Darkwind
Electronics Factories

*sam*


Posted Jul 31, 2020, 1:22 pm
I'm adding a new type of camp building: Electronics Factories.
These are only buildable if your camp has a source of lithium.

A factory will need 12 workers, and there's no benefit to having more than one factory.

These factories will use Lithium and Scrap to produce EPs.

These are the numbers I'll looking at.. let me know if these seem reasonable....

1 lithium tile will produce 10 EPs per day, with 12 workers.
It will also consume 10 scrap per lithium tile. Now 2.
Tez


Posted Jul 31, 2020, 1:45 pm
This is all great...but what does Lithium do? Is this another Medicine?
*sam*


Posted Jul 31, 2020, 1:50 pm
Tez said:
This is all great...but what does Lithium do? Is this another Medicine?


It makes EPs. Just drop it in a boiling vat along with scrap metal.. out pop circuit boards.
FireFly


Posted Jul 31, 2020, 2:18 pm
*sam* said:
Tez said:
This is all great...but what does Lithium do? Is this another Medicine?


It makes EPs. Just drop it in a boiling vat along with scrap metal.. out pop circuit boards.
SAM CONSORTS IN WITCHCRAFT!!!  :o
ShawnFireDragon
coldmolasses@live.ca

Posted Jul 31, 2020, 3:42 pm
:) Hats off to Sam.
darthspanky


Posted Jul 31, 2020, 6:28 pm
numbers of produced ep seems low to me, can get 2 ep per weapon breakdown, with a decent ammount of mech points can produce more ep breaking down weapons and you also recieve cp and scrap, if your making ep to make money, its also low 10 ep sell for about 15k can make even more money selling ammo, my camp factory at 56% cranks out 83 nitro ammo a day for over 40k profit.
*sam*


Posted Jul 31, 2020, 6:54 pm
Yeah it might be on the low side. It's partially a timesaver too.. it should remove the need to ship GGs to camp to break down.
darthspanky


Posted Jul 31, 2020, 6:58 pm
maybe 30 ep a day at 100 percent? after awhile they can get overstocked.
Zazul


Posted Jul 31, 2020, 9:15 pm
How big will the EP factory be comparably?

(hoping small like the water plants :P)
darthspanky


Posted Jul 31, 2020, 9:22 pm
is the lithium a unlimited resourse or do they only extract so much lithium per day, might need to stock up with a good ammount of lithium before activating ep factory to produce ep then shut it down till you extract more lithium? maybe more metors hit evan pick a random tile and allow someone else to extract lithium so its not available in only 2 places and give a max number of how much lithium can be extracted from each meteor strike? could even maybe make lithium tradeable?
Celticfrost


Posted Jul 31, 2020, 9:42 pm
IMO, I dont see this being heavily utilized. Need to drive empty trucks in all the time to haul production out of camp, so throwing in a hand full of GG's isnt really an inconvenience outside of stripping em off the NPC cars and storing them in town. Furthermore, the need to break down items for CP's and scrap make it necessary to still haul in some items.

I would wager that the fame needed to run an EP factory would probably be better allocated to other buildings for most camps unless the production was sufficiently high that they could in turn sell or trade them to neighboring camps.
Grimm Sykes


Posted Jul 31, 2020, 9:46 pm
How much fame will this electronics plant require? Being as how pvp is almost useless for fame now, i cant see shutting down weapons and buzzer production for 20 EP per day

Can lithium resource be shipped to other camps to be made in to electronics? otherwise I have 2 useless lithium resource tiles...



BTW; I named my camp after the TV show, z-nation, long before this camp war system started. Season 5 episode 10 we find out that lithium makes zombies stop craving brains and they are able to talk and function like normal people. There's also a whack-a-mole machine with zombie heads in it that pop up and growl. It's called "hit the head"
Madbooth


Posted Aug 3, 2020, 7:39 am
Maybe more For the Wound? hex Say 2/3 per day as that seems a large source of it and the surrounding hex's.

Also i was thinking Elm's Should give out Medic Supplies maybe. and other towns the same ect. Random hand Guns (Captured slaves weapons for Firelight) Shanty Vill Scrap Metal,
ShawnFireDragon
coldmolasses@live.ca

Posted Aug 9, 2020, 7:16 pm
Madbooth said:
Maybe more For the Wound? hex Say 2/3 per day as that seems a large source of it and the surrounding hex's.

