*sam* Posted Jun 21, 2020, 4:00 am |
I'm adding two rules which unfortunately have been shown as necessary by recent poor behaviour:
1. If you don't show up to a camp wars combat, or concede with less than 3 hours to go, then your camp will take a fame hit (I'm thinking 10% of opponent's CR) 2. If you concede with less than 12 and more than 3 hours to go then you take a smaller fame hit (I'm thinking 5% of opponent's CR) edit: to clarify; the fame loss is applied to the camp and also as a CR hit on any scheduled battles that have not yet been played. edit: to clarify some more: yes, it does count as a concede (in fact, a very late one, with 10% penalty) if you don't concede and don't assign a squad. Assigning an invalid squad is the same as not assigning a squad. |
||||
*Longo* Posted Jun 21, 2020, 4:11 am |
Boss- All for this! Just doing the math though, this could give camps 0 fame in alot of cases. Did you want to be this harsh? Again, glad to see this implemented, just pointing this out. |
||||
*sam* Posted Jun 21, 2020, 4:14 am |
Good point. There should be a limiting factor if a camp drops below its base fame. There needs to be *some* loss always though, or else this incentive to play fair will disappear in those cases. |
||||
Mad Mike Posted Jun 21, 2020, 8:37 am |
when camp reaches 0 fame then workers start to leave? to the point production reaches 0.
|
||||
FireFly Posted Jun 21, 2020, 12:32 pm |
100% support this, good. |