Darkwind
Upcoming Changes

*sam*


Posted Jul 30, 2020, 1:12 pm
We had a camp wars meeting a couple of days ago, and the following changes are on the way:

1. Auto-win is changing from 5-1 to 4-1 ratio
2. There will be a minimum deployed CR of 250 to attack a tile which isn't currently neutral
3. I will be running some simulations of proposed tiles-going-neutral calcs, and showing the results here to discuss. The code needs to go live before end of the current game year
4. Certain road tiles will be associated with specific difficult-terrain game maps and will have their travel rating reduced (the same way that the Maze and the Pits already do)
5. A new resource will be added to landmarks and some named tiles: Fame. In some cases I will balance this by reducing Strategy points on the tile.
6. Some new MR-boosting tiles will be added
7. At the end of 2098, the CR calculation will be changed from the current 10xstrat + 10xfame to 10xstrat + 7xfame
8. Camps that are far from town will have their base fame increased (this is for both pvp and non-pvp camps)
9. I will investigate making it so you can set the car facing when re-positioning at the start of camp war battles, and setting initial speed (in the range 0-50mph)

This lot will keep me busy for a bit..
*goat starer*


Posted Jul 30, 2020, 1:33 pm
when is the end of the current game year? i have never understood these years.
FireFly


Posted Jul 30, 2020, 1:36 pm
*goat starer* said:
when is the end of the current game year? i have never understood these years.
Check the leagues chart, there is a month marker on there. One week to a month isn't it? So about a month from now I'd imagine.
darthspanky


Posted Jul 30, 2020, 1:38 pm
it ends on a saturday, not like the thursday resets.
*sam*


Posted Jul 30, 2020, 2:10 pm
*goat starer* said:
when is the end of the current game year? i have never understood these years.


The date is over on the left on the website, in the menu bar. One month in game = one week real world. Midnight Sundays is the time that we advance a game month.
*sam*


Posted Jul 30, 2020, 2:12 pm
BTW by my calcs, 15th Nov will be new years for the year 2100 in game. We'll have to have a party! 75 years living post-apoc. ;-)
*Longo*


Posted Jul 30, 2020, 2:57 pm
*sam* said:
We'll have to have a party! 75 years living post-apoc.  ;-)


Pvp “party” battle. Schoolyard style. Pick 2 Captains, then they take turns picking players to be on their team from a pool of players who agree to attend no matter what.  :D
darthspanky


Posted Jul 30, 2020, 3:02 pm
lets have a old school bring back our old hof'ers for combat to the death like ladder matches or something, tournament type single combats till one last crew is alive.
PA Racers


Posted Jul 30, 2020, 3:09 pm
*sam* said:
BTW by my calcs, 15th Nov will be new years for the year 2100 in game. We'll have to have a party! 75 years living post-apoc.  ;-)



75 lap pro race at Northern Speedway.
*goat starer*


Posted Jul 30, 2020, 3:11 pm
*Longo* said:
*sam* said:
We'll have to have a party! 75 years living post-apoc.  ;-)


Pvp “party” battle. Schoolyard style. Pick 2 Captains, then they take turns picking players to be on their team from a pool of players who agree to attend no matter what.  :D


this is a great idea  :cyclops:
Tez


Posted Jul 30, 2020, 3:39 pm
You could save everyones time with a single lap at Sidewinder MK2
FireFly


Posted Jul 30, 2020, 3:43 pm
*goat starer* said:
*Longo* said:
*sam* said:
We'll have to have a party! 75 years living post-apoc.  ;-)


Pvp “party” battle. Schoolyard style. Pick 2 Captains, then they take turns picking players to be on their team from a pool of players who agree to attend no matter what.  :D


this is a great idea  :cyclops:
Make a team deathrace event  :cyclops:
*goat starer*


Posted Jul 30, 2020, 3:56 pm
FireFly said:
*goat starer* said:
*Longo* said:
*sam* said:
We'll have to have a party! 75 years living post-apoc.  ;-)


Pvp “party” battle. Schoolyard style. Pick 2 Captains, then they take turns picking players to be on their team from a pool of players who agree to attend no matter what.  :D


this is a great idea  :cyclops:
Make a team deathrace event  :cyclops:


i would prefer a very large wilderness PVP.
darthspanky


Posted Jul 30, 2020, 4:13 pm
maybe a poll on what type of event, id go for a 75 lap race over a massive pvp, i know how that will go everyone target darth with mortars, no thanks lol, a elimination tournament style bracket wilderness pvp 1 on 1 with choosing hall of famers like 2 or 3 hof'ers per gang, to the death until 1 crew remains can be a weekly event like scl till only 2 gangs remain. or maybe multiple types of events all year.
*Bastille*


Posted Jul 30, 2020, 8:46 pm
Tez said:
You could save everyones time with a single lap at Sidewinder MK2


Thats.... saving peoples time? Explains a lot  :rolleyes:
*goat starer*


Posted Jul 30, 2020, 9:43 pm
darthspanky said:
i know how that will go everyone target darth with mortars, n


i won't :cyclops:
Joel Autobaun


Posted Jul 30, 2020, 9:52 pm
SS arena whole server 75 rounds(wont need 20).
*goat starer*


Posted Jul 30, 2020, 11:27 pm
*sam* said:

8. Camps that are far from town will have their base fame increased (this is for both pvp and non-pvp camps)


https://dasg7xwmldix6.cloudfront.net/episodes/980107_svKVXjvP.jpg
*Longo*


Posted Jul 31, 2020, 9:38 pm
*sam* said:

2. There will be a minimum deployed CR of 250 to attack a tile which isn't currently neutral


Will this be implemented this round?
Grimm Sykes


Posted Aug 8, 2020, 6:15 am
I got a hex that shows it provides a MR boost. My MR at ZOmbieville was 92, now it's 92.4. did it just give me a 0.4MR boost? how does that benefit anything? i can build 99% of a buzzer?
*sam*


Posted Aug 8, 2020, 9:58 am
It should give a 10% boost. You might have to wait until the next calculation is done.
Grimm Sykes


Posted Aug 8, 2020, 6:33 pm
It's still confusing how Mr is calculated. I got my mech shops running at 79% because it's a prime number, maybe that activity level is why I am seeing a decimal point.

My theory was that 5 shops at 79% would yield the same as 4 shops at 100% but i couldn't check due to the MR boost being added. but with this 10% calculation, I can see that 5 shops at 79% is actually better MR than 4 at 100% before the 10% is added. don't bother to check, what I have done with activity levels is actually more complicated. this is just a simplified explanation.
Joel Autobaun


Posted Aug 8, 2020, 6:42 pm
Grimm Sykes said:
It's still confusing how Mr is calculated. I got my mech shops running at 79% because it's a prime number, maybe that activity level is why I am seeing a decimal point.

My theory was that 5 shops at 79% would yield the same as 4 shops at 100% but i couldn't check due to the MR boost being added. but with this 10% calculation, I can see that 5 shops at 79% is actually better MR than 4 at 100% before the 10% is added. don't bother to check, what I have done with activity levels is actually more complicated. this is just a simplified explanation.


Sam hire this guy lol

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