*Brunwulf* Posted Mar 11, 2015, 5:53 am |
728601
12 Turns to demo 2 cars- ending in a nice "whatever" comment from the AI! If you can beat this- put it up! just a bit of fun for a challenge and a laugh! Much Love, Brun |
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Grimm Sykes Posted Mar 11, 2015, 1:21 pm |
posted 8 turns a few months ago. | ||||
Krakhedd Posted Mar 11, 2015, 11:27 pm |
S728118
30 in 20 turns a few days ago w/ Krash |
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Nukie Posted Mar 12, 2015, 12:58 am |
Does it count if I lose in under 12 turns? I can always yell Whatever! at the end. | ||||
*Brunwulf* Posted Mar 12, 2015, 8:23 pm |
Just done a 2 AI car in 11 | ||||
*goat starer* Posted Mar 12, 2015, 9:43 pm |
I famously lost 2 legendary buzzers in 8 turns to a fire engine ambush several years ago.
I did not yell whatever |
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*Bastille* Posted Mar 13, 2015, 11:10 am |
whatever | ||||
Racing Robbie Posted Mar 13, 2015, 3:29 pm |
If it hasn't been done already, I think this should be turned into a drunken tale for the bars of Evan and the gazette The Ballard of the Goat and the Fire Engines.............. |
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*goat starer* Posted Mar 14, 2015, 12:22 am |
there was only one... but it was about 5 feet away.. and it had lots of friends |
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*StCrispin* ce.services.mh@gmail.com Posted Mar 17, 2015, 12:53 pm |
I had a 3 vs 3 scout which I won in 7 turns once. But the AI was clearly at a disadvantage when they spawned facing away from me at very close range and had a Chaser and 2 Trader Vans vs my 3 Twin HMG Mercs. | ||||
Nukie Posted Mar 30, 2015, 10:01 pm |
8 turn scout. Poor Ironmongers.
S734433 |
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*Tango* Posted Oct 28, 2015, 7:41 pm |
9 turns to demo two cars using mmg/hmg and cgl.
S794949 Loaded For Bear -vs- Dune Peddlers can probably do it faster with car cannons but then I don't get any loot worth driving back. |
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DirkNotSoGently Posted Oct 28, 2015, 8:37 pm |
Return @ gates vs. my own faction
5 HMGs and an RL versus a trader van and two escorts - 6 turns ID 794372 |
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DirkNotSoGently Posted Dec 1, 2015, 2:03 pm |
Over a month and no movement - so, is 6 turns the minimum possible? | ||||
*The X Man* Posted Dec 1, 2015, 6:58 pm |
It all depends on what you consider the fastest scout. I once forgot to include gunners in a scout and so I escaped at 350m in 5 turns.
But it would be conceivable, under perfect conditions, pulling 2 cars and taking them both out in 4 turns. Turn 1 target first car, turn 2 fire and demo 1, turn 3 target second car, turn 4 fire and demo. Scenario is possible but would be extremely rare for all those planets to align. You would need to face 2 weak chassis types and get a very close spawn. You need a vehicle with heavy weapons and you most likely would need gangers with rapid shot. But if you have all of the above, give it a shot. |
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*Brunwulf* Posted Dec 1, 2015, 8:31 pm |
I recently beat my personal best and did it in 6 turns- 2 firing turns with a twin CC BPU on the NFL map where they spawn right in front of you- they were a Pho and Estate trader | ||||
d0dger Posted Dec 1, 2015, 11:56 pm |
I know I've done something very similar, 7 turns for sure, maybe 5 or 6. Think the BPU had CC/RL or CC/HMG though. 1 BPU for me and 2 cars for enemy, with a spawn that meant I could start hitting both cars on turn 2. |
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*goat starer* Posted Dec 2, 2015, 1:17 pm |
there is a spawn on shanty gates where they appear over 350m away from you.. you can escape that in a single turn but i think the point was to win it |
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DirkNotSoGently Posted Dec 2, 2015, 2:22 pm |
I would agree - though not explicitly stated I would think only successful scouts should count - or surrendering all on turn one would win! | ||||
*The X Man* Posted Dec 2, 2015, 5:44 pm |
That is true. And there is a spawn at Morgan gates that is the same way. But getting your vehicle back home safe is winning in most players eyes lol. And Dirk did say fastest scout |
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DirkNotSoGently Posted Dec 2, 2015, 6:18 pm |
Oh! Twist my words would you? Terrible | ||||
DirkNotSoGently Posted Dec 30, 2015, 10:48 am |
Another 6 turn job - S813459
Feeling more and more like this is gonna be minimum (although though I might have sealed this in 5 with a rapidshot or two) |
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DirkNotSoGently Posted May 5, 2016, 6:18 pm |
5 turns - s845932 | ||||
*Woblly* Posted Aug 11, 2016, 4:58 pm |
Posted a while ago but saw the thread 7 npc demoded in 15 turns, not sure it up with the top guys but I thought it was not too shabby
Event S865824 |
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DirkNotSoGently Posted Aug 11, 2016, 8:30 pm |
Pretty darn good
Bear in mind my quick-fire scouts are all against traders with small escort parties - usually one-on-one for my gunners - so not sure mine should count if I'm totally fair |
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JoniBoy Posted Aug 28, 2016, 4:24 pm |
3 turns! Beat that!
S871091 I must admit that I designed the squad for that purpose: 2 Apaches, 4 Car Cannons, 42 points of armor on each ape. 185 CR each (132 of which are the CC) I encountered a Sunrise and a Pickup See if anyone can do it in 2 Joni |