Darkwind
Vehicle Turrets

Mad Mike


Posted Sep 20, 2007, 12:03 pm
weapons on vehicles in turrets that can shoot in any direction. it was part of the original car wars game
*sam*


Posted Sep 20, 2007, 1:13 pm
Yeah, we have them planned. The main divegence from car wars will be that turrets will have a limited turn rate (perhaps 30 degrees per second) and a limited firing arc - not wanting to damage the tactics of maneouvering.

We'll need turrets for these babies :cyclops::

http://www.dark-wind.com/images/frontImage6.png

http://www.dark-wind.com/images/frontImage7.png
*viKKing*


Posted Sep 20, 2007, 1:26 pm
And more than 4 wheels code integration before that ;)
Mad Mike


Posted Sep 20, 2007, 1:37 pm
I can imagine the coding will be difficult.... just love to see a turret on a van
Joram


Posted Sep 20, 2007, 5:10 pm
Nice. That first one looks a lot like a Russian BA-6 but I can't place the second one, kind of a composite of several armored cars methinks.

Multi-wheeled vehicles would be very cool as well as the turrets.
Joram


Posted Sep 20, 2007, 5:32 pm
I know, kind of like a fat US M-20? Chassis looks a bit large for that but it may be the angle.
ISHOULDCOCO


Posted Sep 20, 2007, 6:02 pm
Joram said:
I know, kind of like a fat US M-20?  Chassis looks a bit large for that but it may be the angle.


Yeah , a "GreyHound" armoured car

The turret looks like its from a german Panther a/c ?

COCO
Joram


Posted Sep 20, 2007, 6:52 pm
Ahh, that would be the M-8 Greyhound then. Now I can see it, don't know why I couldn't before.
WolfEater


Posted Sep 20, 2007, 7:33 pm
i belive rocket should be used as turrent only weapon as u cant use rocket in side of a car becuz of the gaz and rocket as turrent will be nicer as there no such thing rocket with 10 ammo it is imposible to disinge without not makeing sure it will explode.
rocket louncher got only 1 ammo to use more rocket u need to make it double louncher trpiale or on biger car's biger and biger.

rocket turrent will give some thing difrante as the turrent wount take bulk and only the ammo will take bulk.

but rocket will got the HEAT Thing that will make armor crack faster and rocket wount be able to use by each car as it not got the mount,
Mad Mike


Posted Sep 22, 2007, 8:10 am
turrets are already defined in the originl literature of car wars with all the limitations, etc.....

a trader van will fit a turret, no problem. just a small MG, Car Rifle, etc... all the 40 bulk and lower weapons would not need a large vehicle to have a turret
WolfEater


Posted Sep 22, 2007, 7:30 pm
michaeljayclark said:
turrets are already defined in the originl literature of car wars with all the limitations, etc.....

a trader van will fit a turret, no problem.  just a small MG, Car Rifle, etc...  all the 40 bulk and lower weapons would not need a large vehicle to have a turret


what about limt the weapon for turrent like morter's and rocket's only allowed
jeansberg


Posted Sep 22, 2007, 8:24 pm
Tank guns have to be allowed. If only on really big vehicles.
Mad Mike


Posted Sep 23, 2007, 3:16 am
You need a huge vehicle for a tank gun anyway...

I dont recall the turret bulk to add to a vehicle

say the turret is bulk 100.... that means with say a van, 100 bulk would just be for the turret, whatever is left for the weapons, etc...

turrets are for all weapons, just depends on the turret size.. so saying that we would need small, medium, and large turrets. small for 20 bulk weapons, medium for 30 bulk weapons, and large for 40 bulk weapons
*viKKing*


Posted Sep 23, 2007, 8:09 am
Exact MJC, the turret size needs to be proportional to the mounted weapons in some way.

I'm considering a turret should be at least equal to the attached weapon at the moment. Maybe larger in bulk.
Nothing is decided anyway.

I can hardly see a Tank Cannon with 200 bult fitted to a 40 bulk turret.  :stare:

I think turret should have a higher bulk (about 50%) more than the maximum weapon bulk they can mount, for a hand manned turret with a low rotation, and twice the bulk for a mechanical powered one.
So, yes, 400 bulk for a tank cannon turret with assisted rotation.

The idea is to have players define which turret size they want, and then let them mount weapons of their choice.

These are only ideas are not reflectiing a work in progress!
*Tinker*


Posted Mar 31, 2009, 12:25 pm
He he .... *BUMP*
lordbam


Posted Mar 31, 2009, 12:37 pm
*sam* said:
Yeah, we have them planned. The main divegence from car wars will be that turrets will have a limited turn rate (perhaps 30 degrees per second) and a limited firing arc - not wanting to damage the tactics of maneouvering.

