*sam* Posted Apr 5, 2020, 7:43 pm |
The new hexmap is now live, so you can use it for setting squad travels etc. Many of the camps had to be nudged a bit to get them to their nearest tile centre, so travel distances to towns and other camps have changed slightly.
None of the other new rules are in game yet. The next steps are: 1. I'll put camps into hibernation if they have AWOL owners 2. Define the 'strat point' resource generating tiles 3. Define what the 'per-turn' yield of each resource point will be (for all resources) 4. Make a randomised sequence for camp owners to declare where they want to move to (if at all). If you're still seeing the old map, just refresh the website in your browser. |
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*goat starer* Posted Apr 5, 2020, 9:51 pm |
is the junkyard off the map sam?
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Krakhedd Posted Apr 5, 2020, 10:17 pm |
Why do you care? It's none of your business. |
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*goat starer* Posted Apr 5, 2020, 10:41 pm |
look at the badges old chap... it is absolutely my business. |
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*goat starer* Posted Apr 5, 2020, 10:48 pm |
same with heavy metal gateway and heavy metal truckstop sam | ||||||||
*Longo* Posted Apr 5, 2020, 10:50 pm |
refresh your map? They are showing on the map for me now? |
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*goat starer* Posted Apr 5, 2020, 11:18 pm |
still showing off map for me.. but then they are also still showing the original camp icons so it may be a cache issue. EDIT: yep. full restart got the updated one. |
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*goat starer* Posted Apr 5, 2020, 11:28 pm |
Hextile 40 seems to have some thing missing | ||||||||
Krakhedd Posted Apr 6, 2020, 12:25 am |
Funny, I don't see a badge that anoints you as Sheriff.... If it's a Marshall issue, it belongs in the Marshalls forum. C'mon Goat, I don't want to be the one to wipe your nose. You know better than this |
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rockinrams Posted Apr 6, 2020, 2:24 pm |
imhaving the same problems as grimm, only part of the map i CAN see is i small dot :/ | ||||||||
*sam* Posted Apr 6, 2020, 2:51 pm |
Which browser? Can you post whatever is in the Console, if there's anything other than pixijs messages? |
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*goat starer* Posted Apr 6, 2020, 8:15 pm |
content creator... part of that content is the hex map... so a problem with the map is part of the issue. What does this have to do with sheriffs? or did you just completely misunderstand what we are talking about again? |
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Blaer Posted Apr 6, 2020, 11:55 pm |
WOW!!! the map is AWESOME!!!... Who is gonna be enlisting the Re-Tired Irons? | ||||||||
Hati Posted Apr 7, 2020, 12:36 am |
Get in line. The mercs are already camped outside the hiring hall. Lol | ||||||||
Hogfather Posted Apr 7, 2020, 1:32 am |
I get the dot also in Chrome, but worked fine in Firefox and looks great. | ||||||||
*sam* Posted Apr 7, 2020, 2:28 am |
Which version of Chrome? It works fine on my Mac and Windows machines. If possible could you open this stand-alone URL and paste the contents of the developer console, so I can see any error messages?: http://www.dark-wind.com/hexmaptest/darkwind_map.php |
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Hogfather Posted Apr 7, 2020, 2:45 am |
Windows Chrome
Does this help? Is there a plugin we are missing? |
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*sam* Posted Apr 7, 2020, 2:59 am |
Aha- yes, that should help. Not a missing plugin, but an extra bit of code I think I'll need to add. I'm surprised the latest Chrome doesn't support WebGL! | ||||||||
*Awefense* Posted Apr 7, 2020, 3:13 am |
My Chrome is working fine.
Glad you are so on this stuff, Sam! Hooah! |
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*Rev. V* Posted Apr 7, 2020, 3:33 am |
I'm surprised Chrome even recognizes this game.....hahahahaaaa
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*Rev. V* Posted Apr 7, 2020, 3:39 am |
Also..Goat....that content creator badge?....Don't mean doodoo...someone that has that also gave us Chaos Canyon....sooooooooo..... | ||||||||
*Bastille* Posted Apr 7, 2020, 4:07 am |
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*The X Man* Posted Apr 7, 2020, 5:34 am |
Sam, can the hex map show by color, which camps are part of the PVP Camp Wars and the camps that are not? This way we can make a better choice on relocating camp or leaving it as is. | ||||||||
*sam* Posted Apr 7, 2020, 8:41 am |
Sure. I think the thing to do is let each camp set a colour and all their hexes will be overlaid that colour; or if that doesn't work, put a little coloured tag in the corner of each hex. |
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*goat starer* Posted Apr 7, 2020, 8:54 am |
i have no argument here. it has become a badge of dishonour! |
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*sam* Posted Apr 7, 2020, 9:19 am |
Thanks for the help.. it should be ok now. You must have WebGL disabled; I've updated so that Canvas2D fallback works. |
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Hogfather Posted Apr 7, 2020, 11:28 am |
Yup, works fine now. I checked chrome://flags and sure enough it was disabled. I assume its a default setting. | ||||||||
Blaer Posted Apr 7, 2020, 3:29 pm |
Has that distinction been made? also, it is not a permanent state is it? I think at the beginning it wouldn't matter so much except to presume all are PvP until flagged otherwise? (in terms of map selection) BUT... maybe while you do the picks... setup a list of the order so ppl know who HAS and who HASN'T moved yet? also... is it a by PLAYER or by CAMP movement order? |
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*sam* Posted Apr 7, 2020, 4:42 pm |
I'll be making a list which shows the sequence that camps do their one-off relocations, yes. It will be random. PvP isn't permanent, no. And people haven't declared yet if they'll be PvP to start with. Not sure if I 100% understood what you were asking. |
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*Shonufff* dixon.shogun@gmail.com Posted Apr 9, 2020, 3:40 am |
When can camps request to be moved? I missed the post..
Thanks Sho |