Darkwind
SCL CR

BrassFactory


Posted May 10, 2013, 10:43 pm
Division IV has a maximu CR of 400, but JS just demo'd 437 CR against the AI.

Anyone know what gives?
*Snipe*


Posted May 10, 2013, 10:59 pm
The NPC teams CR total varies from fight to fight. I think it queries a group with a CR total in mind - and the closest setup gets it. I have done the same.....and it changes each fight - the same gang might bring UNDER the CR total next fight.
*Splash*


Posted May 10, 2013, 11:30 pm
Yeah, I got 591 out of a gang with a D2 limit of 550. That kind of needs to be fixed, but it's been like that since the start...
musashi_san


Posted May 11, 2013, 12:00 am
This is also affected by scout level. Brought a good scout once to a iv match and pulled 3 chasers (what an insult), which sucked because that can screw you in the standings. So, no scout against the ai, as a rule...
BrassFactory


Posted May 11, 2013, 12:47 am
Ah. Thanks.
*Maxxed*


Posted Jan 29, 2014, 3:12 am
I couldn't find the ideal thread for this concept so i decided to post in an SCL related thread:

Most people like the idea of concentual competitive PvP and SCL is a great medium for this, unfortunately there are a couple of issues with the use of ubergangers in the low end divisions.

Especially as SCL wins benefit camp owners...hence camp owners want representation in all leagues and obviously gain as much production boost as possible plus the special training bonus which also is of more benefit to established players than newbs.

e.g. DD++++ and to a lesser extent high end scouts but most specifically vets fielding multispec gunners do not allow for anything like a level playing field.

What if there was a spec limit in the lower end leagues? I remember fighting Necro with non or single specced gunners vs DD+++ and 4 spec gunners in Div5...

My assumption is that Div5 was designed to allow newer players to be able to have a 'fair go' vs more established players to hone their PvP skills.
Juris


Posted Jan 29, 2014, 4:42 pm
That's why I've been arguing against NPC teams in the SCL

Is there any doubt that a player squad of roughly equal CR can obliterate an NPC team? Why should that decide who wins the league? Who cares if there's only 1-2 matches per season to decide who wins the SCL league. Right now that's pretty much how it is, except you have to go through the grind of obliterating a few hopeless NPC 'teams'.

To summarize: NPC teams have no business in the SCL because they are a grind and don't demonstrate PvP skill/tactical superiority, which is what the SCL is supposed to test
musashi_san


Posted Jan 29, 2014, 10:04 pm
+10

also necro's perpetual thing about decreasing from 5 to 3 leagues would help a lot.
Juris


Posted Jan 30, 2014, 2:07 am
musashi_san said:
+10

also necro's perpetual thing about decreasing from 5 to 3 leagues would help a lot.


Definitely.  The SCL II and IV are redundant
*Boonwolf*


Posted Jan 30, 2014, 3:55 am
Juris said:
That's why I've been arguing against NPC teams in the SCL

Is there any doubt that a player squad of roughly equal CR can obliterate an NPC team?  Why should that decide who wins the league?  Who cares if there's only 1-2 matches per season to decide who wins the SCL league.  Right now that's pretty much how it is, except you have to go through the grind of obliterating a few hopeless NPC 'teams'.

To summarize: NPC teams have no business in the SCL because they are a grind and don't demonstrate PvP skill/tactical superiority, which is what the SCL is supposed to test

  Or you pull a smooth one like me and set your SCL AI match for the wrong day and miss the event. But I like an up hill climb so it's all good.
Lord Foul


Posted Jan 30, 2014, 6:05 am
Juris said:


To summarize: NPC teams have no business in the SCL because they are a grind and don't demonstrate PvP skill/tactical superiority, which is what the SCL is supposed to test



True, but I've seen veteran players lose against the NPC teams in the SCL. If players are over confident, make a mistake or don't realize they can actually hit you at range due to high skill/specs, you can and will lose.

Also, if players fought the NPCs like they fight real players, there would be a lot more losses against these SCL NPC gangs or at least a higher chance of casualties to your team. When player SCL teams have a match they usually face off against each other in the hopes of a good duel.

In an SCL NPC match, you can lead the NPCs around if given the space  and dictate where you will engage. Much easier and less costly than a PvP match.

If players really think the SCL NPCs are pushovers, face them like you would a real player and let me know how it goes. While not smart, they rely on brute force and if given the chance will take you down, I've witnessed this before on more than once occasion.
musashi_san


Posted Jan 30, 2014, 3:27 pm
Lord Foul said:
If players really think the SCL NPCs are pushovers, face them like you would a real player and let me know how it goes. While not smart, they rely on brute force and if given the chance will take you down, I've witnessed this before on more than once occasion.


as far as i can tell i do them both the same. the ai acts differently in response, that i can't help. players do things i need to adjust to and frequently there's a chess match over occupying terrain features or something like that, but the ai just doesn't do that. short of just charging them head on i don't see them having any chance, and i wouldn't do that against a player either.
Juris


Posted Jan 30, 2014, 4:57 pm
While it is true that the NPC teams in the SCL are tougher than usual because they match the player's skill cap, this is really only a trap for the unwary. Yes, I've seen players that only scout around SS get surprised when the NPC SCL team hits them at 50m consistently. However, if you scout a lot down south they are an easy kill compared to what you normally face.

It still shouldn't determine placement in a PvP league, and it is still a grind. If I want to scout against higher-skill NPCs I'll roll a scout out of BL
Bolt Thrower


Posted Jan 30, 2014, 5:44 pm
I don't want to hijack this thread, but how much better are NPC's in BL, SV, SA, TX, MO and FL?
musashi_san


Posted Jan 30, 2014, 6:28 pm
fairly big difference. some have many specs, and they dont follow the normal rules for spec choice, so a guy with 150lg could have taken 3 snipers. also a lot of dd specs, and moving targets.
*goat starer*


Posted Jan 30, 2014, 10:03 pm
Bolt Thrower said:
I don't want to hijack this thread, but how much better are NPC's in BL, SV, SA, TX, MO and FL?


lots better... harder to hit.. better at hitting you
Bolt Thrower


Posted Jan 30, 2014, 11:00 pm
Nice. That explains some of the curb stompings I have taken. They also don't seem to need the one round to aquire target. Had a mutant rancher spin on me and hit with guns from the three different sides over three consecutive turns.
*Bigspenner*


Posted Jan 31, 2014, 11:08 am




I don't see why. I can imagine 3 leagues would make them in theory better filled but there have been three seasons in the last 5 where  the scl 5 was filled which means there wasn't space for more players. This means that there must be demand.

There are only two NPC teams in the SCL 4 too and this will always happen no matter how many divisions you have as players drop out of the league.

In a three division system if a team in the top division decides not to play for some reason, (Unsubscribes or  cant be borthered) at the end of the season then the following season there will be anj NPC in their place, they will gradually make their way down through the league if player teams beat them but it will take time. This happens if there are two or more divisions.

The issue on how many divisions there are really depends on how many new entrants there are and if there are ten new entrants each season then there is still demand and its not redundant.

This season is the first one for four season that ten haven't entered division 5.

Juris said:
musashi_san said:
+10

also necro's perpetual thing about decreasing from 5 to 3 leagues would help a lot.


Definitely.  The SCL II and IV are redundant

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