Darkwind
Squad Size. (car Limit)

Madbooth


Posted Sep 1, 2020, 8:07 am
Is There a car Limit to Campwar Combat?

Say I Used 4000cr In Combat . thats 6 players say 5 of them bring 5 cars each with there 750 Cr can the player with 250cr spare still add cars to the squad? and could it be posssible to allow more than 1 squad per combat so say 40 cars a side max maybe?
Madbooth


Posted Sep 1, 2020, 8:07 am
My guess would be 20 car limit tho.
Tez


Posted Sep 1, 2020, 8:16 am
We had a 20 car limit @ Luna Road last Sunday
*sam*


Posted Sep 1, 2020, 8:26 am
That limit should be removed for camp wars. It was capped at 20 to reduce exploitation of AI with mega squads
Tez


Posted Sep 1, 2020, 10:49 am
So we're going to have swarms of 50 Killer Bees going for 3 Apaches.
Grimm Sykes


Posted Sep 1, 2020, 3:56 pm
those 50 killer bees would provide 1000's of blues
Madbooth


Posted Sep 1, 2020, 4:11 pm
would provide more roles for more players and it would be nice to see epic war.
*StCrispin*
ce.services.mh@gmail.com

Posted Sep 2, 2020, 9:39 am
Having non-affiliated players able to attack from towns to take away camp tiles would also increase involvement.

Hint hint.

;)
JuJu Crow


Posted Sep 2, 2020, 9:56 am
mmm Towns taking over tiles - sounds like a job for the Mayor B)
*sam*


Posted Sep 2, 2020, 10:16 am
Interesting idea. If so, yes would need to be coordinated hence need for mayor.
*StCrispin*
ce.services.mh@gmail.com

Posted Sep 2, 2020, 10:29 am
I think I mentioned it somewhere like the mayor thread.

If involvement is the overarching goal, I see that as opening a much larger door to a maybe larger (?) audience?

Camps are still play toys of the rich anyway. And they still scare new players. Towns should be the counterweight. Maybe FACTION WARS to parallel CAMP WARS.

Though this is off topic...
FireFly


Posted Sep 2, 2020, 1:18 pm
I'm not against mayors and stuff, it would be really really cool flavor. But allowing people to attack tiles in camp wars without actually having to risk something equivalent of their own sounds somewhat daft.
Joel Autobaun


Posted Sep 3, 2020, 7:03 pm
FireFly said:
I'm not against mayors and stuff, it would be really really cool flavor. But allowing people to attack tiles in camp wars without actually having to risk something equivalent of their own sounds somewhat daft.


And of course no flags on. 

Paricipation in pvp should require pvp flag on.
*Longo*


Posted Sep 3, 2020, 7:40 pm
Joel Autobaun said:
FireFly said:
I'm not against mayors and stuff, it would be really really cool flavor. But allowing people to attack tiles in camp wars without actually having to risk something equivalent of their own sounds somewhat daft.


And of course no flags on. 

Paricipation in pvp should require pvp flag on.


Yes. Everyone who isnt in camp wars and has their flags off thinks this is a good idea. There is so much involved with camp wars, this would add this much more to the requirements for camp owners that it would be overwhelming.
*StCrispin*
ce.services.mh@gmail.com

Posted Sep 3, 2020, 11:02 pm
Joel Autobaun said:
FireFly said:
I'm not against mayors and stuff, it would be really really cool flavor. But allowing people to attack tiles in camp wars without actually having to risk something equivalent of their own sounds somewhat daft.


And of course no flags on. 

Paricipation in pvp should require pvp flag on.


Of course flags have to be on.  I sometimes forget mine has always been on so I forget some people turn it off.

FF there’s always risk.  If someone attacks a camp tile it would simply generate decay away from the camp and TOWARDS the town.

What if the camp could deploy CR to “garrison” or “patrol” those tiles.  Then that CR could act as some sort of boost to AI spawn.  (Not a HUGE boost but something fair and balanced)

Plus it would announce it in the lobby and any player could counterattack.  Or join the scout maybe.  Or both.
Madbooth


Posted Sep 3, 2020, 11:38 pm
I dont like the idear of a town being able to attack like a camp in camp wars. Making a camp taking a town over almost impossible not that ill be taking any over any time soon but still...if i could i would not be happy with this.
*StCrispin*
ce.services.mh@gmail.com

Posted Sep 4, 2020, 12:46 am
So you would rather suddenly be responsible for more mouths to feed? Because the way I see it, if a camp takes over a town, you are now the mayor. And have to fork money and food out of your own supplies to meet their needs.
*StCrispin*
ce.services.mh@gmail.com

Posted Sep 4, 2020, 12:54 am
I’ll congeal some thoughts into an example workable system and post in an appropriate thread.

I’m a little hesitant, call it Sam-itis; I don’t want to work to produce something (even if it’s just congealed thoughts and typing) if it’s a waste of time. ie: if there’s no interest by *Sam* to actually add/implement one or more or all features if it or to even approach the idea.

Without congealed thoughts we end up with:
—Camp Owner: I don’t like it (thoughts of penalizing his camp in his head with no benefits)
—Player: I like it because it sounds really fun and/or deepens my player immersion and experience (thoughts of attacking Ashlee and watching Simba run with his tail on fire going through his head)
—Designer/Developer: I can make it balanced where it benefits everyone and increases player involvement in the game (thoughts of larger player base and more money to pay for projects he wants to work on going through his head)
Madbooth


Posted Sep 4, 2020, 3:52 am
or towns could just not get involved in camp wars at end of day.....who's running these said towns with all the mouths to feed? the new players? unlikely.

Sounds like something u deffo want putting in tho...

Back onto the the subject at hand...

Squad car limit please and thoughts on that not on...how a town can get involved in camp wars...without having to be a camp please...
Grimm Sykes


Posted Sep 4, 2020, 1:26 pm
towns are owned by camps via territory, allowing towns to attack a camp means your tiles could rise up against you even though you already own the towns tile, Do not like this idea. It seems it would just frustrated players and make them give up on camp wars.

As for the car limit, I thought the limit was introduced because too many cars caused the server to crash on events, and also caused players to get disconnected when too many cars are on the map
Madbooth


Posted Sep 4, 2020, 4:18 pm
Yes and i was told there was no more space for new maps what we have establised here grimm is sam and x man are bad fibbers but besides the point id like to see it off for the camp war battles could make for some intresting battles i think.

Tho all in all its up to sam its his game after all...im just a player.
*The X Man*


Posted Sep 5, 2020, 7:51 am
Most likely its your inability to comprehend responses that you don't like to hear
*Longo*


Posted Sep 5, 2020, 2:44 pm
*The X Man* said:
Most likely its your inability to comprehend responses that you don't like to hear

+1,456
Bigbadgreen86


Posted Sep 5, 2020, 8:38 pm
*Longo* said:
*The X Man* said:
Most likely its your inability to comprehend responses that you don't like to hear

+1,456

+1,457
Grimm Sykes


Posted Sep 6, 2020, 10:41 am
Cognitive dissidence causes the reptilian brain to take over and restricts blood flow to the areas of higher thinking in order to protect the minds image of self. This causes literal physical narrow mindedness.

My point is when this happens, you have to find a way of bridging that dissidence in order to communicate your view to someone who is experience this effect.

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