Darkwind
Renegades, Limits

Sir Nexus


Posted Mar 15, 2020, 5:27 pm
I understand that renegades were added in so people couldn't truce all there travels (Though frankly I'm pretty sure that's waht reps are meant for, and what I run from point A to point B is nobodies effing business but my own) That being said, I work hard to keep my reps favorable for travel. That's a good way to make money in this game. You know what's not good? Having everything all balanced out, and then getting renegades 3 encounters in a row. i shouldn't have to bring a small army when I have a PF3 in a Dustup. Renegades are here to stay. I've made my peace with that. But can we limit the amount of encounters? I mean, they are only up north, and the highest concentration of Renegades is GW<>BL. Are you TRYING to keep your player base in SS?
*The X Man*


Posted Mar 15, 2020, 8:03 pm
One thing that I feel players don't check often enough when doing travels are the towns local piracy levels. This can increase your chances of getting one or more encounters.
Sir Nexus


Posted Mar 16, 2020, 12:09 am
My response to that would be that people rarely hunt renegades. And that further south there are not enough active players to keep piracy in line. Same issue still occurs.
Sir Nexus


Posted Mar 16, 2020, 12:10 am
And I dont mind even getting 5 encounters. Id just like to be able to truce a couple. Not draw Nightmares 4 times in a row
Zazul


Posted Mar 16, 2020, 1:07 am
I agree with Nexus on this one, its already a lot of work to keep reps in check would be nice to be able to move some stuff more safely as a reward for all the hard work.
*The X Man*


Posted Mar 16, 2020, 7:09 am
Zazul said:
I agree with Nexus on this one,  its already a lot of work to keep reps in check  would be nice to be able to move some stuff more safely as a reward for all the hard work.


The word SAFELY does not exist in Darkwind  :p
Zazul


Posted Mar 16, 2020, 4:12 pm
With all due respect didn't a lot of you old vets gain your riches and camp success before renegades were implemented? Or am I mistaken? It doesn't seem fair that any newer greener gangs should have to face such difficult odds right out of the gate while you all get to coast on previous chill times. How about only allowing renegades to target gangs with a high global fame so some of the little guys can enjoy playing as well?
Sir Nexus


Posted Mar 16, 2020, 6:01 pm
That or make Negotiator do something, since they cant be truced. I get DW is not suppose to be easy. I dont want easy, in all honesty its a time management thing for me. I have, no joke, pulled renegades three times in a row on bridge out. Those three encounters took almost 7 hours. Thats a little ridiculous. So suggestions, on lieu of complaining:
-Limit Renegade encounter to one per travel.
-Limit the amout of time you can encounter the same map in one travel
-Make Neg (Scout skill) only work with Renegades.
Again, we're keeping people in SS cause they cant be bothered to deal with 7 hours of tedium. Ive yet to lose anything due to anything more than my own negligence, but these are the kind of things that drive me away from the game.
*The X Man*


Posted Mar 17, 2020, 4:33 am
Zazul said:
With all due respect  didn't a lot of you old vets gain your riches and camp success before renegades were implemented? Or am I mistaken? It doesn't seem fair that any newer greener gangs should have to face such difficult odds right out of the gate while you all get to coast on previous chill times. How about only allowing renegades to target gangs with a high global fame so some of the little guys can enjoy playing as well?


There were others who were able to benefit from reps and such other things. Myself, I run things the same as I did when I first started. Every transport is done with the expectation of meeting some resistance. This is the main reason my rigs are armed the way they are.

One, you would need to be a bit specific on what you consider "difficult odds". Then consider what you could do differently to decrease the difficulty. That I could help with to set you in a better direction.

As far as Nexus posted... 7 hours to do 3 encounters, I have never in all my years ever had anything close to that. So there is something you do much differently to cause that kind of resistance from the NPCs. I would also be willing to discuss this out too. (Just checked, you have bounties on your head in 6 towns!!) no wonder you cant truce!

Plain and simple, if things are not going to plan, change things up. As a wise man once said, Insanity is doing the same thing, over and over again, yet expecting different results. Sometimes the biggest obstacles to overcome is ourselves.
Zazul


Posted Mar 17, 2020, 12:57 pm
I follow the previous advice you gave me about the escort setup, I run dual HMG buzz and lorry side by side with best gunners possible and I haven't had that much difficulty with the baddies down south but it is annoying and time consuming (I've never spent 7 hours running encounters either) but can still take away from scouting time. If no changes to renegades are on the radar in the future that's fine, but it would help get more people traveling and enjoying the game to its fullest IMO, and we could start whittling down the gangs that tend to grow out of control in the south. As it stand only a few of the top human gangs can handle the crazies down there and that's gotta get lonely after a while don't you think? I know its definitely a deterrent for me to dedicate a serious crew just to travel south and as it stands just makes more financial sense for me to stay in north triangle for now.
Sir Nexus


Posted Mar 18, 2020, 9:53 pm
I can truce everything but merchants and Civs. And Im not complaini g about bounty hunters coming after me. Im complaining about there being what, 25? Gangs between BL and GW? And I get renegades. Every. Single. Time. Even today I got Renegades twice. Where are the other gangs at? There also more of them between GW and BL then Any other travel strip. And with maps like Acid Land, Bridge out and even Forever Yellow Skies, the run was already difficult. As much as you are making it out to be, this isn't solely about me. Its about balancing the game.
Sir Nexus


