*sam* Posted Mar 9, 2022, 2:45 pm |
I've just made these small changes:
- Reduced max CR in camp wars hex battles from 4000 to 3000 - Fixed weekly fame recovery in the upwards direction to be the same as in the downwards direction, i.e. 30% of the way towards 'base' fame, per week. - Defenders now have the option to concede home tile battles. The actual looting isn't processed until the scheduled time, and the attacker still needs to set a squad to do so. Looted cars after camp wars – car is moved to driver's current town/camp if it's not the same as the attacking camp. |
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*Longo* Posted Mar 9, 2022, 2:54 pm |
Thanks Sam! | ||
*sam* Posted Mar 9, 2022, 3:08 pm |
Also the other related bits:
- in camp wars no-shows (where a squad is set but no players turn up), bounties are now paid based on the enemy squad value, not your own squad value - extra code added to make sure that exploding vehicles can't have damage trying to emanate from below ground (which would shield the damage from everyone). |
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darthspanky Posted Mar 10, 2022, 7:37 am |
awe damm that means 70k pound of ammo lorrys wont shoot up 400 mph for 5 rounds in the air breaking thru clouds in elm coe's anymore, lol if we had this back then i might have blown them all up. | ||
*sam* Posted Mar 10, 2022, 7:44 pm |
No, it won't make any change to that. It's just fixing a possible bug where no damage at all happened -- I think what caused it was the explosion being slightly below ground. I haven't changed anything for any case apart from a below-ground explosion. The way explosion damage is calculated, it checks how much each nearby vehicle and ped is shielded by the terrain. |
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*Longo* Posted Mar 12, 2022, 6:54 am |
In my most recent battle, the looted car went to camp, whereas the driver was from GW. I exited her though and she went to GW. |