Darkwind
Fastest Scout challenge

*Brunwulf*


Posted Mar 11, 2015, 5:53 am
728601

12 Turns to demo 2 cars- ending in a nice "whatever" comment from the AI!
If you can beat this- put it up!
just a bit of fun for a challenge and a laugh!
Much Love,
Brun
Grimm Sykes


Posted Mar 11, 2015, 1:21 pm
posted 8 turns a few months ago.
Krakhedd


Posted Mar 11, 2015, 11:27 pm
S728118

30 in 20 turns a few days ago w/ Krash
Nukie


Posted Mar 12, 2015, 12:58 am
Does it count if I lose in under 12 turns? I can always yell Whatever! at the end.
*Brunwulf*


Posted Mar 12, 2015, 8:23 pm
Just done a 2 AI car in 11
*goat starer*


Posted Mar 12, 2015, 9:43 pm
I famously lost 2 legendary buzzers in 8 turns to a fire engine ambush several years ago.

I did not yell whatever
*Bastille*


Posted Mar 13, 2015, 11:10 am
whatever :rolleyes:
Racing Robbie


Posted Mar 13, 2015, 3:29 pm
goat starer said:
I famously lost 2 legendary buzzers in 8 turns to a fire engine ambush several years ago.

I did not yell whatever


If it hasn't been done already, I think this should be turned into a drunken tale for the bars of Evan and the gazette ;)

The Ballard of the Goat and the Fire Engines..............
*goat starer*


Posted Mar 14, 2015, 12:22 am
Racing Robbie said:
goat starer said:
I famously lost 2 legendary buzzers in 8 turns to a fire engine ambush several years ago.

I did not yell whatever


If it hasn't been done already, I think this should be turned into a drunken tale for the bars of Evan and the gazette ;)

The Ballard of the Goat and the Fire Engines..............


there was only one... but it was about 5 feet away.. and it had lots of friends
*StCrispin*
ce.services.mh@gmail.com

Posted Mar 17, 2015, 12:53 pm
I had a 3 vs 3 scout which I won in 7 turns once. But the AI was clearly at a disadvantage when they spawned facing away from me at very close range and had a Chaser and 2 Trader Vans vs my 3 Twin HMG Mercs.
Nukie


Posted Mar 30, 2015, 11:01 pm
8 turn scout. Poor Ironmongers. :)

S734433
*Tango*


Posted Oct 28, 2015, 7:41 pm
9 turns to demo two cars using mmg/hmg and cgl.

S794949
Loaded For Bear -vs- Dune Peddlers

can probably do it faster with car cannons but then I don't get any loot worth driving back.

DirkNotSoGently


Posted Oct 28, 2015, 8:37 pm
Return @ gates vs. my own faction

5 HMGs and an RL versus a trader van and two escorts - 6 turns

ID 794372
DirkNotSoGently


Posted Dec 1, 2015, 2:03 pm
Over a month and no movement - so, is 6 turns the minimum possible?
*The X Man*


Posted Dec 1, 2015, 6:58 pm
It all depends on what you consider the fastest scout. I once forgot to include gunners in a scout and so I escaped at 350m in 5 turns.

But it would be conceivable, under perfect conditions, pulling 2 cars and taking them both out in 4 turns. Turn 1 target first car, turn 2 fire and demo 1, turn 3 target second car, turn 4 fire and demo.

Scenario is possible but would be extremely rare for all those planets to align. You would need to face 2 weak chassis types and get a very close spawn. You need a vehicle with heavy weapons and you most likely would need gangers with rapid shot. But if you have all of the above, give it a shot.
*Brunwulf*


Posted Dec 1, 2015, 8:31 pm
I recently beat my personal best and did it in 6 turns- 2 firing turns with a twin CC BPU on the NFL map where they spawn right in front of you- they were a Pho and Estate trader
d0dger


Posted Dec 1, 2015, 11:56 pm
*Brunwulf* said:
I recently beat my personal best and did it in 6 turns- 2 firing turns with a twin CC BPU on the NFL map where they spawn right in front of you- they were a Pho and Estate trader


I know I've done something very similar, 7 turns for sure, maybe 5 or 6. Think the BPU had CC/RL or CC/HMG though. 1 BPU for me and 2 cars for enemy, with a spawn that meant I could start hitting both cars on turn 2.
*goat starer*


Posted Dec 2, 2015, 1:17 pm
*The X Man* said:
It all depends on what you consider the fastest scout. I once forgot to include gunners in a scout and so I escaped at 350m in 5 turns.

But it would be conceivable, under perfect conditions, pulling 2 cars and taking them both out in 4 turns. Turn 1 target first car, turn 2 fire and demo 1, turn 3 target second car, turn 4 fire and demo.

Scenario is possible but would be extremely rare for all those planets to align. You would need to face 2 weak chassis types and get a very close spawn. You need a vehicle with heavy weapons and you most likely would need gangers with rapid shot. But if you have all of the above, give it a shot.


there is a spawn on shanty gates where they appear over 350m away from you.. you can escape that in a single turn

but i think the point was to win it
DirkNotSoGently


Posted Dec 2, 2015, 2:22 pm
I would agree - though not explicitly stated I would think only successful scouts should count - or surrendering all on turn one would win!
*The X Man*


Posted Dec 2, 2015, 5:44 pm
goat starer said:
*The X Man* said:
It all depends on what you consider the fastest scout. I once forgot to include gunners in a scout and so I escaped at 350m in 5 turns.

But it would be conceivable, under perfect conditions, pulling 2 cars and taking them both out in 4 turns. Turn 1 target first car, turn 2 fire and demo 1, turn 3 target second car, turn 4 fire and demo.

Scenario is possible but would be extremely rare for all those planets to align. You would need to face 2 weak chassis types and get a very close spawn. You need a vehicle with heavy weapons and you most likely would need gangers with rapid shot. But if you have all of the above, give it a shot.


there is a spawn on shanty gates where they appear over 350m away from you.. you can escape that in a single turn

but i think the point was to win it

That is true. And there is a spawn at Morgan gates that is the same way. But getting your vehicle back home safe is winning in most players eyes lol. And Dirk did say fastest scout  :rolleyes:

DirkNotSoGently


Posted Dec 2, 2015, 6:18 pm
Oh! Twist my words would you? Terrible
DirkNotSoGently


Posted Dec 30, 2015, 10:48 am
Another 6 turn job - S813459

Feeling more and more like this is gonna be minimum (although though I might have sealed this in 5 with a rapidshot or two)
DirkNotSoGently


Posted May 5, 2016, 7:18 pm
5 turns - s845932
*Woblly*


Posted Aug 11, 2016, 5:58 pm
Posted a while ago but saw the thread :) 7 npc demoded in 15 turns, not sure it up with the top guys but I thought it was not too shabby

Event S865824
DirkNotSoGently


Posted Aug 11, 2016, 9:30 pm
Pretty darn good

Bear in mind my quick-fire scouts are all against traders with small escort parties - usually one-on-one for my gunners - so not sure mine should count if I'm totally fair
JoniBoy


Posted Aug 28, 2016, 5:24 pm
3 turns! Beat that! ;)

S871091

I must admit that I designed the squad for that purpose:

2 Apaches, 4 Car Cannons, 42 points of armor on each ape. 185 CR each (132 of which are the CC)

I encountered a Sunrise and a Pickup

See if anyone can do it in 2

Joni

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