Also i was thinking Elm's Should give out Medic Supplies maybe. and other towns the same ect. Random hand Guns (Captured slaves weapons for Firelight) Shanty Vill Scrap Metal,


:)  Looks to the Madbooth, very interesting ideas there.
Madbooth


Posted Aug 9, 2020, 7:54 pm
Thank you.
Grimm Sykes


Posted Aug 15, 2020, 10:22 pm
What are the bulk goods requirements to build a EP factory?
*StCrispin*
ce.services.mh@gmail.com

Posted Aug 16, 2020, 3:50 am
darthspanky said:
maybe 30 ep a day at 100 percent? after awhile they can get overstocked.


thats an awful lot
Grimm Sykes


Posted Aug 16, 2020, 11:21 am
How am I supposed to build this if I have no idea what bulk goods to cart off to camp to make it?
Grimm Sykes


Posted Aug 16, 2020, 11:52 am
Has anyone built one of these?
*jimmylogan*


Posted Aug 16, 2020, 12:54 pm
Grimm Sykes said:
How am I supposed to build this if I have no idea what bulk goods to cart off to camp to make it?


Trial and error? Has everyone lost the sense of discovery?

Grimm Sykes


Posted Aug 16, 2020, 12:59 pm
no, just tired of wasting time trying to figure out if things work the way they are supposed to
*sam*


Posted Aug 16, 2020, 2:01 pm
CPs 500
EPs 250
Stone 400
Scrap 200
Production Cost 750k
Upkeep Cost 10k
Wuulf


Posted Aug 20, 2020, 10:15 am
The factory cost seems v. High to build (over a million including all the EPs needed) compared to other factories. One of the main issues is the bulk of EPs - often weighing more than the a weapon you can extract them from - could this be reduced at all?

Also second previous comments that upping the output a little would be good.
*sam*


Posted Aug 20, 2020, 12:01 pm
I made them expensive because EPs are pretty valuable.

I have just changed the scrap required, from 10 units per EP, to 2.

Regarding the amount pf EPs produced: it's 10 units per-tile-per-day, not per-factory-per-day. Can any one else comment on whether this seems too low ?
*Longo*


Posted Aug 20, 2020, 12:57 pm
I’ve just had the opportunity to watch Dunwall make them. The only thing I saw that was the issue was the scrap cost, and in correcting that, I think it looks ok now. It’s awesome
Long term, maybe short term not so much, but huge benefit IMHO.
*The X Man*


Posted Aug 21, 2020, 6:01 am
*sam* said:
I made them expensive because EPs are pretty valuable.

I have just changed the scrap required, from 10 units per EP, to 2.

Regarding the amount pf EPs produced: it's 10 units per-tile-per-day, not per-factory-per-day. Can any one else comment on whether this seems too low ?


Not too low. Let it ride out for at least a few camp cycles to compare and discuss. Take into consideration that average sale price per unit is around $1500 and no one has to make a long haul like how fuel or water is transported. They can get top dollar at their home town's market. Exception is TX and SF area camps at $837 per unit.
Wuulf


Posted Sep 7, 2020, 4:44 am
Do EP factories produce daily or just on the weekly update day?
*The X Man*


Posted Sep 7, 2020, 6:22 am
Check your camp activities tab, it will show there how much was produced. Also, it should produce daily.
Madbooth


Posted Sep 7, 2020, 6:27 am
Will there be a market for the Litihum In towns? like fule at somepoint?
Wuulf


Posted Sep 7, 2020, 6:58 am
Ah. May have a bug? Port Blacksand. Started building, day 1, 2 EPs (Fair enough only partially built), day 2 and 3 looks like nothing produced. Has workers and plenty of scrap. Or does scrap need to be in lockup rather than with town mechanic?
*The X Man*


Posted Sep 7, 2020, 7:38 am
Wuulf said:
Ah. May have a bug? Port Blacksand. Started building, day 1, 2 EPs (Fair enough only partially built), day 2 and 3 looks like nothing produced. Has workers and plenty of scrap. Or does scrap need to be in lockup rather than with town mechanic?


All materials should be donated. Make sure you have enough workers to cover  the workload of all factories and plants. Make sure you set the plant activity so it will produce items.
Wuulf


Posted Sep 7, 2020, 7:48 am
100% activity, 12 workers, loads of scrap but no production for last two days.

——

Update: production happened on day 4, however it used scrap direct from Camp Owners stock, rather than from that donated to mechanic. Not the end of the world, but worth noting.
Grimm Sykes


Posted Sep 9, 2020, 3:04 pm
Is it working yet?
Effy


Posted Sep 9, 2020, 9:25 pm
Semi offtopic...

