 8, 2011, 10:24 am |
hehehe , cool.
whats a UV? |
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Deathangels Shadow Posted Apr 8, 2011, 10:27 am |
The UV is the way that the texture map is applied to the object.
I won't launch into a complex discussion on it, but each point in an object has X, Y, Z (which you're of coz familiar with), a normal (which is used for lighting) and a UV, which is an X,Y index into the texture map for where in the texture that vertex is pulled from. UV application is an art form, though... Sketchup tries to do it automatically, which works OK in their tool but not so much once you start exporting it and reskinning and all that. |
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johnny go Posted Apr 8, 2011, 10:31 am |
so its oanly a problem if i want to start messing with the textures after i export to obj ?
so if we leave them as are everything is gravy? |
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Deathangels Shadow Posted Apr 8, 2011, 10:37 am |
Skinning Sketchup objects in general are an issue, but it looks like what you've done in Sketchup already works nicely so reskinning is probably a moot point.
Yeah, if you don't do anything else with them, then you're golden. |
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johnny go Posted Apr 8, 2011, 10:46 am |
BOOOO YA!!!!!!
so just got to see what Sam says, he seams fairly positive so far |
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*Jagged Monkey* Posted Apr 8, 2011, 6:16 pm |
The Stormer was pretty easy. I made a blue and white checker, four squares, in the color box of the Stormer's JPG. |
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*Jagged Monkey* Posted Apr 9, 2011, 10:53 pm |
I present to you the Red Baron. Time for some WWI skins.
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*goat starer* Posted Apr 9, 2011, 11:13 pm |
that is very good.. but i think the original red baron might be a little peeved....
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*Jagged Monkey* Posted Apr 9, 2011, 11:50 pm |
Awh maaaan... | ||||||||
johnny go Posted Apr 10, 2011, 7:47 am |
he might like it! |
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*Grograt* gary.r.horder@gmail.com Posted Apr 10, 2011, 9:38 am |
Hee hee i heard the chin drop from here, nice work jagged keep em coming. Oh man me an Iffles are in that scout, that was a while back goatster |
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*goat starer* Posted Apr 10, 2011, 10:00 am |
we should take them out together... a little circus! cant even remember who i made this one for.. was years ago if i can find the original file i will send it wild... made a french fighter and a sopwith camel as well... the ww1 fighters are excellent skin source material |
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JS Posted Apr 12, 2011, 11:38 am |
New Voyager skin for HTI.
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*Rev. V* Posted Apr 12, 2011, 12:14 pm |
Nice!!!
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Fealty Lost Posted Apr 12, 2011, 3:02 pm |
That's just sexy. Well done. Love the "Invader" hood! | ||||||||
Snidely Carmichael Posted Apr 12, 2011, 6:38 pm |
Wow, that's hot stuff. Love the sunroof! |
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Crazy AL Posted Apr 12, 2011, 9:45 pm |
Best Voyager skin I've seen to date. | ||||||||
*Bastille* Posted Apr 12, 2011, 10:10 pm |
Interesting to see that, I have only tried changing the basic overall colour, didn't realis the box could be multi colour. Very nice to know. |
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johnny go Posted Apr 15, 2011, 4:56 pm |
can i pleas draw youre attention to the paint contest in the descuton forum :-) | ||||||||
*Bastille* Posted May 16, 2011, 9:33 am |
have you seen...
By bastiel at 2011-05-16 By bastiel at 2011-05-16 By bastiel at 2011-05-16 By bastiel at 2011-05-16 By bastiel at 2011-05-16 ...the new Bastille shark skins |
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Raphe Posted May 16, 2011, 5:21 pm |
Working on a Landy myself... No "ingame" yet, since my Landy is a AirCav one... Would be a shame to paint over that.
Brand new paintjob: 30% wear and tear: I'd have to say, it looks better with some wear hehe. Oh, and if you notice the shiny grill? It's screwed on top of the armor, and you can see the armored grill behind it. |
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JS Posted May 20, 2011, 5:14 pm |
Very cool, nice work. | ||||||||
*Grograt* gary.r.horder@gmail.com Posted May 20, 2011, 5:31 pm |
Very nice | ||||||||
JS Posted May 23, 2011, 11:04 pm |
Quick Spirit Skin I did for a project car. Didn't spend much time on it, but turned out ok for the Apocolyptic look.
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*JD_Basher* jd.basher@charter.net Posted May 24, 2011, 4:40 am |
JS...............
That bumper sticker is fantastic! My ex had one like that to the word (almost) on her car! LMAO! Hers read: "If you're gonna ride my a** like that, at least pull my hair and spank me like the dirty girl I am!" |
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*Bastille* Posted May 26, 2011, 5:57 am |
I really like that JS. Can see it was a quick job when compared to your other stuff, but yeah, post apoc. |
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*Bastille* Posted May 26, 2011, 5:58 am |
what ever happened to FACTION SKINS
? |
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*Rev. V* Posted Jun 5, 2011, 3:57 am |
Couldn't make the nosecone right, but I did what I could....and the way the hood cowl is on the model kinda limited me on how wide I could make the induction scoops...they are a good bit wider on the real deal... |
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*JeeTeeOh* Posted Jun 5, 2011, 4:05 am |
Impressive.... | ||||||||
*Bastille* Posted Jun 5, 2011, 5:23 am |
wicked rev
for the front, maybe you could make it a post ram job? Still, looks awesome. needs dirt |
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*Rev. V* Posted Jun 6, 2011, 4:31 pm |
Yeah, you're right Bastille....if it's not approved by the time I get home tonight, I'll throw some dust on it and resubmit it... | ||||||||
*Bastille* Posted Jun 6, 2011, 10:23 pm |
the standard dirt texture will look awesome on it, Im just being a Richard Cheney | ||||||||
*Rev. V* Posted Jun 6, 2011, 10:59 pm |
Eh, too late anyway, it's been approved...
