Darkwind
Taxi mission did not end

HeadWar


Posted Mar 25, 2017, 9:20 am
I am on the second stage of Arizona's Antique. I moved two taxi passengers from GW to BL. When I got there they disappeared, but the mission didn't finish. In GW the mission still says:

2 taxi clients are awaiting delivery to Badlands Truck Stop.
You have until 2017-03-28 07:49:48 to complete this stage of the mission.

Please help. =)
*The X Man*


Posted Mar 26, 2017, 2:31 am
Check all buildings in town until you get the link for the next stage of the mission, also check the buildings in GW as well.
HeadWar


Posted Mar 27, 2017, 8:26 am
Can't find any link in BL, only the one in GW that says how long I have to finish the taxi run.
*The X Man*


Posted Mar 27, 2017, 7:24 pm
Go back to the GW link and that should activate the next phase of the mission. There should be another link at the bottom of the storyline. Then check the mission status and proceed to BL and look for the next mission link. If you still have problems with this PM me when you see me on the client and can help walk you thru it.
HeadWar


Posted Mar 28, 2017, 8:24 am
Couldn't see anything clickable. Mission is failed now though.
*K1500*


Posted Mar 28, 2017, 5:45 pm
Yeah just a heads up X - I went to do "The Struggle", rolled some guys out to Elms as it suggested and then... nothing. Checked all the buildings (in Elms and SS) each day, but nope.

So it may not be an isolated thing.
*The X Man*


Posted Mar 29, 2017, 6:27 am
The struggle mission is more text click choices than actual game play. I have completed this mission and its not the most action, but lots of things that can drastically affect your faction rep.

Arizonas Antiques I have completed as well. Not positive on this since it was a long time ago, but there are some stages that make you go back to the departure link instead of the arrival link. Sometimes you have to search all possible locations within a town to find that link. There is a gang leader assassination that needs to be done in BL before returning to Elms. If there is a glitch, I will have Sam take a look at it.

The mission failed will respawn in 30 days providing you still meet the town fame and rep requirements. So you will still be able to attempt this mission again.
*K1500*


Posted Mar 29, 2017, 6:55 am
*The X Man* said:
The struggle mission is more text click choices than actual game play. I have completed this mission and its not the most action, but lots of things that can drastically affect your faction rep.


That may be, but if there's no text to click then... Drove to Elms, nothing. Failed mission.

[And yes I checked everywhere for text to click]
*The X Man*


Posted Mar 29, 2017, 7:46 am
*K1500* said:
*The X Man* said:
The struggle mission is more text click choices than actual game play. I have completed this mission and its not the most action, but lots of things that can drastically affect your faction rep.


That may be, but if there's no text to click then... Drove to Elms, nothing. Failed mission.

[And yes I checked everywhere for text to click]


Wuulf created that mission, could always ask him what steps are needed. There are multiple ways to complete this mission and he could give you the checkpoint/link location to allow you to advance. Then we could verify if there is an error and correct it. I will message him myself as well.
HeadWar


Posted Mar 29, 2017, 9:25 am
Could standing changes while you are doing the mission have an effect? I think I dropped quite a bit after starting the mission.
Inbetween


Posted Nov 17, 2017, 6:18 am
Some necroing, since it seems related:

http://dark-wind.com/forums2/index.php?a=topic&t=25721
*The X Man*


Posted Nov 17, 2017, 8:04 am
You need to check for the link for the next stage of the mission. Sometimes its not where you think it would be in that town. Sometimes you have to go back to the town where you started. Check all buildings in each town until you find it to update your status of the mission. Character should populate once the mission stage is updated.
HeadWar


Posted Nov 17, 2017, 10:05 am
What a timely necro. I finished Arizona's Antique just a few days ago. =)

Of course, I can't remember exactly what I did, but I'm pretty sure the click-link thingy was in BL, where you would expect it to be, so it seems that sometimes, passenger missions just fail.
Inbetween


Posted Nov 17, 2017, 7:16 pm
Yes, as I said, I searched everywhere, each building, relogged, checked after events, checked after new vehicle was ready, and checked all towns I have people in (SS, EL, GW, BL) and the stage is stuck at that one before the passenger was being delivered. It still says "you have until - day - to complete this mission" but it does not complete.

It's a bug. Please address it because it's damaging and also a lot frustating. Could be a missed checked flag or footsquads/squads not being checked the right way.
Please fix it.
Inbetween


Posted Nov 17, 2017, 7:18 pm
This is what it says in "Jake Car sales", the only place having some text for this mission.

___________

Quote:
"Double Crossed"

You really hate the Manhunters. There`s not a chance in Hades you`re going to feed the kid to those bottom feeders! If they think they can stop you, let `em try.

Bring it on!

You have until 2017-11-17 19:19:52 to complete this stage of the mission.



EDIT: and that's what appear in activities now.

2017-11-17 19:27:04
Failed a mission
*The X Man*


Posted Nov 18, 2017, 12:50 am
HeadWar said he just completed this mission a couple days ago. If there was a bug, he would have failed it in the same stage you did. There has to be a checkpoint that was missed or not clicked on to advance the mission to the next step.

The mission will repopulate in 30 days as long as you the proper fame/rep level. I can always help by monitoring your next attempt step by step to see where a possible missed section or area is.

