Darkwind
Media v.119

*sam*


Posted Jun 1, 2012, 10:28 am
This patch adds a bunch of new 3D models, terrain textures and other goodies used by 4 new maps from Bastille. Thanks Bast!
*Bastille*


Posted Jun 1, 2012, 10:33 am
:) a pleasure.

120 objects to download... Sam had to do a lot of work for these lot guys, and he had to put up with me putting everything backwards and upside down on the map in some mad serendipic apocyclasm... a huge thanks to sam is in order....

Thanks sam B)
*viKKing*


Posted Jun 1, 2012, 11:17 am
What? I was refused a set of 4 new textures months ago! :mad:

:(


Good job Bastille! :)
*Bastille*


Posted Jun 1, 2012, 11:18 am
you didn't hide a bomb in his cortina :cyclops:
*sam*


Posted Jun 1, 2012, 11:34 am
OK, the missions are all patched in on the server and database..  B)


East of Shantyville, and before you reach the oilfields of Texan, you will cross the Great Southern Desert:

http://www.dark-wind.com/images/ss6/greatsoutherndesert.jpg


Somewhere between Elmsfield and Somerset, a region ravaged by sandstorms is called the Neverplains:

http://www.dark-wind.com/images/ss6/neverplains.jpg


Directly south of Gateway, before the Northern Desert makes way to the poisoned Badlands, lies a region called the Outback of Nowhere:

http://www.dark-wind.com/images/ss6/outbackofnowhere.jpg


As you cross the Western Mountains between Morgan and Gateway, you will have to survive the Road to Morgan:

http://www.dark-wind.com/images/ss6/roadtomorgan.jpg
*Longo*


Posted Jun 1, 2012, 1:37 pm
Nice job !!!! :D
Juris


Posted Jun 1, 2012, 2:03 pm
::isolated clap followed by increased clapping until standing ovation like in the movies::
*Bastille*


Posted Jun 1, 2012, 2:24 pm
I'll give a prize to anyone that can jump, bridge to bridge at Bantonville Creek.

{wheres Bantonville Creek, just outside of Bantonville of course}
*DoubleTap*


Posted Jun 1, 2012, 2:26 pm
Wow! Nice work, Bas.
*sam*


Posted Jun 1, 2012, 2:44 pm
*sam* said:
*Bastille* said:
I'll give a prize to anyone that can jump, bridge to bridge at Bantonville Creek.

{wheres Bantonville Creek, just outside of Bantonville of course}



I think that jump has got to be impossible, you'd need to be going about 300mph I reckon



lol I recon ya right. Thats a safe prize.
FireFly


Posted Jun 1, 2012, 2:51 pm
Tankgun propellant allowed? :rolleyes:
*Tinker*


Posted Jun 1, 2012, 3:10 pm
Juris said:
::isolated clap followed by increased clapping until standing ovation like in the movies::


Followed by the 1st then 2nd and finally third balconies (with red velvet tapestry hanging all over)

Awesome Bast! It looks great
*sam*


Posted Jun 1, 2012, 4:12 pm
*sam* said:
*sam* said:
*Bastille* said:
I'll give a prize to anyone that can jump, bridge to bridge at Bantonville Creek.

{wheres Bantonville Creek, just outside of Bantonville of course}



I think that jump has got to be impossible, you'd need to be going about 300mph I reckon



lol I recon ya right. Thats a safe prize.




Last edited Today, 4:30 pm by *Bastille*  Bastard!
JS


Posted Jun 1, 2012, 4:12 pm
This patch is not playing well with me. I seem to have downloaded it, but I keep getting the message that it is an old version.

Anyone else having this issue?
*sam*


Posted Jun 1, 2012, 4:31 pm
Are you running the patcher 'as administrator' ?
JS


Posted Jun 1, 2012, 4:42 pm
Sorted, stupid firewall changed setting somehow which is a bit concerning in itself.
Joel Autobaun


Posted Jun 1, 2012, 4:43 pm
*Bastille* said:
I'll give a prize to anyone that can jump, bridge to bridge at Bantonville Creek.

{wheres Bantonville Creek, just outside of Bantonville of course}


Ok Tuttle will try when Gateway ped combat league is on.
Serephe


Posted Jun 1, 2012, 4:50 pm
I'm game.
*Longo*


Posted Jun 1, 2012, 6:12 pm
Joel Autobaun said:
*Bastille* said:
I'll give a prize to anyone that can jump, bridge to bridge at Bantonville Creek.

{wheres Bantonville Creek, just outside of Bantonville of course}


Ok Tuttle will try when Gateway ped combat league is on.


Not if I kill him in SS first.  ;)
*JeeTeeOh*


Posted Jun 1, 2012, 7:04 pm
Holy cow. Nice work, Bast. (note my gift for understatement ;) )

Now if I could just find Bantonville.
Serephe


Posted Jun 1, 2012, 7:09 pm
I still want to build a camp ~50 miles from GW called Bantonville, and produce nothing but symphonies, pickups and phoenixes.

If only we could produce the cars the pirates use. :(
Blaer


Posted Jun 1, 2012, 11:13 pm
I wish I could still get into the client... :/
iIIyB


Posted Jun 1, 2012, 11:16 pm
same here, im assuming client is down? or is it just me?
*Snipe*


Posted Jun 1, 2012, 11:17 pm
yup - lost little lambs are we now
Blaer


Posted Jun 1, 2012, 11:18 pm
hoping it's down... gonna try the guys on TS to see what they've got to say
*Tinker*


Posted Jun 1, 2012, 11:18 pm
BHHHHAAAWWWW
iIIyB


Posted Jun 1, 2012, 11:35 pm
damnit, now i have to go outdoors and interact with people!
AugustusC


Posted Jun 2, 2012, 12:33 am
Ok.. It's not just me...