To the paint booth!! Edit- Oh Hell yeah.....looks pretty cool in-game... |
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Djihani Posted Jun 8, 2011, 9:30 pm |
Make a bomb for the bottom texture? | ||||||||
Crazy AL Posted Jun 8, 2011, 9:48 pm |
"Lahst of the V-8 Intehceptahs. Woulda beena shame ta blow it ap..." |
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johnny go Posted Jun 9, 2011, 6:30 pm |
that was goats baby, i am sure any one who wants to contribute in such a way can :-) |
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*Bastille* Posted Jun 10, 2011, 4:19 am |
heard a few people talking about it. has any one been thinking of making any? |
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*Bastille* Posted Jun 15, 2011, 6:30 am |
doing a Red version of my apache. Not too many red apaches out there I wouldn't think, so might make a good rare wild red apache.
Uploaded with ImageShack.us |
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*Rev. V* Posted Jun 15, 2011, 12:55 pm |
Sweet!!!
the exhaust ports under the door are a nice touch! You might want to darken the area directly behind them for the inevitable soot buildup... |
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*Bastille* Posted Jun 15, 2011, 10:19 pm |
Thats what its missing! A grime layer. It has semi rust, broken campo paint, but no dirt. Theres so much here, theres so much I have forgotten due to the "Arg, Im over it" factor.
Good one Rev. I'll do that. |
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*Bastille* Posted Jun 16, 2011, 7:10 am |
Uploaded with ImageShack.us Uploaded with ImageShack.us |
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JS Posted Jun 16, 2011, 11:08 am |
That Indian Apache skin is the coolest Apache I've seen yet. Well done man, inspired. | ||||||||
*Bastille* Posted Jun 16, 2011, 11:22 am |
I might auction off that one | ||||||||
*Bastille* Posted Jun 16, 2011, 1:03 pm |
Uploaded with ImageShack.us A dragon one? |
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*Bastille* Posted Jun 16, 2011, 2:15 pm |
Uploaded with ImageShack.us |
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*goat starer* Posted Jun 16, 2011, 2:17 pm |
nobody would help me... its just too big a job on my own |
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*Bastille* Posted Jun 16, 2011, 4:22 pm |
I can try help!
Who else is keen? Instead of whole factions, Pirates, Traders and Bounty hunters? War paint for a faction for any of the obove, cool beans. If you can drop a sponsor logo on a trade vehicle.... Uploaded with ImageShack.us another dragon theme... I just started looking at dragons, what can I say. |
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*sam* Posted Jun 16, 2011, 4:41 pm |
I love what you've done with the front grille, Bast | ||||||||
d0dger Posted Jun 16, 2011, 7:39 pm |
That's some inpsired work on those Apaches Bast, even if you are a bloody Red. | ||||||||
Lord Foul Posted Jun 16, 2011, 9:57 pm |
Awesome apache skins Bast. some of the best I've ever seen.
U gotz skeels. |
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*Bastille* Posted Jun 17, 2011, 1:29 am |
We only get the rusty ones. If you DRM boys weren't giving us the squeeze , we could afford to keep the Pretty ones thx guys, your words are most kind. |
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*JeeTeeOh* Posted Jun 17, 2011, 2:41 am |
Hi there! "Nobody" here. Would certainly love to lend a hand, but am still awaiting some sense of what is needed and any conceptual ideas you've got in mind (in the interest of consistency). |
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*Bastille* Posted Jun 17, 2011, 4:01 am |
Consistancy is where my stuff lacks a bit
I would imagine a paint job not lasty very long in Evan. A race car might have a nice paint job as it may not get damaged as badly as frequently as a wild car, where a good paint job wouldn't get the chance to dry half the time, despite the heat. Combat vehicles for the arena might have a real quick paint job. A large number (curtesy of the decal) and a hastily hand painted name or death quote, battle cry. I do like my shiny things, but not sure if we really have bake ovens for our 5 coat gloss muscle cars Spose we could just park em in the sun for a bit, that actually might bake the paint jobs ok. with 4 and a half days every day, a paint job taking 3 hours, thats almost half a real day. Thats some quick paint work. Ok, I do like my shiny things as much as the next guy. But if we're talking realistic paintjobs, I'd say many would be pretty nasty painjobs with a bucket of coloured old engine oil and a mutant cow tail brush. We gunna Kill You!! Itz bin a blast! sorta stuff, 'cause we've all turned into orcs Trade vehicles might be cleaner and better painted as the escort should take the heat. Time and pride could be spent in a vehicle. For traders I was thinking more good/evil trade generic that the gangs decals will look good on maybe over full factions. Cut down the workload a lot. Maybe just sponsors names for merchant vehicles as per the SS leagues. Large murals on merchant and civ trade vans. Fancy borders around the doors. A trade vehicle may have belonged to several evil gangs, so has one hand painted name crossed out with another gangs name over the top. All speld inkorektlee. Get Johnny on them wunz. Privateers, maybe similar to merchants and civs fancy vehicles. Raiders Anarchists similar more piratey stuff, parrots, striped shirts, fancy collars. appropriate deathy we will kill your granny sorta stuff. Badlands truckstop needs its own flavour. The more imperial reds? Not sure if I get that faction right. Rule with strength but merchant reliant too I guess? Reds get a simple star if Im asuming correctly that that is the reds symbol, going mostly form goats ideas. Maybe just rusty old stuff with very little variation is best. Just because it says RED doesn't mean its all the red army... does it? I can do a run of those for some models. Carrier Van, Box Van, Pho, symph, Estate. Not sure about fancy grill work, as per the consistancy thing. My stuff looks quite different to the origial style of skin. That said, I really want to do a full C&C set of skins, try to even make open sides and see the driver, weapons etc. No bonnet so you can seee the engine. Want these for grooves thing, but no way I can make that. being able to see inside a flat objet sounds a fun challenge. |
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*sam* Posted Jun 26, 2011, 1:26 pm |
Just to let you know a set of really nice, grungy Raider-specific skins have been patched in for your looting pleasure, courtesy of the talented JeeTeeOh. Thanks mate :-) | ||||||||
*goat starer* Posted Jun 26, 2011, 1:36 pm |
nice one Jee | ||||||||
*JeeTeeOh* Posted Jun 26, 2011, 3:42 pm |
Thanks Sam, for patching 'em in so quickly and for letting me contribute to this game. It's an honor.