Just wondering...

Could a non pvp-camp place itself on a source of lithium, factory... and get access to its bonus?
*sam*


Posted Sep 10, 2020, 8:41 am
Grimm Sykes said:
Is it working yet?


Yes, it always was. Uses camp owner stock.
*sam*


Posted Sep 10, 2020, 8:43 am
Effy said:
Semi offtopic...

Just wondering...

Could a non pvp-camp place itself on a source of lithium, factory... and get access to its bonus?


Only within the rules of camp placement - so, no uniquely named tiles or tiles with icons on. So lithium tiles are ok, factories not.
Madbooth


Posted Sep 13, 2020, 6:27 am
kraks camps Black Stump on a factory (gives a MR boost) and There is a camp on the lost oasis..i dont mind tho nor care that these said camps are on special titles. tbf i think people should be able to build on anything but the towns resource wise. and if they build on a factory and open up for pvp makes em more of a victim only places i would say no to would be NPC towns/pitstops and PVE towns. Even radio stations should be able to have a camp built on them reason i say this.

Is because we have eyes on the map in full detail now and people are building on the good spots already down souths water resources gone nearly. and all the good spots will be taken and all that be left is normal to poor hexs untill the map is undated some more. (have it so if the camp is not open to pvp it does not get to work or use the factorys unless nobody owns it (if that would be possible) means when title decay kicks in there maybe a rare chance they get a week or two weeks worth of MR out of it or
Madbooth


Posted Sep 13, 2020, 6:50 am
Even a car chassie what ever they would usaly get. Charge them more for them spots as well or make them diffrent sizes and shapes than the usal for them spots due to the price increase Lack of space more of it ect Give there camp a free Factory Maybe if you dont want to give them nothing for sitting there out of pvp on it. if they are on PVP on a factory just means its a hot spot for them in combat. there has to be some restrictions where a camp can build obv in middle of of a hex surrounded by mountains with no way out would be a stupid spot but then maybe change it so there is a tunnel for them secret passage and if they open up PVP in that spot they can move out and take surrounding spots and if a player was to attack them they have to find the hex which will allow them to move towards the players camp the following week after (that would be good fun/ Frustrating for some players) Would be nice to see camps like the hex titles they is on know that random and petty but im on highlands and it looks like im in middle of the dunes camp wise again i dont mind but would be nice to see some camps get personalitys to them im sure some players wouldnt mind that. And thats my 5p in on camp spots. (i also belive if ur camp loses 3 combats to its base 3 times in a row it should be forced to close its pvp automaticly. (Grimm said it takes months to take down a camp) i dont want to see people lose camps but i also dont want them holding special spots thinking its gonna be forever if they cant defend it and try to keep it on The fact they can repair the damage in 2 weeks.
Madbooth


Posted Sep 13, 2020, 6:56 am
Also ...last one....lol...

The spine and other hexs that give fame (other than npc Towns/pit stops ect) they should be Special Camp Spots Make a camp Size shape for it and charge people Billions for it.

When i say billions i mean it like 5 to 10 maybe you want people to work as one... everyone having to throw in Money to one of them camps would be Work and take dedication im sure a few players could give up alot of there assets and pull the money in for 1 camp certain of it but they aient buying them all... thats for sure. and then they have to work toghter inside it. that would be nice to see also the fame boost would help the camp on its Buildings as well so could make it huge or bigger.
Grimm Sykes


Posted Sep 13, 2020, 11:05 am
cash limit in the game is 2.14 billion and the only people who have gotten that much only got it by cheating
Madbooth


Posted Sep 13, 2020, 6:33 pm
Grimm Sykes said:
cash limit in the game is 2.14 billion and the only people who have gotten that much only got it by cheating


Even better then means no 1 player is ever gonna buy them spots unless sam can take so many billion off so many people to give them said special camp.
Grimm Sykes


Posted Sep 13, 2020, 7:14 pm
you cant take money when you reach 2.14 bil, any extra you get from any means is ignored, it;'s due to how many bits is reserved for the binary value, no way to pool more than that. You missed the point again.
Jaqen Hagar


Posted Sep 13, 2020, 8:13 pm
Quote:
no way to pool more than that. You missed the point again.


Quote:
unless sam can take so many billion off so many people to give them said special camp


You're flying mighty close to the edge of the sun yourself.

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