*sam* Posted May 23, 2008, 10:56 pm |
* More looting/ped fixes (e.g. a commandeered car was not having its driver stored in it, so was not appearing in subsequent encounters as it had no characters in).
* A new map near Gateway (telegraph road) - thanks Vikk! * Engine power is now cut when ?close to zero?, so you stop your car better * The Preferences dialog now lets you choose KMH rather than MPH as your units. * Some framerate improvements, including billboarding of trees/bushes in the distance ? this will increase loading time slightly but enables good framerates on maps with lots of trees ? I?m aiming to use the same approach with insects and wild animals to allow large numbers of them without hammering the framerate too much. |
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Jansan Posted May 23, 2008, 11:32 pm |
Does this include the shotgun and general hand-gun changes? | ||
*Lugal* Posted May 24, 2008, 12:13 am |
Very cool - thankee sai!
I look forward to testing the "close to zero" function! |
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WolfEater Posted May 24, 2008, 12:15 am |
ya that engine open and close will be very good for me new GL hummer | ||
Hula Posted Jun 2, 2008, 8:09 am |
good map too...a very nice addition, thanks Vikk. ![]() |
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*Zothen* Posted Jun 2, 2008, 9:31 am |
I dont see this working very well, Sam. The speed is still buggering around at -2 to +2 and the needle cant be set to exactly zero. Also the handbrakes with speed to zero still let the car move a little and sometimes even to the sides on flat ground. |