*sam* Posted Mar 23, 2020, 6:03 pm |
You'll now see messages telling you about reloading. All code is server-side so no patch needed for the client. This actually included a server-side engine recompile (rather than just script edits) so hopefully the gameserver won't go unstable on us. Should be ok. | ||
ShawnFireDragon coldmolasses@live.ca Posted Mar 23, 2020, 6:49 pm |
Thank you Sam, this really is a good thing. | ||
*Longo* Posted Mar 23, 2020, 6:54 pm |
Love this. Didnt realize how slow some of my guys were til now, haha | ||
*sam* Posted Mar 23, 2020, 7:25 pm |
It should work for drivers too, so you'll know they're driving too fast to reload because the number isn't dropping each turn | ||
Zazul Posted Mar 23, 2020, 10:28 pm |
awesome love it! Thanks Sam! You da man!! | ||
*Synyster Gates* jesse_bliss@yahoo.com Posted Mar 23, 2020, 10:29 pm |
Praise be! | ||
*Awefense* Posted Mar 23, 2020, 10:47 pm |
Another day, another great improvement. Thanks Sam! | ||
*Bastille* Posted Mar 24, 2020, 9:40 am |
Thanks for your efforts | ||
Blaer Posted Mar 24, 2020, 8:18 pm |
AWESOMESAUCE
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Dropdeadfred Posted Mar 25, 2020, 1:10 am |
This is an amazing QOL change. Thanks!
As I posted in the global chat, these little QOL changes will really rekindle interest from the vets. It also helps break down that barrier of entry for newer players. I'd love to see a new GUI for the lobby to really help keep people's interests. I'll keep an eye on the Facebook page for what's upcoming next then. |
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*Dark Tempest* Posted Mar 25, 2020, 3:20 am |
This is fantastic! | ||
Tez Posted Mar 30, 2020, 8:48 am |
Small note: If you have a pair of the same gun that are being reloaded at the same time with the same speed, only one reload notice shows up.
It's damn handy though, thanks sam. |
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*Synyster Gates* jesse_bliss@yahoo.com Posted Mar 30, 2020, 1:33 pm |
Only if they share a reload time, otherwise I'm pretty sure it shows them both separately. Unless I'm remembering it wrong, which is possible. |
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Tez Posted Mar 30, 2020, 1:34 pm |
Yeah that's what I mean, sorry. If they have different times there's two messages, but if you're reloading both and they have the same time it looks like you're just reloading one. | ||
Blaer Posted Mar 31, 2020, 9:42 pm |
Must be nice to have two quick reloaders...
Or a pain two have a pair of butter fingers Edit: if this is fact though, should be addressed... Cause when you THINK you said to both to reload but then didnt and just assume theyre on the same schedule... |
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*sam* Posted Apr 1, 2020, 9:35 am |
It's definitely fact. There has always been code in place to stop two identical messages appearing above a car at once. I don't remember precisely why.. perhaps there were occasionally two critical hit messages from different hits giving the same message, where it made no sense. I'll have to make server-side engine changes (which is a bit of a pain in the butt) to get more specific details such as the character doing the reloading, in order to make the messages unique. So it won't be fixed immediately. |
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*goat starer* Posted Apr 1, 2020, 11:06 am |
you don't have to have two identical reloaders to get this effect. If you set off a 6 turn reloader and 3 turns later set off a 3 turn reloader you get a single message saying 3 turns to reload above the car. don't suppose we got anywhere with a 'turn it off' button? |