And to the rest of ya: Get to huntin' them pirates! Enjoy! **EDIT** Oh, and everything that Bastiel said up there. Yeah, well put. I'm trying to find a happy medium between "wrecked for realism" and "eye candy for fun," myself. And I've got this really crappy mechanic who's been training forever but not doing much else; he's constructing the oven so's we don't shoot him for taking up space. |
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*Bastille* Posted Jul 2, 2011, 4:36 am |
Them some nice skins Jee. I love what you did with the windows. | ||||||||
Lord Foul Posted Jul 24, 2011, 4:43 am |
I spent some time modifying Bastille's elegant skin to add some function to the beauty of the skin.
Here you will see I added a rear ladder, beefed up the bottom side armor and threw in some custom mirrors. I added front armor as the original front was about 60% pure black and did not blend well with the side armor Bastille created. Additionally added side armor to rap around bottom front and added hood armor on the sides the blend everything together so there are no broken edges. The front grill was modified to give it more of an aggressive look while adding function to absorb/block incoming fire. Also added some mini headlights to break up the saturation of dark colors to balance things out and Bastille will notice I closed up the damaged windscreen mesh. |
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*Bastille* Posted Jul 24, 2011, 6:23 am |
I like what you did to the grill. very cool. Everything wraps nicely now. I always liked my textures there, but could never replicate it to match up on the sides and wrap nicely.
Amazing work mate, really amazing. |
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*Bastille* Posted Aug 8, 2011, 2:43 pm |
Found pics for all the sponsors and extra signs and stuff and thought of sticking them on some standard chassis for the wild
Two trader vans so far. Could have so much variety with the adds that are here. Just some ideas |
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Djihani Posted Aug 8, 2011, 3:46 pm |
nice one. very post apocalypsey with all those stickers all over it. | ||||||||
JS Posted Aug 8, 2011, 4:30 pm |
Very Cool Bast, you ahve teh "gritty" part down pat with your skins. | ||||||||
*Bastille* Posted Aug 8, 2011, 4:35 pm |
ok cool I did these pretty quick using the pics in /shapes/middleEastBuildings looking through these sponsors, I get the feeling that industry is a bigger part of the scene than I had realised. Id seen the sponsors, just never took note. |
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Djihani Posted Aug 8, 2011, 4:52 pm |
mercs or civs faction skins? | ||||||||
*Bastille* Posted Aug 8, 2011, 5:10 pm |
just any traders atm
not sure if its possible for sam to make such a choice, so there can be traders and escort in a squad and then a faction or type. These are probably Merchant skins (Old ma's Pis and Necrophobe) with sponsor and some league badges for advertising. Then an anarchst or other pirate or merc faction. If choice can be made between pirate skin or trader skin, then the same can be done with phoes, symphs and mercs, and then estates and carrier vans. Not sure if that can be done though. |
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*Bastille* Posted Aug 10, 2011, 11:44 am |
does anyone have any ideas for Truckstop or Privateers? Or does anyone have any ideas fro any faction? This and constructive criticism is always welcome. Especially you old timers that have been here for 5 + years. Its your game, am I doing it right? What do you want? How do you see the world, the system. What image do you want from your Sponsors? If any of you other most talented skinners out there wish to try some of these that would be most cool Im sure. Variety is the spice of life. Why hasn't Djihani jumped up and made a whole set of these yet, showing up my wrapping skills? When was the last time Rev made a skin? What, now you got chainsaws you can put your feet up?!? I don't think so. |
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*goat starer* Posted Aug 10, 2011, 12:06 pm |
i'm in the middle of mutants.... truckstop i think needs to be pretty functional, privateers could have a bit more swagger.... more fancy paint etc |
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*sam* Posted Aug 10, 2011, 12:10 pm |
Very nice, Bastille!
And goat - that's great news that you're doing some more :-) |
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*Bastille* Posted Aug 10, 2011, 2:16 pm |
Nice one. and thanks sam, hopefully I can drum up some of these other artists. What? do I have to give you all an Osprey?! Wait, don't answer that, I don't have any more. |
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Djihani Posted Aug 10, 2011, 3:30 pm |
Guess I'm just not one of those communists eh?
Privateer swagger thing sounded fun though.... I just might give supporting this thing a try sometime after september if I make enough grades to continue getting funding for school. |
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*goat starer* Posted Aug 10, 2011, 4:06 pm |
actually i guess i have half the commie skins from my old gang...
i will dig them out for the reds |
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FireFly Posted Aug 10, 2011, 4:10 pm |
I always figured the privateers were the "Criminal in business suits" sort of guys
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*goat starer* Posted Aug 10, 2011, 4:21 pm |
I had the down more as 'thinking we are romantic pirates when really we are the same old scum types' | ||||||||
Djihani Posted Aug 10, 2011, 5:22 pm |
the classic mob look might be better for deathrace mafia? |
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FireFly Posted Aug 10, 2011, 6:28 pm |
And I will not allow the Classic mob look to go wasted, it's a good look |
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*Bastille* Posted Aug 11, 2011, 12:48 am |
Theres a few DRM members. And their presence is very important, so I think the classic mob look would be well looked after here. What do classic mobsters have on their trade vehicles. Magnetic plumber signs. I don't think there is any DRM traders though so that shouldbe ok, maybe elms, can't remember.
Reds - Brilliant Goat, I'll get onto some traders for this. Djihani - thx bud, you're a legend. Where would the world be without socialism. Of course, Im not wanting to push, but if you're keen to get the blood flowing, thats brilliant. |
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Djihani Posted Aug 11, 2011, 1:56 am |
Bast I'd probably be a farmer prince in Karjala, living in the darkest of woods with trees not so full of grenade splinter you can't build or even burn the wood.
That's where my world would be without commies. |
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*Bastille* Posted Aug 12, 2011, 8:04 am |
I said socialists!
