Darkwind
Camp Wars: no shows and late concedes

*sam*


Posted Jun 21, 2020, 4:00 am
I'm adding two rules which unfortunately have been shown as necessary by recent poor behaviour:

1. If you don't show up to a camp wars combat, or concede with less than 3 hours to go, then your camp will take a fame hit (I'm thinking 10% of opponent's CR)
2. If you concede with less than 12 and more than 3 hours to go then you take a smaller fame hit (I'm thinking 5% of opponent's CR)


edit: to clarify; the fame loss is applied to the camp and also as a CR hit on any scheduled battles that have not yet been played.

edit: to clarify some more: yes, it does count as a concede (in fact, a very late one, with 10% penalty) if you don't concede and don't assign a squad. Assigning an invalid squad is the same as not assigning a squad.
*Longo*


Posted Jun 21, 2020, 4:11 am
*sam* said:
I'm adding two rules which unfortunately have been shown as necessary by recent poor behaviour:

1. If you don't show up to a camp wars combat, or concede with less than 3 hours to go, then your camp will take a fame hit (I'm thinking 10% of opponent's CR)
2. If you concede with less than 12 and more than 3 hours to go then you take a smaller fame hit (I'm thinking 5% of opponent's CR)


Boss-
All for this!
Just doing the math though, this could give camps 0 fame in alot of cases. Did you want to be this harsh?

Again, glad to see this implemented, just pointing this out.
*sam*


Posted Jun 21, 2020, 4:14 am
*Longo* said:
*sam* said:
I'm adding two rules which unfortunately have been shown as necessary by recent poor behaviour:

1. If you don't show up to a camp wars combat, or concede with less than 3 hours to go, then your camp will take a fame hit (I'm thinking 10% of opponent's CR)
2. If you concede with less than 12 and more than 3 hours to go then you take a smaller fame hit (I'm thinking 5% of opponent's CR)


Boss-
All for this!
Just doing the math though, this could give camps 0 fame in alot of cases. Did you want to be this harsh?

Again, glad to see this implemented, just pointing this out.



Good point. There should be a limiting factor if a camp drops below its base fame. There needs to be *some* loss always though, or else this incentive to play fair will disappear in those cases.
Mad Mike


Posted Jun 21, 2020, 8:37 am
when camp reaches 0 fame then workers start to leave? to the point production reaches 0.

FireFly


Posted Jun 21, 2020, 12:32 pm
100% support this, good.

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