Posted Mar 18, 2020, 10:01 pm
50. Between Traders and all the others. 50 gangs. That doesnt include the bounty hunter ones I cant see. BL has 4 renegade gangs. FL,TX,SF and Elms have 1. In elms. GW has 3 and SS has 1. Thats not balanced. So statistically, with 50 gangs between BL and GW, i have a 7% chance of encountering Renegades. I DO travel 45, and never with anything less than a PF2 in a flash or dustup. I get Renegades every travel. So theres your math and facts. Im not complaining for the sake of it, Ive just recently started doing a lot of lorry travels and Ive noticed its unbalanced. I can go 1,000 miles between SF and BL making 100-150k a run and never get overly mugged. Then MINUTE you travel between GW and BL you get piled on. Why should that stretch be worse than SF to BL? Or even BL to FL?
*goat starer*


Posted Mar 18, 2020, 10:44 pm
don't change this.

the game is already not hard enough down south for experienced players... you need 5 encounters... you need to be not able to truce them all... or its just dull.

Nex.. your maths is odd. it assumes that each gang has the same likelihood of being encountered as any other. they don't. it depends on loads of factors.
Sir Nexus


Posted Mar 19, 2020, 2:21 am
Then make the rest of the South Harder.
*Longo*


Posted Mar 19, 2020, 2:59 am
I think I have truced renegades?

Neg 7 and above? If you read back in the forums, I believe others have said this also.

-Longo
PS
Who takes pathfinder? One of the worst specs to take in the game when your other option is negotiator.
Zazul


Posted Mar 19, 2020, 3:16 am
I was always told to take PF as it gives you more distance from the enemy group in an encounter and more likely of getting the target you seek. And if you get good reps with most factions you can rely more on trucing (exept for renegades) but I had no idea about the lv 7 neg thing.. I may have to re format future scouts. ARIGATO SENSEI!!
*Longo*


Posted Mar 19, 2020, 4:26 am
Zazul said:
I was always told to take PF as it gives you more distance from the enemy group in an encounter and more likely of getting the target you seek. And if you get good reps with most factions you can rely more on trucing (exept for renegades)  but I had no idea about the lv 7 neg thing.. I may have to re format future scouts.  ARIGATO SENSEI!!


Not sure what level neg you can use, just saying the ones I have been using are 350+ scout with all neg. Pathfinder just allows you to speed up travels without increased risk is all I have known it to be?
*goat starer*


Posted Mar 19, 2020, 4:29 pm
*Longo* said:
I think I have truced renegades?

Neg 7 and above? If you read back in the forums, I believe others have said this also.

-Longo
PS
Who takes pathfinder? One of the worst specs to take in the game when your other option is negotiator.



I take pathfinder.. it reduces the number of encounters i get and i want to fight at least one between towns. if i know i'm only likely to get one or two encounters i can risk treating one as a scout.
*Bastille*


Posted Mar 20, 2020, 10:22 am
Sir Nexus said:

-Limit the amount of time you can encounter the same map in one travel


This would be nice. I often get the same map 3 times. I never seem to get any of the new maps BL to Shanty. Theres 2 maps I think Ive seen once and I see Acid (which is pretty but somewhat limited, so for a very common map can get boring I find) and forever yellow skies over, and over... and over and over ... and over and over .. and over Id love to see Broken hill, more often, or that orangey one with the big flat slat lake.. forgot the name (but I think they were placed more around south BL to sars? Not that I ever see them there either).


I understand the time thing. I take a long time to run lorry squads. I guard them heavy, expecting the worst (because if I don't I find I get creamed at 100m when I run unguarded stuff down south). I run at every chance to conserve ammo and armour, which can take hours (especially with trader NPC) with 10+ vehicles. I don't don't do those big trader escorts anymore. You need to have a long track record behind you (fame*rep/time=I play too much). You're currently the most renowned player in the game, as of Friday turnover. So that must take a lot of consistent effort for months. Its not nice when a leg of your trip unexpectedly takes 7 hours, but I think also that you shouldn't be seeing that as +7 to your effort. I tend to expect 2-7 hours a leg. If things go real bad, maybe more If I have to take stupid defence tactics to distract large hordes. Its frustrating. I get it.

But, this game ain't safe. Nothing should ever be taken for granted. If you're taken aback by the 3 encounters you could not truce at one point I think that shows.. maybe (without wanting to be disrespectful in anyway) that some level of expectation of safety has come into your gameplay. And that should not be. Ive always found the game had a way of showing me that. The difficulty of the AI ramped up and up, exponentially, until I ended up in FL or something. for me though, that level was famous... not legendary ;) and it was destruction, not a .. minor inconvenience (does posh accent)  :cyclops: 
darthspanky


Posted Mar 20, 2020, 11:32 am
i can truce renegades just truced the nightmares traveling with 3 lorrys and 3 buzzers with a lv 4 negotiator, but my global fame is almost legendary i think the higher your global fame the more trucing helps.
Sir Nexus


Posted Mar 20, 2020, 3:24 pm
interesting info all around with these last posts. Especially the Neg thing. However, my final point is that renegades need to be spread around more evenly within the game. I can concede/see what you mean about everything else

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