*sam* Posted Nov 13, 2007, 9:09 pm |
This patch adds in-town NPC honour/dishonour. Basically some NPC gangs in combats and deathraces will tend to honour your surrender (and will cease fire while you wait your 5 moves to exit), and others won't. Surrenders are now broadcasted - so you'll se when an NPC surrenders too, and if you keep blasting him, well his gang just might not forget it | ||||
*viKKing* Posted Nov 13, 2007, 9:12 pm |
Tell me the truth Sam, you are an alien entity with 2 heads and 4 arms, working on two things at once...
It would take months for E.A. and a new licence for users to have such game upgrades! |
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Dr Mathias Posted Nov 13, 2007, 9:20 pm |
I hope Dirge is one of the dishonorable ones... I hate those guys. I'm gonna give them the whole nine yards. | ||||
darthspanky Posted Nov 14, 2007, 12:39 am |
will the npc gangs always be honorable or dishonorable or will they change? | ||||
Lutor Vykos Posted Nov 14, 2007, 4:52 am |
I hear ya Doc, I hate those guys too.
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*sam* Posted Nov 14, 2007, 9:22 am |
Any given gang will *tend* to (but not always) behave one way or the other, although some are less predictable. |
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*Toecutter* Posted Nov 15, 2007, 1:27 am |
don't suppose this will apply to wildernes combats will it? | ||||
*sam* Posted Nov 15, 2007, 9:18 pm |
A surrender in the wilderness doesn't happen until the whole squad has announced that they 'wish to surrender', therefore the shooting already stops automatically when a wilderness surrender occurs. |
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ISHOULDCOCO Posted Nov 15, 2007, 9:25 pm |
Could be that Honour value affects ths likelyhood of your character escaping a surrendered wilderness encounter. Injuries , strength, distance from town and honour of enemy could ( or may already be facv=tors) ?
COCO |
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*sam* Posted Nov 15, 2007, 9:26 pm |
Nice idea, ye. I guess an honourable bunch of pirates might give you a lift back to town (the other variables you mention are already used for this..) | ||||
ISHOULDCOCO Posted Nov 15, 2007, 10:28 pm |
Don't know quite how to take that ( no smilie ?) Surely they would take damaged tires before offering a taxi service.......... I am talking about the pirate code thing of taking a ship and putting the crew into lifeboats and setting them adrift type thing. I have talked about alternative NPC parties before and honour would be a great indicator/differentiator ( good word !) . Currently Gangs and Pirates different sides of same coin , but Firelight will change that COCO |
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*sam* Posted Nov 15, 2007, 11:01 pm |
Right, that's a point.
You mean they give you a car with an almost-broken engine? Because, at the moment character deaths after a wilderness loss are not supposed to represent the opposition butchering you, it's mostly just death while trying to walk home: getting eaten by mutants, killed by other pirates, etc. |