*sam* Posted Jun 10, 2020, 9:57 pm |
We had a productive voice call this evening (thanks to everyone for that).
We discussed the following: 1. Timetabling system for the camp war battles: - the decision was to not change anything for now. Combats will be known 8-9 days in advance, so the feeling was that that's enough time to re-negotiate their times. This can be revisited later if it's not working out. 2. Late-deployment CR - it was agreed that we will let up to 10% of the overall CR from a camp be deployed after the initial schedule of battles is known, but only where it's used to boost the CR deployed to a tile which is being defended by that camp. To avail of this, you have to leave at least 10% of your CR at camp during initial deployment. The normal distance attenuation rules will apply to it. 3. CR attenuation (drop-off) rates - this won't change, for now. 4. Overall maximum CR in a battle will be set at 4500. You can still deploy as much as you wish into a tile; what will happen is the bigger camp gets reduced to 4500 for the actual battle, and the small one gets reduced in proportion (so their relative CR ratio stays unchanged). The per-player limit remains at 750 CR. 5. Gangers have to belong to a subscriber, to be allowed to take part (i.e. no using of pooled gangers from players who are no longer playing) 6. auto-win battles - these will not be introduced, no matter what the CR differential in a battle is. (We can change that decision later if we wish). 7. The effect of tile defense values will be doubled (so the top ones now add 200CR to the defender). But also, I will re-map the numbers to space them out properly, from 0 to 200 rather than what we have now which is 65 to 100. |
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*sam* Posted Jun 10, 2020, 10:19 pm |
Oh, one small thing as I'm editing some code.
It was asked at the meeting (by Longo?) whether two camps arriving at a neutral tile to fight meant that one would randomly get the tile's defense boost. I said yes, but actually the answer is no - when writing the code I had already checked for that case and avoided it. |
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*Longo* Posted Jun 10, 2020, 11:53 pm |
Yes, it was me. Great news! |
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ShawnFireDragon coldmolasses@live.ca Posted Jun 11, 2020, 12:04 am |
Great to see the rules developing, nice work. | ||||
darthspanky Posted Jun 11, 2020, 12:41 am |
thanks, is there a way to know schedule for these meetings, is it on discord? ill try to make more in future if i know when they are? | ||||
*sam* Posted Jun 11, 2020, 8:51 am |
There's no schedule right now. It was suggested yesterday that we should have them more often, so we can certainly make a schedule. Someone yesterday suggested weekly, but I think every 2 weeks for now would work. |
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*goat starer* Posted Jun 11, 2020, 10:41 am |
sorry i missed this one. These all seem like sensible steps to test and possibly revisit. | ||||
Tez Posted Jun 11, 2020, 11:12 am |
Sam also promised free cake | ||||
*sam* Posted Jun 11, 2020, 11:41 am |
You misheard me. I said a free cake picture. Here you go: |
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*sam* Posted Jun 11, 2020, 11:44 am |
I have all the above bits coded in, apart from the deployment of late defensive CR. That will be easier to do tomorrow, when there are battles scheduled in the database to write the code around.
The way it will work is, when viewing a scheduled battle (as an incumbent defender) there will be a 'call in late CR' button- this will let you specify an amount of CR to take from camp (with attenuation applied). The camp tile itself will show you how much 'late CR' it has left. |
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darthspanky Posted Jun 11, 2020, 12:23 pm |
you get to deploy that call in late cr after you know how big the fight is? depending how much you pull in from your camp cr stash, you could pull more in for the next fight if any remained? | ||||
*sam* Posted Jun 11, 2020, 12:40 pm |
Correct. |
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*goat starer* Posted Jun 11, 2020, 1:11 pm |
Does this start from this deployment? | ||||
*sam* Posted Jun 11, 2020, 1:44 pm |
Yes. The actual 'late deployment', of course, happens during battle week (week 2) rather than deployment week (week 1). |
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*Longo* Posted Jun 11, 2020, 4:12 pm |
Bill is so much easier to work with, as your agent. He does however drink 5 times as much as you do... There is no way I would be in a drinking contest with that guy, unless he was on my team |
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*goat starer* Posted Jun 11, 2020, 9:59 pm |
It was a year ago, September a day I well remember I was walking up and down in drunken pride when my knees began to flutter and I fell down in the gutter and a pig came by and lay down by my side As I lay there in the gutter thinking thoughts I could not utter I thought I heard a passing lady say, "You can tell a man who boozes by the company he chooses..." And with that, the pig got up and walked away |
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*sam* Posted Jun 12, 2020, 9:44 am |
There's a few interesting (well balanced) battles coming up this time, which is great.
I have partially implemented the rules for 'late CR' but I'll finish it later since it's not actually possible for anyone to use this time around. (This is because to use it you have to (a) be the incumbent defender on the hex, i.e. not if it was neutral, (b) you have to have spare CR left at camp, and (c) the tile has to be not your camp tile itself: none of the combats satisfied all of these). |