*sam* Posted Mar 31, 2020, 6:28 pm |
This is what I've mostly been working on; an interactive hex-map showing terrain types, tile names, and standard stats and resources for them (which are rated 0-100). The more unusual resources will not be defined for every tile but will come from the specific thing that's there (e.g. mutant settlements giving mutant-hire vouchers).
http://www.dark-wind.com/hexmaptest/darkwind_map.php It will take a while to get the stats/resource values added in for the tiles.. so far we just have Travel speed and Defence rating. |
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ShawnFireDragon coldmolasses@live.ca Posted Mar 31, 2020, 6:41 pm |
Looking very good so far. | ||
*Longo* Posted Mar 31, 2020, 6:44 pm |
Excellent | ||
*The X Man* Posted Apr 1, 2020, 4:33 am |
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Zazul Posted Apr 1, 2020, 1:56 pm |
Oh i like it very nice | ||
*Longo* Posted Apr 1, 2020, 4:58 pm |
Sam -
Will this allow for off road travel to camps etc, down the road (pun intended)? |
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*sam* Posted Apr 3, 2020, 12:06 pm |
There's no plans for that at the moment. Actual travel to/from camps will remain as it currently is, with no effect from the new tiles. |
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Effy Posted Apr 23, 2020, 8:32 am |
Just wondering the need of having the default map "clear" of camps.
Now that this new camp wars is being implemented... why not defaulting the "map" to the map with all camps. Even for people out of the camp wars it should be good to see "by default" how the wars are going, the camps and all the stuff around it. Seeing maps is not "annoying to me, and we can keep the "clean map without camps" as an option if someone somehow is bothered by camps. EDIT: And that's even more relevant as the "empty" map is also showing the coloured hex borders of camps EDIT2: Do i have to understand that camps without a control hex border colour are PvE camps? |
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Tez Posted Apr 23, 2020, 8:38 am |
I don't think all the camps have moved yet so the ones without the border colour are those. | ||
*sam* Posted Apr 23, 2020, 9:20 am |
Good idea, I can add controls to switch layers on and off. |
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*viKKing* Posted Apr 23, 2020, 11:09 am |
Amazing work Sam! Well done.
There seems to have location for new towns... |
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*sam* Posted Apr 23, 2020, 2:04 pm |
are you offering? |
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*StCrispin* ce.services.mh@gmail.com Posted Apr 29, 2020, 1:49 am |
Very pretty. Some parts aren’t quite how I had imagined it based on play and other maps but my imagined version is very close.
I put together a territorial board game style map of the northern triangle (horrible sketch quality, nothing I want to share) to play a conquest/political-domination game on (an ancient design of my own originally meant for a space/sci-fi game I was working on during college) but I never was able to integrate the car combat or town events into anything meaningful. (Think Star Wars: Rebellion mixed with Freedom in the Galaxy and Risk, and then make it really boring! That’s what my game was). Lol. Anyway very nice. I would love to see the choice to move hex by hex instead of the old way though. If you ever feel inclined. |