*sam* Posted Sep 3, 2014, 5:03 pm |
- Rather than merely targeting the centre of the enemy vehicle, tests are now made for terrain or other items blocking the shot, and alternative target points on the enemy vehicle are checked, to find an aim that will work where possible. (This only comes into effect for non-ballistic weapons)
- Having spent a happy afternoon dropping BPUs upside down onto terrain, I have made some decent improvements to the bug that causes certain chassis to judder uncontrollably on the terrain |
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*The X Man* Posted Sep 3, 2014, 5:16 pm |
So, does this mean no more dancing BPUs?!? If so, I buy Sam a drink the next time I am in town!! |
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*sam* Posted Sep 3, 2014, 5:29 pm |
That's what I'm hoping yeah.. I ran tests for a few minutes and it was definitely improved. Totally gone? can't promise, but I hope so. |
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*The X Man* Posted Sep 3, 2014, 7:09 pm |
Will this fix the other chassis, like the Buzzer, that have the same problem?
But I thank you for one as well as many other players will for working on resolving this problem \~/ I am buying the shots! |
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Psygo Posted Sep 10, 2014, 12:05 pm |
if this is fixed does that mean we can do rwd tests again? |
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*The X Man* Posted Sep 10, 2014, 4:34 pm |
Sam, I have heard some players still having this issue, but with the Buzzer chassis. Any chance you could look into this as well? Thank You. | ||||
Lord Foul Posted Sep 11, 2014, 4:42 am |
From the bugs forum on 9/1 Sam said:
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