At least I'm not alone in my misery :p


Any eta on a fix?
Alec Burke


Posted Jun 2, 2012, 12:41 am
I don't know if it is really related to the patch. Everything seemed to be working fine for most of the day for me after loading the patch this morning.

Looking at the client, it seems to have started about 2 hours ago. At least that is when the wave of login/quit seems to have started.
*JD_Basher*
jd.basher@charter.net

Posted Jun 2, 2012, 1:13 am
I have texted Sam about this issue but it is 2 in the morning where he lives so the fix may not be immediate.....
*Bastille*


Posted Jun 2, 2012, 1:39 am
*sam* said:
*sam* said:
*sam* said:
*Bastille* said:
I'll give a prize to anyone that can jump, bridge to bridge at Bantonville Creek.

{wheres Bantonville Creek, just outside of Bantonville of course}



I think that jump has got to be impossible, you'd need to be going about 300mph I reckon



lol I recon ya right. Thats a safe prize.




Last edited Today, 4:30 pm by *Bastille*  Bastard!


{LOL, I think I messed up there somewhere. edited your post rather than quoted it, I was wondering why the quote marks were not there at the time }
*Bastille*


Posted Jun 2, 2012, 1:42 am
What, server down again? Maybe we're getting the upgrade sam was talking about.
*viKKing*


Posted Jun 2, 2012, 4:42 am
Problem experienced and confirmed.
Lord Foul


Posted Jun 2, 2012, 5:03 am
Crap, server down again during my normal playtime...arrgggg.


Bast, what did you do.lol
*Bastille*


Posted Jun 2, 2012, 6:34 am
Sorry for any issues guys. Dev Team has been notified and hopefully everything will be running again ASAP. Im sure any dramas involving squads in transit, making deadlines etc, can be fixed up, so don't worry, everything will be fine.... Whats this button do?

click - BOOM!  :o
*sam*


Posted Jun 2, 2012, 9:17 am
Sorry guys, should be fine now. There were 20 or 25 copies of the Road to Morgan map all stuck in infinite loops

Copied from the other thread:

Sam said:
Hmm... "Road to Morgan" is reporting zero AI CarPaths..

edit: ok, got it. The CarPath was named "CarPath01" rather than "CarPath1". The gameserver was getting stuck in an infinite (and very expensive) loop trying forever to find somewhere for the AI cars to drive to. Sorry about that!

The master server, when it didn't get contacted by the gameserver each time, restarted a new copy of the game server. Each one failing to work and grabbing as much server CPU as it could. You get the picture..
*Bastille*


Posted Jun 2, 2012, 9:39 am
Longo said:
Bast, what did you do.lol


ahh, thats what I did Longo  :stare:

Sorry about that everyone, thats my bad. (and a big bad too)

Sorry sam.
*sam*


Posted Jun 2, 2012, 10:48 am
My fault more than yours, I'm supposed to be the quality control!
Serephe


Posted Jun 2, 2012, 10:50 am
Now now, you're both equally to blame. :cyclops:
*DoubleTap*


Posted Jun 2, 2012, 12:56 pm
Serephe said:
Now now, you're both equally to blame.  :cyclops:


Agreed, but I'm still blaming Bast and exonerating Sam utterly.
*Bastille*


Posted Jun 2, 2012, 1:00 pm
Thats righ... wait... hang on
*Tango*


Posted Jun 2, 2012, 4:05 pm
LOVE outback of nowhere.LOVE outback of nowhere.
LOVE outback of nowhere.LOVE outback of nowhere.
LOVE outback of nowhere.LOVE outback of nowhere.

One thing: Please give the trees durability. They are cannon and laser proof at the moment.

see
S465847
Custom Iron Scalp Hunters -vs- The Fraternal Order
Outback of Nowhere
*Bastille*


Posted Jun 3, 2012, 1:02 am
I think thats kinda cool really. I always found the dead trees broke too easy. And the Fir Trees at Morgan die pretty quick too.


Glad you like that one (I wanted to try make white lines, but looked dodgy as)
*Tango*


Posted Jun 3, 2012, 2:51 am
ahh it just kinda takes me out of the moment to see it happen.
*Bastille*


Posted Jun 5, 2012, 12:09 am
Remember that anyone waiting on stuff to be sorted after the Road to Morgan woops, just a bit of patience guys. Sam will get to everything as soon as he can.
*Longo*


Posted Jun 5, 2012, 5:29 am
Just had my first bite of Outback of Nowhere. Man, glad I wasn't driving a lorry thru there! I had 2 5LV12 Ospreys taxi-ing some Doods. The "best taxi car in the game" spun its wheels quite a bit thru there. I see trouble with Buzzers, Apaches, FTs, Lorries here bigtime! Oh, and of course the Merc hates sand too! Nice job Bast!
*Bastille*


Posted Jun 5, 2012, 5:53 am
oh really, is the sand more slippery there than the SS roads? I have not managed to drive through there yet. I was actually hoping that the sand here, combined with the other textures, would make for a grippy surface.

Thanks for that feedback Longo.
*Longo*


Posted Jun 5, 2012, 6:57 am
I seemed to get "stuck" a few times, it wasnt slippery really. Kinda hard to get traction to get going after I got stopped in the sand. Thanks god for the V12

Back