Darkwind
Need more Hex tiles., The map it's self.

Madbooth


Posted Jul 24, 2020, 9:21 pm
Were already running out of space on the map.

We need a full map 0,0 to 43,43 not saying it needs to be done asap.
But it should be done.

I wrote down some thoughts on the subject.
we need new combat maps and new town/pit stop maps.
My thoughts on town placement ect

hex (2,1) Town 1 from Elms Attached to Elms and Pitstop 2. This town would look like Wood's The combat map hills and trees. (green) would need 1 combat map and 1 town map.

Hex (28,40) Town 2 From Sars and Badlands. This town would be just past the Maze map Would not need a extra combat map tho 1 just after the maze towards the town would be nice but would need a town map. Story behind it could be was hidden by the maze.

Hex (13,42) Town 3 From Badlands and Firelight. This town would be a miner town Built into a Mountain with a Tunnel Like pass Towards it. this one would need a combat map for towards it and a town map for the town its self.

Hex (36,18) Pitstop 1 From Shanty vill and Town 4. This Pitstop would be a pass along the mountains that divide the north and south. The pitstop map would be needed as well as a combat map between the pitstop 1 and town 4.

Hex (37,8) Town 4 From pitstop 1 and Town 5. This town would be a filler for the east of the North that needs filling out Also means people cant just jump from Pitstop 1 to SS and makes the journey pretty much the same as it should be. This would need 1 combat map for between town 4 and town 5 if not 2 combat maps as there is quiet a bit of space between them. and also the town map.

Hex (26,3) Town 5 From SS and Town 4. This would fill up the north easten bit of the map. This map would need the town map its self. and possible a combat map between SS and The town its self.

Hex (2,15) Pitstop 2 From Town 1 And morgan. This would give town 1 another place to be attached to in my eyes this would be a snowy Gateway.
Would need a 2 combat maps and the pitstop map itself. 1 combat map between town 1 and the pit stop and 1 combat map for between the pitstop and Morgan.

All in all from what i wrote to fill the map up and then fill in the hexs it would be around.

7 town/pitstop maps, and 8 to 9 combat maps.

This would give people some breathing space as well in the up coming campwars.

There are people out there who can do maps.
All the need is your say so sam to make them.

Other peoples thoughts on filling up the map??
*goat starer*


Posted Jul 24, 2020, 9:53 pm
I'm not sure we need more hex tiles... the point was to encourage combat over tiles. Its not a free buffet and i dont se anyone fighting over space.

but we do need to limit the ability of larger camps to deploy CR at distance and simply roll over the map... or in a few months there will be 5 PVP open camps.
Madbooth


Posted Jul 24, 2020, 11:55 pm
Wont be a free...once the map gets full its full..and new faces might show up like i have. (there be space for them at momment there is not a spot id say would be good to start at maybe shanty vill. tho you would have other bigger camps to deal with.
*goat starer*


Posted Jul 25, 2020, 12:19 am
Madbooth said:
Wont be a free...once the map gets full its full..and new faces might show up like i have. (there be space for them at momment there is not a spot id say would be good to start at maybe shanty vill. tho you would have other bigger camps to deal with.


so i think thats a point about deployment by big camps... CR degradation and the lack of actual combat. not the number of hexes.

(to be clear i think it is a very good point - the ability of camps to spread easily needs controlling. At the moment you gain more CR expanding that you have to deploy to keep expanding. that is wrong. CR needs to diminish more quickly at range. roads need more pinch points. There are dozens of ways to do this without increasing the size of the map - which is already failing to provide meaningful combat over 95% of its area).
Madbooth


Posted Jul 25, 2020, 4:10 am
i think combats have gone off tho and people have lost stuff have they not?..Fact any one can spend 28 million and put down a camp where they like is shocking enough.
*goat starer*


Posted Jul 25, 2020, 7:39 am
Madbooth said:
i think combats have gone off tho and people have lost stuff have they not?..Fact any one can spend 28 million and put down a camp where they like is shocking enough.


Realistically 3 camps have engaged in meaningful combat. There might be a couple more this time. There has been no combat in the north at all. There is therefore no shortage of space for anyone who wants to carve it out

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