I will forward this info to Sam to see if there is anything that might have caused an issue.
Inbetween


Posted Nov 18, 2017, 5:45 am
As Headwar stated aswell, he's doing Arizona's Antique, not Double Crossed.
Also, as Headwar stated, sometimes passengers just disappear without the quest being autocompleted.
And there is also this one:

*K1500* said:
Yeah just a heads up X - I went to do "The Struggle", rolled some guys out to Elms as it suggested and then... nothing. Checked all the buildings (in Elms and SS) each day, but nope.

So it may not be an isolated thing.


More over, I checked EVERYWHERE for some possible checkpoint, as I wanted to complete the quest after going through an hard taxi mission. There isn't, it was bugged, it wasn't created at all.
About the "30 days period", I couldn't actually care less about trying to re-do a bugged quest and losing another car just for the flavour of trying to see if this time it will work. It's bugged, why would I take it again and fail it again?

I think I documented it well enough to see that there was a problem with Stage 3 of the mission, never transitioning to Stage 4. I would say it's a Squad recognition issue, as my footsquad arrived in Badlands Truckstop and the NPC instant-vanished, but was still accessible from the mission panel, saying she was "in Badlands Truckstop", without specifying where.
*The X Man*


Posted Nov 18, 2017, 6:20 am
So your transport with the passenger failed and went to a foot squad??

If so, thats where the mission fails. The date to complete will stay active in your missions window. Then it will change to failed when the date and time are reached.

You have to get passenger to town safely, not by making them walk to their destination. That is why you could not find the passenger in town or find the link to activate the next step.
Inbetween


Posted Nov 18, 2017, 6:28 am
It's bugged. Or at the very least poorly explained. Passenger arrived UNSCATHED at destination, in time, without damage, as you can see in the screen I posted.
She reached Badlands Truckstop with 2 days in advance, my driver was without bruises aswell. Who shot my car just blasted my engine in arrival to Badlands.
She arrived, all safe, and the quest had to autocomplete because she was in Badlands Truckstop.

Whatever guys, you want to keep a quest bugged, go ahead.
*Bastille*


Posted Nov 18, 2017, 10:23 am
yeah xman's got it right

Car in squad must arrive safe with passenger

your guy may have arrived unhurt but he was pretty peeved by the whole thing and is thinking of changing travel arrangements for the return trip ;)
*sam*


Posted Nov 18, 2017, 11:33 am
Exactly, yes. If you're taking a taxi somewhere and you get booted out in the middle of a dangerous district, to make the rest of the journey on foot - do you want to pay?
Inbetween


Posted Nov 18, 2017, 4:55 pm
Sorry, this doesn't make any sense, both narrative and logically. I think you're arguing that black is white.

If I pay for a dangerous travel (even more so given the whole "choosing" you get of handing her over to Manhunters or not) and the driver decides to not give out my passenger to Manhunters to save her from slavery, and succeeds in escorting her to safety where I asked, even if the vehicle blows up and they have to walk, and she/he escorted her, she was not there alone walking in the sand... that would make their money earned atleast twice or thrice, 'cause for reaching safety the driver could just leave her alone and walk their way, since she's 66 and with deteriorating health and desert is full of mutant insects and whatnot...

It's literally the very best generic plot for an action movie: simple job, good pay, job gets tricky, heroes/victims get #### all around them, they survive, job is done, everyone goes back to eachothers lives.

So you get to choose if it's a pathetic mission poorly written where they don't explain the passenger has to arrive in a car because *PLOT REASONS* (hint: that would make it even ####tier, because even if she was unable to walk, the driver would take her with arms, or some crazy stuff like this) or an unexpected behaviour not programmed which you should include now that it's pointed out it is missing, since the passenger not only arrived, but I protected her throughout the journey and even treated her with some cozy sheets and a warm tea after that.
I can write chapters on this mission aswell, given how hard and cinematic it was. That's what bugs me: you're literally barring me from enjoying quests because I have fun if I risk my life for a reward of some sort, but I won't embark in quests which were left bugged, untreated and even justified in their bugs/holes? No. It's a no from me. I'm a writer, I accept no cheap reason for crazy stuff like "the mission has to be completed inside a car" and I think even if I wasn't a writer, I wouldn't accept cheap reasons for silly things.

It's not even like it was programmed that if you arrived with a footsquad a special dialogue would trigger telling you something like "well gal, you almost killed my passenger, no pay for you" and then let me decide something. It's plain wrong and I hope you get it that removing the NPC from the list and giving me no auto-fail, and let the countdown let me fail the mission even if I escorted the passenger, is an epilogue PLAIN wrong, no matter how much you sugarcoat it.

If I had to go through blazing guns to get a passenger to safety, only to be said "well no luck for you, and no money either" I would take out my gun and shoot everyone, period. Add that to the quest then and give some sense to your arguable decisions, atleast.

We can discuss it over like if it's a book or whatnot, for me, it's bugged, because I prefer thinking a quest is bugged than thinking "oh cool story, interesting, but some people aside from who wrote it decided a passenger has to arrive in town by car because by foot is prohibited".

Fix the quest please, I'd like to enjoy the game and not always overlook bugged things, quests are (were?) great fun for me.

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