Darkwind
Media v118

*sam*


Posted May 11, 2012, 10:39 am
This patch has some new files required by two new tracks coming in Morgan (currently marked as 'on probation' until tested properly, you can use them only in custom events for now):

Morgan Lake Speed Track:

http://www.dark-wind.com/images/buildings/building67.jpg

Morgan Lake Figure 8:

http://www.dark-wind.com/images/buildings/building68.jpg

Both thanks again to the wonderful Mr Bastille ..  B)

Morgan Lake is permanently frozen, so makes for some slippy racing mayhem..
*Bastille*


Posted May 11, 2012, 3:05 pm
hehe, B) take care on that ice... and watch for rocks. Shred your tyres quick.
FireFly


Posted May 11, 2012, 3:16 pm
ICE ICE ICE ICE ICE ICE ICE!!!!!
*Bastille*


Posted May 11, 2012, 3:19 pm
FireFly said:
ICE ICE ICE ICE ICE ICE ICE!!!!!


/me likes this
FireFly


Posted May 11, 2012, 4:05 pm
Uhm... the speed track has some odd insta-tire shredders on it :/
*sam*


Posted May 11, 2012, 4:09 pm
Which rock terrain textures did you use, Bastille? I'll check the 'sharpness' setting for them
FireFly


Posted May 11, 2012, 4:16 pm
http://img96.imageshack.us/img96/1892/enemyu.png
If it helps, that's the spot...

Problem is that there is no way to tell at sight that it will rip your tires off in 1 turn.
*sam*


Posted May 11, 2012, 4:38 pm
Looks like darkwind/data/terrains/WinterRock.jpg ?
Yeah, that one has a high 'sharpness' currently
FireFly


Posted May 11, 2012, 4:53 pm
Well, It's fine if it shreds, but it has to be more clear that it does or it might ruin a lot of the first races, like how both me and tinker gave up after that with no tires.
JuaN VaLDeZ


Posted May 11, 2012, 9:00 pm
Seems to be trouble with staying connected to the lobby today, 3 times the client has shut down while idle in the lobby and now and then the server seems to be going offline


EDIT: sorry about that, my internet was shut off cause my house was causing a 60 volt feedback and no one within 2 blocks could get online, and half the town was having trouble with both internet and digital tv. Service call comes on monday, till then I'm jumpered to the box outside.
Juris


Posted May 11, 2012, 10:43 pm
Both new tracks are pretty awesome :)

No complaints except maybe they need starting/ending gates.
*Bastille*


Posted May 12, 2012, 12:19 am
*sam* said:
Looks like darkwind/data/terrains/WinterRock.jpg ?
Yeah, that one has a high 'sharpness' currently



yeah, thats the one

heres a hint, don't drive over the rocks. You know, just a thought like.  :cyclops:

It caught me out too, was expecting damage but not that bad. Theres only a few points where the damage is that bad, and they are avoidable. Only 2 spots are really on the racing line.

I think its a really good.  :D But then I would
Serephe


Posted May 12, 2012, 12:48 am
Them specific rocks are off the track proper too. Shortcuts with consequences! My gal's ribs are still aching after her 140mph crash into the side of the cliff.
FireFly


Posted May 12, 2012, 1:19 am
Well as I said, the problem is not the fact that they are there... It's that you cant tell that they are rocks that will instashred :rolleyes:
Serephe


Posted May 12, 2012, 1:55 am
Looked pretty obvious to me, just couldn't avoid them in an eaton on the ice. They only instashred at high speed anyway.
*Bastille*


Posted May 12, 2012, 5:01 am
yeah, I went over the bunch near the start finish at 150 in a deville,... GONE! Same line in an eaton, near same speed, I was ok, just depends on how you cross the rocks I guess, weight, speed. Inside line where Tez lost his tyres was taking the corner too tight. I know the textures now, so I guess its hard for to be non biased in this issue. (the rocks are what you are looking for. Textures can overlap, not sure on the results there)

Still got sore ribs ey, :rolleyes:
*Bastille*


Posted May 13, 2012, 1:30 am
as Little Marley test to check out the rocks.

you can see where most of the problem spots are here, or how to avoid them

(event ID 192108)
Venue: Morgan Lake Speed Track


Were the effects of rocks diluted somewhat?
*Bastille*


Posted May 13, 2012, 1:36 am
Juris said:
Both new tracks are pretty awesome :)

No complaints except maybe they need starting/ending gates.