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*Tango* Posted Sep 18, 2011, 2:13 am |
Mach 5 is alive! thanks d0dger!!!! |
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*Bastille* Posted Sep 18, 2011, 2:15 am |
What are you doing driving Sams car | ||||||||
*JeeTeeOh* Posted Sep 18, 2011, 2:21 am |
That Mach 5 is sweet!! Well played! | ||||||||
JS Posted Sep 18, 2011, 2:31 am |
Same thing! |
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*Bastille* Posted Sep 18, 2011, 2:43 am |
Look here you Greedy Genocidal Capitalist | ||||||||
*Jagged Monkey* Posted Sep 18, 2011, 3:52 am |
Commie bastard
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*Bastille* Posted Sep 18, 2011, 4:37 am |
Thats me, apparently
Now, go kill some homeless people |
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Lord Foul Posted Sep 23, 2011, 11:15 pm |
Now we need the GRX and Shooting star skins. Get on it JTO |
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*Tango* Posted Sep 24, 2011, 12:33 am |
Just a shakedown ride, made some repairs and had to test drive it. Around the block. Honest. |
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JS Posted Sep 24, 2011, 12:49 am |
Too easy, I prefer commies in massive echelons of inferior equipment and moronic tactics. Now that's some good slaughter. |
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*Bastille* Posted Sep 24, 2011, 3:19 am |
What, you have no more homeless peole to shoot? | ||||||||
JS Posted Sep 24, 2011, 3:34 am |
Nope, the commies sent them all to the Gulag for not pulling their weight. |
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*Bastille* Posted Sep 24, 2011, 1:05 pm |
oh yeah, well that makes sense.
Now whats this got to do with us Mutie refugee loving, sand dune hugging, Slaver Loathing, Van Dutchying Peace activists? |
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JS Posted Sep 24, 2011, 1:20 pm |
Ohhh! You are the pretend commies, you guys are cute. |
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d0dger Posted Sep 24, 2011, 2:04 pm |
the love bug
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*Bastille* Posted Sep 24, 2011, 2:08 pm |
We neva said nuthin bout no commie |
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*Bastille* Posted Sep 24, 2011, 2:09 pm |
Now thats cute |
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JS Posted Nov 1, 2011, 4:34 pm |
I have a couple vans I put some MMs into in SS. Got tired of looking at the standard skins. My frist effort for some months on skins.
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*Tango* Posted Nov 2, 2011, 10:42 pm |
just putting up a requested screenshot
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d0dger Posted Nov 2, 2011, 10:51 pm |
isn't that the one someone did for the FPK eaton event? |
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*Rezeak* reecestensel@hotmail.co.uk Posted Nov 2, 2011, 10:55 pm |
I think sere did it | ||||||||
*Bastille* Posted Nov 2, 2011, 11:16 pm |
Looks like a Serephe special to me
2 cute to shoot! don't turn your back on that one kiddies |
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*Tango* Posted Nov 2, 2011, 11:25 pm |
[quote=d0dger]
[/quote] isn't that the one someone did for the FPK eaton event? [/quote] yes |
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Serephe Posted Nov 3, 2011, 12:05 am |
I didn't do it, but it sure looks like something I'd drive. | ||||||||
*Rev. V* Posted Nov 23, 2011, 7:52 pm |
"When was the last time Rev made a skin? What, now you got chainsaws you can put your feet up?!? I don't think so."
Shut it commie. The people of DW NEEDED chainsaws! And anyway, while my life exploded my sub seems to have lapsed...gotta fix that. Hopefully I'll be playing again soon, I miss you guys!!!! I do have some ideas for some skins..... |
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*Rev. V* Posted Nov 23, 2011, 7:56 pm |
I have been having SOME fun though...
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d0dger Posted Nov 23, 2011, 9:58 pm |
Pretty sure this was upgrayedd's work. Also pretty sure Darkwind misses Rev V. more then he misses it! haha. |
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*Bastille* Posted Nov 23, 2011, 11:42 pm |
Looks like your doing the leg work on a few new skins right there. You got some homework.
Im not saying it was not a worthy cause... Melvin chopped off 6 or 7 Zombie heads with his chainsaw recently and is most fond of it, but just because you got yourself knee deep in home work doesn't mean you can't share some of that skin with us. |
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*Bastille* Posted Dec 14, 2011, 10:48 am |
Working on this Fast and the Furious thing.. (Im guessing, never seen the movie in question) for a fellow racer.
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*Jagged Monkey* Posted Dec 14, 2011, 1:30 pm |
Oh man. I'm working on the same F-Bomb skin. | ||||||||
*Bastille* Posted Dec 14, 2011, 1:43 pm |
I think it was Necrotec that asked me ... or are you the guy that asked?
Now Im confused. |
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*JeeTeeOh* Posted Dec 14, 2011, 4:26 pm |
"Now" you're confused? Givin' yourself a bit too much credit, don'tcha think? Har, har! |
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*Bastille* Posted Dec 14, 2011, 11:53 pm |
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*Jagged Monkey* Posted Dec 15, 2011, 5:13 am |
It wasn't me that asked. I was working on the skin because it sort of fits in with my gang's name. Since you've done all the ground work I may offer a trade or, failing that, steal it. |
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*Bastille* Posted May 10, 2012, 2:13 pm |
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*Snipe* Posted May 10, 2012, 4:38 pm |
We were waiting for a McFly to get skinned.....I want | ||||||||
*JeeTeeOh* Posted May 16, 2012, 4:46 am |
That McFly may be is probably the best skin in the game. VERY postapocalypse... but sci-fi steampunk streamlined racy as well.
That friggin' rocks, amigo. |
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*goat starer* Posted Oct 22, 2012, 6:10 pm |
a little commission piece I am working on..
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*Brunwulf* Posted Oct 22, 2012, 9:59 pm |
Big applause to all you paint-job artists in the game!
I'm not very artistic myself- so i have no clue as to how you do what you do- but for me, it is one of the most interesting aspects of the game. Many thanks to the players who have created custom skins for me- they have all exeeded my expectations. Keep up the good work all of you! Cheers, Brunwulf. |
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*Bastille* Posted Oct 23, 2012, 12:18 am |
I like that Ozzy
I never got back to you about this did I I'll have a look at making something more snipey like |
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Serephe Posted Oct 23, 2012, 2:14 am |
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*Rev. V* Posted Oct 23, 2012, 5:16 am |
Not enough damage and rust on that for Snipe... | ||||||||
JS Posted Oct 23, 2012, 6:54 am |
Very cool. |
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Jose Bagg Posted Oct 24, 2012, 8:04 pm |
That is exactly what I think of when I picture a Dark-Wind MIG.
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23Baker27 Posted Oct 24, 2012, 9:56 pm |
Yeah, that's a nice looking paintjob. Very nice. | ||||||||
23Baker27 Posted Oct 31, 2012, 4:24 am |
Okay, I'm about to attempt a chrome skinned P-51 mustang theme on a muscle. But I'm torn on whether to try it on a Pho, Buccy or Moray.