We'll need turrets for these babies :cyclops::

http://www.dark-wind.com/images/frontImage6.png

http://www.dark-wind.com/images/frontImage7.png


any idea when? :-)
*sam*


Posted Mar 31, 2009, 1:22 pm
No ETA on this, no.. it's one of the features that would certainly be nice but that has never made it to the 'high priority' list.
Whiskey


Posted Mar 31, 2009, 2:45 pm
viKKing said:
And more than 4 wheels code integration before that  ;)



Yep.  6 or 8 wheels with either steerable wheels or skid steering.  Then we could use military surplus Strykers.

http://www.military-today.com/apc/stryker.htm
*Grograt*
gary.r.horder@gmail.com

Posted Mar 31, 2009, 3:42 pm
*Tinker* stop causing trouble hee hee, though a beer cooler would be cool for my apach' and what about trailers and hitches, then theres semi's and bio tech' and and and hee hee
lordbam


Posted Mar 31, 2009, 4:34 pm
TKWPrime said:
viKKing said:
And more than 4 wheels code integration before that  ;)



Yep.  6 or 8 wheels with either steerable wheels or skid steering.  Then we could use military surplus Strykers.

http://www.military-today.com/apc/stryker.htm


nice idea.... get your peds safely to the scout. then get them killed when they exit :-)
Whiskey


Posted Mar 31, 2009, 8:27 pm
lordbam said:
nice idea.... get your peds safely to the scout. then get them killed when they exit :-)


Well instead of peds, let's bring a TG to the party.

http://www.youtube.com/watch?v=41CpIA1Jytk
4saken


Posted Mar 31, 2009, 11:57 pm
i have a suspicion that turrets will upset the game balance unless they are vehicle specific (i.e. you cant just mount them on anything). would love to see those two, tho. i am especially fond of the first one.

i'd imagine that turrets take a back seat to trailers, since we have no big rigs.
*Lugal*


Posted Apr 1, 2009, 3:07 am
4saken said:
i have a suspicion that turrets will upset the game balance unless they are vehicle specific

There will definitely be balancing done, as that is exactly the concern that has held turrets so far back in the list.

4saken said:
i'd imagine that turrets take a back seat to trailers, since we have no big rigs.

Depends on the game engine.  Currently trailers are a no go.
White Knight


Posted Apr 2, 2009, 1:14 am
If remaining true to Car Wars, a turret will have a bulk of half it's contents. Example: mounting a 40 bulk turret will require 20 bulk. Compacts might mount a 20 bulk turret, muscle cars and racers a 40 bulk, pick-ups and vans a 60 bulk, box vans a 80 bulk, ect.
*Bastille*


Posted Apr 6, 2009, 4:09 pm
I think you're right there White Knight, because the turret will add overall bulk.

I don't want to put in too much because I'm just new here, but if vehicles have very limited use of weapon placement (Pickups have no rear weapons) would it be a good idea to have very limited and rare vehicles with turrets.

Or maybe even a ring mount (although I guess your 30 deg covers that idea)

And off topic, but if we can have turrets, what about some kind of target computer.
White Knight


Posted Apr 9, 2009, 1:12 am
Another thing to think about if turret technology is available, is weapons links. This tech has been in use for years and is very important for vehicles mounting like weapons in the same arc, such as the Eliminator, allowing it's gunner to focus on it's rear mounted MG. Not to mention seeing the results of lighting off two rocket boosters at once could be quite... exiting. Muhaha!
Tez


Posted Jan 24, 2013, 10:15 am
*sam* said:
Yeah, we have them planned. The main divegence from car wars will be that turrets will have a limited turn rate (perhaps 30 degrees per second) and a limited firing arc - not wanting to damage the tactics of maneouvering.

We'll need turrets for these babies :cyclops::

http://www.dark-wind.com/images/frontImage6.png

http://www.dark-wind.com/images/frontImage7.png


6 years later...
Vroomhoff


Posted Jan 28, 2013, 8:14 pm
Sam needs to post more often and tell us what he's doing with Darkwind. I'd like to know that this game, or a sequel is getting his attention.

Stop that Zombie Soccer crap and work on THIS game. We're already here and paying you!
RudeReality


Posted May 4, 2013, 8:24 pm
Odd, I was thinking about this very thing last night as I drifted off to sleep, wake up and check the active player list and a guest was viewing this topic. Life is funny sometimes.

So, my thoughts on the matter. First off, I cannot see turrets working as long as NPCs have the ability to target and fire on the same turn. Between this and a turrets ability to change it's facing 1 arc per turn you would never be able to get out of a NPCs line of fire. Not good. NPCs would need to follow the same rules as the players for this idea to work, IMHO.

The turrets themselves would come in sizes of 20/30/40 and so on, with the bulk of each costing the bulk of the next higher weapon, ie, 20 bulk turret costs 30, a 30 costs 40, and a 40 costing 60 bulk. Logic dictates certain cars could only mount specific sizes of turret; compact and sub, and small cab cars like PU and Corgies can mount only 20 spc turrets, mid-sized cars and things like a BPU, a 30 spc, large cabin vehicles such as SUVs and the hearse can get a 40 in, ect. I imagine a template can be created using seats available per chassis and the like, so it's not an arbitrary ruling. Turrets can manually change their facing one firing arc per turn, and can change facing and fire on the same round, but targeting still needs to be chosen a turn in advance, same for NPCs and players. Turrets also are protected by the car's top armor value, and allows the top of the car to be targeted. Mount a turret to get more arc for your weapon, but now you have to pump more points into your roof armor value, at the expense of the other facings. Helps to balance out the advantage of increased fire arcs with a weaker, overall, protection rate.

I would love to see something like this get into DW, so long as it doesn't mean I can't get away from that Scorp pumping rockets up my bum with superior maneuvers and driver skill.

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