Not so obvious? Its just two rocks really.


Can everyone find the track ok?

Quote:
Well as I said, the problem is not the fact that they are there... It's that you cant tell that they are rocks that will instashred


In the above picture, to me its most obvious that I can't drive that line, but rocks are something Ive been looking to avoid since I first drove Yellow Skies. There are patches of rock all over the place, and even semi masked patches will cause damage.
*Tinker*


Posted May 13, 2012, 10:42 am
Serephe said:
Looked pretty obvious to me, just couldn't avoid them in an eaton on the ice. They only instashred at high speed anyway.


didn't look obvious to me while i was testing this with FF either, unless we are not talking about the same rocks
*Bastille*


Posted May 13, 2012, 10:50 am
well, its not meant to look obvious, obvious :rolleyes:
*Tinker*


Posted May 13, 2012, 11:44 am
Oh OK , then respect :rolleyes:
*Bastille*


Posted May 28, 2012, 2:32 am
Ive updated this with some new markers for the track layout.

Is this easier for people to find their way now?

Hint, its a figure 8 :p
Lord Foul


Posted Jun 15, 2013, 6:40 am
Bast, I just did a stock event on Morgan Lake Speed Track and the tyre shredding is still way out of control even when you control your speed around them.

On this version of the night track on the last narrow corner before the straight to the finish line there is a tyre shredding part that can't be avoided due to the small width of that area. Doing about 100mph I lost 90% of all 4 tyres on the first lap. 80% on that one corner, 10% on the one area you can avoid.

On the second lap I controlled the speed and lowered it to 80mph on that last corner and still lost 2 tyres. From my observation the transition from slippery to sharp makes the tyres spin up and catch the sharp area, doing extra damage. This happens a lot when I'm racing and the tyres lose grip from a bounce and then catch again on the tarmac, causing tyre damage.

So the question is, is this supposed the be a race track or a slow down to 40mph to avoid losing your tyres granny track? :rolleyes:
*Bastille*


Posted Jun 15, 2013, 9:03 am
Thanks for the feedback.

Ive raced here about 10 times and although have suffered damage on this section, never to what you describe. Often I can avoid it all together by going either side of the rocks.

If this is a continual problem Id gladly take a look at it as I do need to finish the other tracks for the region. Id need to get the tracks back from sam to do this though as I no longer have them.

On another track matter, have you raced GW interstate recently? I believe I have fixed the issues you described with this track.
*Boonwolf*


Posted Jun 15, 2013, 3:02 pm
Im not near as good as LF but i also raced it, and by the end of lap 1 of the 2 NPC drivers there was a total of 20% of 1 tire.
On my car i had 2 remaning 15% and 45%.

Could be a fun fast track with more restricted race line but tire hazored in that line never good.
*Bastille*


Posted Jun 16, 2013, 12:12 am
Is this track full live now? that info will help, especially for the fig 8 track.
Lord Foul


Posted Jun 16, 2013, 1:01 am
*Bastille* said:


On another track matter, have you raced GW interstate recently? I believe I have fixed the issues you described with this track.


I have, but have been avoiding that area so as to not have to deal with it.

Assuming it is fixed, all that's needed now is keep the AI from doing constant loops around the gate so as to not ruin my races and put my driver in bandages.

ps: And to have Sam remove the 255 cap on medals, maybe that's an easter egg.  Maybe he did not think anyone would reach that amount or it's some hidden joke concerning IPs

*Bastille*


Posted Jun 16, 2013, 2:21 am
:o a total of 511!
Lord Foul


Posted Jun 16, 2013, 2:41 am
*Bastille* said:
:o a total of 511 +


Fixed that for ya, won't know what it is unless the 255 cap is lifted.

Looks like all the tracks are live.
*Bastille*


Posted Jun 16, 2013, 9:47 am
yay! nice to have some other cars at the track. The AI can't drive well on Ice lol. Snow, not so bad, but ice, is funny. :cyclops:

I still have no issues running that track and tyre shreading though. I do get some damage, but so far, Ive not lost a tyre unless I hit too many bad spots. On the back straight, the tyre damage rocks tempt one to go outside the line, near the placed rocks (obstacles). Its an oval fast track, but there are many different lines you can run. (well, at least thats the idea)
*Boonwolf*


Posted Jun 16, 2013, 10:36 am
234869 is my event id didn't think I was out of the inside lane after last corner entering home stretch.
Didn't notice the location of AI just event notes.

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