Thoughts? |
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*Bastille* Posted Oct 31, 2012, 4:47 am |
Buccy, nice and long. I think goat made a mustang bucc.
How about a Pike? I had a go at a P47 at one point. Always wanted to fix it but I no longer have the original psd. |
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23Baker27 Posted Oct 31, 2012, 7:05 am |
Indeed, i have scouted with "Little Horse". That P47 is nice even without touch-up.
I have to finish a couple of commission pieces before i can work on this one, but i'm really excited to do it. I don't own a pike, so i don't know if i want to paint something i can't drive. |
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*Bastille* Posted Oct 31, 2012, 8:29 am |
Well that's something we shall have to remedy, isn't it?
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23Baker27 Posted Nov 1, 2012, 9:36 am |
Absolutely!
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*Bastille* Posted Dec 3, 2012, 3:49 am |
when looking at the bucc skin in show models, it would appear the yellow skin is used for the chrome of the bumpers and stuff for all other skins.
Can anyone confirm this? |
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*Bastille* Posted Dec 3, 2012, 10:35 am |
okay, so neva minda the bucc. Sit down, enjoy a drink of tequila and we play you a song...
Courtesy of the Reverend |
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Groove Champion Posted Dec 3, 2012, 11:33 am |
Love it! | ||||||||
23Baker27 Posted Dec 4, 2012, 1:20 am |
That's truly awesome. | ||||||||
*Rev. V* Posted Dec 4, 2012, 1:47 am |
That was a fun skin to do. | ||||||||
*Bastille* Posted Dec 4, 2012, 2:04 am |
Might rename that one, El Mariachi, but really we all know Im more of a Desperado.
Thanks for the skin matey, very nice |
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*Rev. V* Posted Dec 4, 2012, 4:09 am |
" Might rename that one, El Mariachi"
that's what I named mine.... I have a new version of that buzzer with this logo on it- |
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*JeeTeeOh* Posted Dec 4, 2012, 5:43 am |
Yep. And you'll see it in-game, too, in little gaps and along certain lines. I've not found any way to remedy it. |
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Togakure Posted Dec 4, 2012, 6:52 am |
Yeah, I noticed this too this morning when I went to do a skin for myself. I tried to get the "accessories" a nice rusty/muddy look, but it kept coming out chrome and shiny. Doesn't makes sense, since all of the files are the same, you'd think all parts of the vehicle would simply come from their own skin. With exception of the windows, of course, which has their own file. It also means no custom plates, etc. On a side note, does anyone know what is going on with the Dustup skins? All of the "default" show up properly, but any attempt to make a custom skin results it the new texture being overly white, almost fully bleached out. Is it related to why their ghost appears in bright white instead of grey? Any known remedies to fix the skin problem? |
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*Bastille* Posted Dec 4, 2012, 8:39 am |
Ive never worked with the dustup, but I think you're onto something there. Be nice if that was not the case. | ||||||||
Togakure Posted Dec 5, 2012, 9:55 am |
The above image is with one of the default skins. Notice everything shows up as it does on the base texture file. And that is how my skin looks when viewing it. Notice that the bumper, headlights, certain features that I did NOT texture over from the original image still show up fine. But the body itself where my own pattern layer is set is all funky white. I have tried adjusting DPI settings, made sure I merged all layers before converting to jpeg, etc. Nothing I do works, all attempts come out with it like that for any portion that I modify. Below is the actual skin file. |
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Djihani Posted Dec 5, 2012, 6:31 pm |
alpha channel? didnt know jpeg supported that...
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*Tinker* Posted Dec 5, 2012, 8:14 pm |
it doesn't, that jpeg you posted has no layers, must be a bug, try moving all the other texture out of that folder and try again? make sure to quit and reload in showmodels before each texture modifications (at least for macs)
i wonder if there is a problem with the dustup model, after all it's ghost is white. |
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23Baker27 Posted Dec 5, 2012, 10:29 pm |
Yeah, I copied the file and tried to run it in showmodels and had the same "white-out" effect happen. Has to be a bug, IMO. | ||||||||
*goat starer* Posted Dec 5, 2012, 10:54 pm |
MUST be connected to the fact that the dustup ghost is white
sam has looked at this... not fixed though |
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*Rev. V* Posted Dec 9, 2012, 9:11 am |
Messed about with the '57 chassis....
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*Jagged Monkey* Posted Dec 9, 2012, 1:37 pm |
Nice. I love it! | ||||||||
*JeeTeeOh* Posted Dec 10, 2012, 2:34 am |
Nice! Here is what I think is the coolest '57 I've done:
I'm thinking an alternate version with my hood and your stripe would be epic! A cool model to work with, except for those blasted windows.... |
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Serephe Posted Dec 10, 2012, 3:18 am |
Your 57's make me wish that we could drop our cars to the ground. Would look ace as a post apoc lowrider. | ||||||||
*Rev. V* Posted Dec 10, 2012, 5:31 am |
I figured there HAD to be a ton of taxis on the roads of Evan before "the event" happened....they'd be pretty beat up by now, but still usable....
I'm gonna donate this one for "ingame" use. I wanted to put some lettering on the side, but the stretching issues made that....difficult. I was glad I was able to at least do the checkerboard.... As for the windows....find the 57 window file....paint it black in photoshop, then fade the saturation back a little.... |
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*Tinker* Posted Dec 10, 2012, 11:09 am |
Nice o e Rev, looks just like an old classic taxi I saw once in NYC :)
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*Rev. V* Posted Dec 15, 2012, 6:27 pm |
I really like how this one turned out.....
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*The X Man* Posted Dec 15, 2012, 6:45 pm |
Very nicely done Rev, good vibrant yellow color works nice off the black | ||||||||
*Rev. V* Posted Dec 15, 2012, 6:49 pm |
Gah.... Anyone who has worked with the 57 skin knows how much of a PITA it was to get the flames right with all the stretching involved on this one.... | ||||||||
*sam* Posted Dec 15, 2012, 7:18 pm |
Nice 57 skins!
