Darkwind
Scripts v.155

*sam*


Posted Nov 13, 2007, 9:09 pm
This patch adds in-town NPC honour/dishonour. Basically some NPC gangs in combats and deathraces will tend to honour your surrender (and will cease fire while you wait your 5 moves to exit), and others won't. Surrenders are now broadcasted - so you'll se when an NPC surrenders too, and if you keep blasting him, well his gang just might not forget it :rolleyes:
*viKKing*


Posted Nov 13, 2007, 9:12 pm
Tell me the truth Sam, you are an alien entity with 2 heads and 4 arms, working on two things at once... :thinking:

It would take months for E.A. and a new licence for users to have such game upgrades! ;)
Dr Mathias


Posted Nov 13, 2007, 9:20 pm
I hope Dirge is one of the dishonorable ones... I hate those guys. I'm gonna give them the whole nine yards.
darthspanky


Posted Nov 14, 2007, 12:39 am
will the npc gangs always be honorable or dishonorable or will they change?
Lutor Vykos


Posted Nov 14, 2007, 4:52 am
I hear ya Doc, I hate those guys too.

Quote:
Remember nothing better than killing Dirge, except for killing Dirge under the moonlight.
*sam*


Posted Nov 14, 2007, 9:22 am
Quote:
will the npc gangs always be honorable or dishonorable or will they change?


Any given gang will *tend* to (but not always) behave one way or the other, although some are less predictable.
*Toecutter*


Posted Nov 15, 2007, 1:27 am
don't suppose this will apply to wildernes combats will it?
*sam*


Posted Nov 15, 2007, 9:18 pm
Quote:
don't suppose this will apply to wildernes combats will it?


A surrender in the wilderness doesn't happen until the whole squad has announced that they 'wish to surrender', therefore the shooting already stops automatically when a wilderness surrender occurs.
ISHOULDCOCO


Posted Nov 15, 2007, 9:25 pm
Could be that Honour value affects ths likelyhood of your character escaping a surrendered wilderness encounter. Injuries , strength, distance from town and honour of enemy could ( or may already be facv=tors) ?

COCO
*sam*


Posted Nov 15, 2007, 9:26 pm
Nice idea, ye. I guess an honourable bunch of pirates might give you a lift back to town (the other variables you mention are already used for this..)
ISHOULDCOCO


Posted Nov 15, 2007, 10:28 pm
*sam* said:
guess an honourable bunch of pirates might give you a lift back to town


Don't know quite how to take that ( no smilie ?)

Surely they would take damaged tires before offering a taxi service.......... :(

I am talking about the pirate code thing of taking a ship and putting  the crew into lifeboats and setting them adrift type thing.

I have talked about alternative NPC parties before and honour would be a great indicator/differentiator ( good word !) . Currently Gangs and Pirates different sides of same coin , but Firelight will change that

COCO
*sam*


Posted Nov 15, 2007, 11:01 pm
Quote:
Surely they would take damaged tires before offering a taxi service..........


Right, that's a point.

Quote:
I am talking about the pirate code thing of taking a ship and putting  the crew into lifeboats and setting them adrift type thing.


You mean they give you a car with an almost-broken engine?
Because, at the moment character deaths after a wilderness loss are not supposed to represent the opposition butchering you, it's mostly just death while trying to walk home: getting eaten by mutants, killed by other pirates, etc.

Back