*sam* Posted Apr 3, 2008, 12:25 am |
Most of these changes are related to pedestrians, resigning, commandeering vehicles etc.
* Most NPC gangs will now respect resignations most of the time, and not shoot at you when you have resigned in a town event * Resigned vehicles will now no longer have all their characters jump out * when you commandeer a car, if your character is not freaked out (i.e. has not failed a stress test), then the car unresigns. This only works if the car didn?t start the event under your control (so you can?t resign a car then jump out and back in to unresign it) * when a car?s last character exits, it no longer automatically resigns (unless it's the last unresigned car in the event, in which case the event does still end) * You can now try to finish a race or deathrace in a commandeered car. You can only enter a car that is empty, belongs to your own team, or else has no conscious characters in it. In the latter case, it takes one move to pull each unconscious character out, before you can enter it yourself. If you enter a team mate?s car and that team mate is still conscious, they take control of your character rather than you taking control of their car. If you start a race with one car and two characters, and end with two cars and two characters, then your first finisher is the one that counts * arena combats: commandeered cars can score you points! When you take over a car, its previous owner?s points are recorded and your score with that car is set to zero. Any points you score with it will be added to the points you get from the character?s original car. So you could potentially be scoring points with two cars at the same time, and both be added together as a single score. * you now get zero points for shooting a resigned vehicle, and a resigned vehicle can no longer score points itself. * I have also fixed the remaining occasional gameserver crash when a dead character with ammo was being saved to the database. This was happening about once per day. Hopefully that?s the last serious problem with pedestrians. (There's nothing much more serious than a gameserver crash). |
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Jansan Posted Apr 3, 2008, 12:32 am |
These changes are awesome!
So if my car gets wasted in the wilderness (when peds are in there), I can jump into an ally's car? |
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*sam* Posted Apr 3, 2008, 12:35 am |
Yeah, this is a set of important gameplay changes which should improve the ped experience
Yep. Assuming enough capacity and seats. |
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Jansan Posted Apr 3, 2008, 12:39 am |
These are huge changes, thanks Sam. And they should make combats more strategic too now that you can't just put rounds into a resigner.
Oh did the reload issue, the crouching-about-face issue, or the less-than-1pt-of-damage change make it in this one? Or still to come? Again, thank you! Edit: Seiler, Vash, leave some room in your cars! |