Looking at the dustup, maybe its main skin is set to material#1 rather than material#0, that's how one or two others are also- I'll take a look later if I remember. |
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*Brunwulf* Posted Dec 15, 2012, 8:41 pm |
Don't bother. The Dust-Up is THE most redundant vehicle in the game!
Don't worry about the aesthetics of the thing- change the spec so that it can take a 3.2L - then it will actually be usefull! |
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Djihani Posted Dec 15, 2012, 9:32 pm |
Class(y)ic flajms on that good ole car there fellow. | ||||||||
*Rev. V* Posted Dec 15, 2012, 10:31 pm |
Thanks guys! I was really trying to get that whole classic hotrod look for the 57 chassis..
Nice to know I succeeded! |
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*Bastille* Posted Dec 15, 2012, 10:54 pm |
yup, sure did dude, looks freakin Kooooool. Jees grey wun is ace too.
Ive had some real fun races in the dustup. Its a fast and armoured buggy. Good for a scout in a big group. |
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*Rev. V* Posted Jan 8, 2013, 6:22 pm |
My inspiration for this Moray skin-
"The Deliverator's car has enough potential energy packed into its batteries to fire a pound of bacon into the Asteroid Belt. Unlike a bimbo box or a Burb beater, the Deliverator's car unloads that power through gaping, gleaming, polished sphincters. When the Deliverator puts the hammer down, sh*t happens. You want to talk contact patches? Your car's tires have tiny contact patches, talk to the asphalt in four places the size of your tongue. The Deliverator's car has big sticky tires with contact patches the size of a fat lady's thighs. The Deliverator is in touch with the road, starts like a bad day, stops on a peseta" |
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Tonic Posted Jan 8, 2013, 7:54 pm |
Great book, and great skin.
Too bad you can't have the grease-fire-inspired light bar! |
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*Rev. V* Posted Jan 8, 2013, 8:46 pm |
I thought about that, but implementation was an issue....
I may do that, besides, it needs "CosaNostra Pizza #3569" somewhere on it anyway... |
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Tonic Posted Jan 8, 2013, 10:34 pm |
What about an Uncle Enzo logo? Just resist the temptation to do YT's decals.
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JS Posted Jan 8, 2013, 10:41 pm |
Uhm, what did that nun say? | ||||||||
darthspanky Posted Feb 5, 2013, 10:58 pm |
took old general lee out for a ride with a few morays thought id share pics was gen lee no 9 when they had sale of rare skins.
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23Baker27 Posted Feb 14, 2013, 9:34 am |
Newest paint from the Circus.
My first attempt at a desert camo. I'm pretty happy with it overall. Shortened the doors, changed the grill and air intake. Added armor plating and roof and rear hatches. Suicide doors provide cover when exiting the vehicle. |
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*Jagged Monkey* Posted May 22, 2013, 4:00 pm |
New skin for the rally.
[img][/img] |
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*Bastille* Posted May 22, 2013, 4:08 pm |
Thats super nifty | ||||||||
*JeeTeeOh* Posted May 22, 2013, 4:34 pm |
That Symph rocks. | ||||||||
*Jagged Monkey* Posted May 22, 2013, 7:10 pm |
Thanks guys.
Take a good look. The next time you see it will be obscured my a cloud of dust. Ha! |
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*Bastille* Posted Jun 10, 2013, 6:36 am |
look familiar anyone
was looking for bits and found this |
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Djihani Posted Jun 10, 2013, 10:26 am |
Jeeesus thats perfect for skinning. | ||||||||
*Bastille* Posted Jun 10, 2013, 11:11 am |
guess the person that made the Osprey thought the same thing | ||||||||
Djihani Posted Jun 10, 2013, 10:34 pm |
I seem to remember the person mapping wasnt a perfect mapper though... a lot of unused space on that one isnt there? If I remember right the 'Sprey has lots of info that is actually on the file but not used on the model due to unnecessary mirroring.
Might be confusing it with the pike though... (think both are kinda funky) |
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*Bastille* Posted Jun 10, 2013, 11:13 pm |
yeah, that is right. (just working with the Ozzy again now and it confused me a bit at first) | ||||||||
*Bastille* Posted Jun 17, 2013, 3:07 am |
silly little pictures of My Atom Heart Mutant Truck - Embryo
|
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Lord Foul Posted Jun 17, 2013, 3:45 am |
Ummm...errrr..ahhh..
Were you inebriated while making this skin? Come on, tell the truth Bast..lol |
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*Bastille* Posted Jun 17, 2013, 3:51 am |
Only in spirit as I listened to the cacophonous noise that was Pink Floyd circa 1970 | ||||||||
*Bastille* Posted Jun 24, 2013, 5:12 am |
They are.... that taxi would be ace for another game ive seen |
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*Snipe* Posted Jun 24, 2013, 4:16 pm |
Yes, it takes a cultured mind to appreciate that lorry skin. | ||||||||
Lord Foul Posted Jun 25, 2013, 2:28 am |
Fixed that for ya. |
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*goat starer* Posted Sep 1, 2013, 4:08 pm |
For hunting down players in pursuit of 'divine indulgences' the bunnies needed something appropriate....
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RudeReality Posted Sep 1, 2013, 7:34 pm |
-and a long hard look at just how big a rivet can be before it becomes a toadstool... but otherwise excellent- Goat
Sorry, just couldn't help myself |
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*goat starer* Posted Sep 1, 2013, 9:26 pm |
funny that... rivets taken to scale from the wheel plates of an Israeli Merkeva tank...
I always feel if people are going to fire anti tank weapons at you then you should make sure your armour is to scale with the projectile.... other people think you should drive around in a production model ferrari. but thanks |
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RudeReality Posted Sep 1, 2013, 10:16 pm |
Suppose it all depends on the intended use. Seems rather silly to put tons of heavy plate steel onto a car deigned for racing. The weak chassis and light weight make for an unstable combat platform. Not everything needs to be made to withstand the rigors of battle- some do battle on the track. The crew at the Skunk Works can do pretty as well as tough. I think it's called diversity. | ||||||||
*goat starer* Posted Sep 1, 2013, 11:04 pm |
if you are racing without guns you are in the wrong game...
"Battle for survival and supremacy in the gritty post-apocalyptic world of vehicular combat where strategy and tactics determine winners and losers." races are for noobs, women and the generally effeminate.. like sports cars... and fluffy dice. We can do pretty... and we will when civilisation is restored off to need for speed with you! |
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RudeReality Posted Sep 1, 2013, 11:39 pm |
Lol, last I checked there were strictly racing events in this gritty, post-apocalypse...some are even major sanctioned, well attended annual spectacles. Something like "Circle of Evan", or well, memory fails me...
Oh, and I hear they are some of the more dangerous, deadly pastimes one can partake of, and I, for one, mostly avoid them for just this reason. I leave standard races to the "sissies" with no fear of death. Your name here has given enough blood to keep the pavement of the tracks well conditioned. |
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*goat starer* Posted Sep 1, 2013, 11:44 pm |
Ladies night at the race tracks... Gotta keep the likes of foul and Joel happy. they would become insufferable if we had them doing the dishes every night.
Frocks, facinators and fancy cars all round. Its good they have a new purveyor of cars for the discerning young madam since BW is no longer around. |
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RudeReality Posted Sep 1, 2013, 11:53 pm |
Indeed, happy to oblige. The Skunk Works does not discriminate based on gender, race, religion or sexual orientation/identity. We pride ourselves on basing our discrimination on the customer's ability to pay! | ||||||||
*goat starer* Posted Sep 1, 2013, 11:58 pm |
We pride ourselves on taking interesting commissions.... Doing them brilliantly... And doing them free
payment produces hallmark cards... We do art. i will happily do you some poems for the inside of your car(d)s if you need them. |
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RudeReality Posted Sep 2, 2013, 12:05 am |
Ah, one man's art is another man's stack of soup cans. Inspiration and motivation come from many avenues, thankfully, enough to suit us all. | ||||||||
*goat starer* Posted Sep 2, 2013, 12:37 am |
Hmm.. that explains a lot.
Weirdly though... Texture mapping photos of sports cars onto models of sports cars then slapping a bunch of decals on has never yet made it into the Tate. I'm sure its just a matter of time! And I believe you nay be the one to break through! On a side note... Sam, hula and I once made it to the British museum.... It is only by the grace of god that the Elgin marbles are not now in the Tate rechristened "technicolor clarinbridge yawn" |
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RudeReality Posted Sep 2, 2013, 12:58 am |
I can hardly wait! Will start checking my mailbox daily as opposed to the usual weekly! |
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*Bastille* Posted Apr 16, 2020, 12:31 am |
How do you access the showroom to check skins?
Can this still be done? iirc you logged in as showroom and clicked the viper, but thats old school |
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*Bastille* Posted Apr 16, 2020, 12:35 am |
login using showmodels
no passwork click the pho good luck |
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*Rev. V* Posted May 12, 2020, 3:44 pm |
I had a Turin commission I've been working on, so since I had the skin out already, I played around with it a bit and now Darth has a midget themed Turin to raise hell with....
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*Rev. V* Posted May 14, 2020, 3:07 pm |
The stretching issues where the stripes meet on different panels were...soooo fun...to deal with, but I got this bad boy cranked out yesterday. Plus the pic I got as a reference guide. Still have to put the gang logo on there somewhere.... |
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*Rev. V* Posted May 14, 2020, 4:52 pm |
Also, because it's such an eyesore and I like torturing you all....
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*Rev. V* Posted May 15, 2020, 8:30 am |
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*Bastille* Posted May 15, 2020, 9:41 am |
Don't make me get my crayons out, rev!
This is ace |
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ShawnFireDragon coldmolasses@live.ca Posted May 15, 2020, 2:09 pm |
Gives the two thumbs up!!! | ||||||||
*Rev. V* Posted May 19, 2020, 1:23 am |
Their God is a bloodthirsty God....
And now they have a sweet ride to hunt Rollers in..... |
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*Longo* Posted May 19, 2020, 1:34 am |
HAHAHAHAH! Awesome |
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ShawnFireDragon coldmolasses@live.ca Posted May 19, 2020, 1:35 am |
Haha Rev you kill me!!! All hail Sam!!! I see power in your new holy hunter mighty nun nailer!!! | ||||||||
*Rev. V* Posted May 19, 2020, 2:37 am |
I *REALLY* wanted the roof art to be bigger....but the moray has some odd spots where it pulls texture off places you'd really THINK it wouldn't...because it makes no damned sense.
(And only on ONE side....) But, of course, it does... I still give mad props for whoever did Bastilles's moray and got around that issue. |
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Effy Posted May 26, 2020, 1:49 pm |
Messing around a mermaid themed buzzer
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ShawnFireDragon coldmolasses@live.ca Posted May 26, 2020, 2:19 pm |
Great touch with the scales Effy. Great theme. | ||||||||
*Rev. V* Posted May 26, 2020, 3:32 pm |
Ha! Nice work!
Has Darth seen this yet? He will probably want one. |
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Effy Posted May 27, 2020, 7:02 am |
How about trolling with a wood car?
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Effy Posted May 27, 2020, 10:30 am |
Or scales and dragon eyes?
Y i know it's just adding textures, but if someone is lazy and wants the skin jpg, just ask it i'll send it for free. I'm just having some fun trying things. |
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*goat starer* Posted May 27, 2020, 11:07 am |
nice. shows how effective really simple layers of texture over the base skins can be. | ||||||||
*Rev. V* Posted Jun 7, 2020, 8:03 pm |
Ninesticks hit me up about doing a buzzer skin....
The only info I got from him was this- Buzzer Skin - Viking knotwork/symbology and Raven Banner https://contestimg.wish.com/api/webimage/5b4f141db6a02f686a5c8a24-large.jpg?cache_buster=0f6e1be2a89dcb39df7203f0e2fe7246 Sooooo, OK....not a lot to go on, I guess I'll just run with it...heh.... So here is what I came up with. The woodcarving effect was quite fun to do! |
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Desert Fox Posted Jun 7, 2020, 10:12 pm |
You should make a Red Baron one for me. | ||||||||
ShawnFireDragon coldmolasses@live.ca Posted Jun 7, 2020, 10:17 pm |
As always Rev, super job on the buzzer skin!!! | ||||||||
*Rev. V* Posted Jun 7, 2020, 10:43 pm |
Fox, are you SURE that you don't want a North African Panzer themed one?
No offensive insignia, of course. |
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*Bastille* Posted Jun 8, 2020, 12:13 am |
That might be your best yet | ||||||||
*Rev. V* Posted Jun 8, 2020, 12:32 am |
Meh, if I could do a lorry with the uncensored version of Sam and the Nuns, THAT would be the best one yet.....
but, decorum over art and all that...I get it..... |
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Desert Fox Posted Jun 8, 2020, 4:16 am |
I have a open skin slot. I’m down for whatever your mind thinks up. | ||||||||
ShawnFireDragon coldmolasses@live.ca Posted Jun 8, 2020, 10:19 pm |
Looks to Rev. Would be great to have an uncensored DarkWind subscription as many of us are adults. For those of us that are and choose too we should be able to unlock the adult uncensored content.
You would make a great censor marshal. |
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*Bastille* Posted Jun 9, 2020, 12:07 am |
I was reading this page yesterday and my 6 year old looked over my shoulder... quick hide revs avatar | ||||||||
ShawnFireDragon coldmolasses@live.ca Posted Jun 9, 2020, 12:11 am |
Good point Bastille, maybe 3 modes. Darkwind, Darkwind Scav and Darkwind Uncensored.
Too funny, but hats off to Revs Avatars. |
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*Rev. V* Posted Jun 9, 2020, 12:24 pm |
No to uncensored DW!!!!!
That would just go downhill fast. Actually, I LIKE being able to bitch about the "unfair PG -13" decorum rules, it's fun. And it keeps me on my toes trying to stay juuuuuuust within the rules. Besides, now Bastille likely has to explain post appoc tiitty nuns and why they seem to have to be mostly naked for their god Sam. Which should be really good, and I hope it gets recorded |
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*Ninesticks* Posted Jun 9, 2020, 6:15 pm |
Props to Rev, the viking skin is great and given the lack of background I gave him was brilliant (I wanted to see what he would do with it given a mostly free rein).
Thanks again Rev, keep up the good work. |
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Desert Fox Posted Jun 9, 2020, 9:59 pm |
start on mine yet Rev... | ||||||||
*Rev. V* Posted Jun 9, 2020, 11:26 pm |
Not yet, working on icon stuff at the moment...
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Effy Posted Jun 15, 2020, 8:28 pm |
Current Cougar skins are VERY lackluster.
This is my first try to completely rework a skin, has some glitches i've been too lazy to fix in the passenger window, but i feel it's quite an improvement from the normal ones. NINJA EDIT! Several colors for the "same" skin Purple/Pink Yellow Black Which one would you pick? |
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ShawnFireDragon coldmolasses@live.ca Posted Jun 15, 2020, 8:32 pm |
Great job Effy, I remember Magnum PI. | ||||||||
*goat starer* Posted Jun 15, 2020, 9:00 pm |
very nice! | ||||||||
*Rev. V* Posted Jun 15, 2020, 9:49 pm |
Hell yeah! Great job!!! | ||||||||
*Bastille* Posted Jun 16, 2020, 9:11 am |
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Effy Posted Jun 17, 2020, 9:02 pm |
Time to review the Deville (Diablo crosdressed as Countach)!
Sadly couldn't find good resolution pics to make a 1024x1024. |
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*Rev. V* Posted Jun 18, 2020, 4:16 pm |
Sweeeeeeet!!!!
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Effy Posted Sep 18, 2020, 11:00 am |
Another car skin reviewed... McKenzie at 1024 res:
Frontal needs some fixing as it seems to stand up a bit too much, and same for mirrors, but meh i'll fix it when we could actually use them in-game. (Yes, i still have hopes these skins could get into the game) |
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FireFly Posted Sep 18, 2020, 12:09 pm |
Pretty damned neat! Some of those low res racer skins are really quite bad so I hope we get to see them. | ||||||||
*Rev. V* Posted Sep 19, 2020, 1:07 am |
Wait, CAN we do things in a larger than 512x512 size now?!?!? | ||||||||
Effy Posted Sep 19, 2020, 7:44 am |
You can do them... put on your game folder and see how gorgeous they look! And say woooo this is AMAZING!!! ... and then... You just cannot summit them because of size limit checks (that's why i posted a suggestion about removing those checks). So no, 1024x1024 skins are still on the freezer |
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Fealty Lost Posted Sep 19, 2020, 9:13 am |
Wow.
This #### amazes me. I'm too chicken#### to try any of this...which is why I'll never have a Buzzer skin to match my livery colors. Most excellent! |
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Effy Posted Sep 25, 2020, 2:12 pm |
My first car was a clio
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Effy Posted Nov 20, 2020, 10:58 pm |
Once upon a time, Grimm made a model car:
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Brun Posted Nov 20, 2020, 11:04 pm |
Sorry to hear that- but hopefully you've moved on :-) |
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23Baker27 Posted Oct 30, 2023, 4:06 am |
Question for anyone...I wanted to re-work some of my older skins, add some details. Was there any way to update a skin without going through the process of removing the existing skins from all models and resubmitting/repainting?
Don't want to spend a bunch of time on it if I can't actually update them and I have a number of paintjobs on vehicles of inactive accounts that I could never repaint, so I figured I'd ask before I did anything. |
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*Synyster Gates* jesse_bliss@yahoo.com Posted Oct 30, 2023, 10:28 am |
To my knowledge this is not an option, although it would be cool I believe the best route forward is to either buy more paint slots or maybe explain the situation to Sam or X, they may be able to force repaint the vehicles that belong to inactive players. Or maybe they'll feel it in their hearts to gift you some paint slots. |
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*The X Man* Posted Oct 31, 2023, 4:37 am |
Modifying one of your existing vehicle skins can be done, but you would still need to resubmit the new skin with a new swatch so it can be added. |
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23Baker27 Posted Nov 1, 2023, 12:13 am |
[quote=*The X Man*][quote=23Baker27]Question for anyone...I wanted to re-work some of my older skins, add some details. [color=red]Was there any way to update a skin without going through the process of removing the existing skins from all models and resubmitting/repainting?[/color]
Thanks for the info! I'm gonna rework one and submit it and see how the process goes. Wish I hadn't lost my old hard drive, I have a bunch of skins i can't use that i would gladly donate for use in the wild. |