Darkwind
Media v.109, Chassis tweaks and weapon mounts

*sam*


Posted Dec 16, 2011, 10:54 am
There's a bunch of chassis size tweaks and weapon mount position tweaks here.. let me know if any chassis start causing trouble..

symphony
landrunner
apache
mckenzie
bullet
2axle
marley
moray
fiftyseven
buccaneer
racoon
mercenary
sonic
ambulance
chevalier
estate
buzzer
pike
flail
osprey
FireFly


Posted Dec 16, 2011, 1:58 pm
http://img534.imageshack.us/img534/1073/capturekwv.png
Well, not trouble per se but that looks akward  :)
*Tinker*


Posted Dec 16, 2011, 10:27 pm
are those cgls on that tractor? they look like heavy rockets judging by the size... err tiny!

err nvm it's not on the list
d0dger


Posted Dec 16, 2011, 10:30 pm
*Tinker* said:
are those cgls on that tractor? they look like heavy rockets judging by the size... err tiny!

err nvm it's not on the list


It's got paint gun and CGL front and Hvy Rockets on each side.
*Bastille*


Posted Dec 16, 2011, 11:49 pm
*Tinker* said:
are those cgls on that tractor? they look like heavy rockets judging by the size... err tiny!

err nvm it's not on the list


Is there much that can really be done? Making them bigger might not really be possible. The Hotrod might be in the same boat, not so much of a thing there.

Santa said:
There's a bunch of chassis size tweaks and weapon mount position tweaks here..


working on just a few other things ey  :rolleyes:



Edit: Size changes look great that I can tell so far

Ambo and Bvan now the same size, 2Axle now the same size as the other Scania cabs. Chev joining the moose to match size with the Merc. Osprey now looks just right next to a flail. 57 is no longer a clown car. Colts are a much better size. All very B)

*Tango*


Posted Dec 17, 2011, 12:53 am
some day we gotta spring for a front axle for the King Silage
*JeeTeeOh*


Posted Dec 17, 2011, 6:08 am
:D

Need a bigger smileyface.

:cyclops:

Little adjustments that make a huge difference appearance-wise.
Once again I stand in amazement at your dedication to our entertainment. Thanks Sam!
*JD_Basher*
jd.basher@charter.net

Posted Dec 17, 2011, 7:38 am
*JeeTeeOh* said:

Little adjustments that make a huge difference appearance-wise.
Once again I stand in amazement at your dedication to our entertainment. Thanks Sam!


+10 here! ;)

Not a big smiley face, but this will work! B) Thank you Sam!
*Tinker*


Posted Dec 17, 2011, 10:50 am
Stick them on the bottom of the windshield?
....or one on the windshield, for ballistic weapons so he doesn't shoot his engine off and one on the front grill?

http://img213.imageshack.us/img213/2161/capturekwv.jpg
d0dger


Posted Dec 17, 2011, 1:08 pm
*Tinker* said:
Stick them on the bottom of the windshield?
....or one on the windshield, for ballistic weapons so he doesn't shoot his engine off and one on the front grill?

http://img213.imageshack.us/img213/2161/capturekwv.jpg


What's that gonna look like if it's a ram?

For that matter... Sam Can you set rams and spikes to populate into a different location, lower than other weapons? It's gonna look way off if they are centered closer to the top of the hood than the lower end. Trash Trucks already had that problem before all the changes started coming in.
*Bastille*


Posted Dec 20, 2011, 12:38 am
http://img269.imageshack.us/img269/7571/morayoffset.png

Never noticed this before
*JeeTeeOh*


Posted Dec 20, 2011, 5:52 pm
Hmmmm.... Is that a reinforced bumper on our beautiful morays? BOOOOOOO. Or should I be noticing something else?
FireFly


Posted Dec 20, 2011, 6:34 pm
The wheel positioning you nut! :rolleyes:
JS


Posted Dec 20, 2011, 9:14 pm
I believe that Moray is putting it's right foot in, in preperation for shaking it all about.
*Longo*


Posted Dec 20, 2011, 10:32 pm
20 inch rims man, cmon, hehe
*sam*


Posted Dec 20, 2011, 10:46 pm
Wheel positioning is sometimes different in 'showmodels' as the code is different to the in-game code. In-game, there's a special check made to make sure that the left/right wheels are balanced
*Bastille*


Posted Dec 21, 2011, 1:57 am
I was thinking that must be it.
*Wolfsbane*


Posted Dec 27, 2011, 9:24 am
*Tango* said:
some day we gotta spring for a front axle for the King Silage


Tell Sam to re-export it with the right boxes ticked.

Or just live with it, whichever is likely to get Morgan finished first ;)
*Bastille*


Posted Dec 28, 2011, 12:29 am
then we're gunna want them on everything.... I think the no axles is kinda cool. Adds a slight cartoon feel  B)


{thats a most serious comment btw. With the brutality in the game, things like the wheels suspended in mid air under the car does make it seem a little cartoony, and allow one to remove thy self from the murderous acts of Evan life. Same with the 3 pose pedestrians... Im really wanting to make a Flash cartoon with the static ped shapes, once I stop being a lazy git figure out how :D}
*sam*


Posted Dec 28, 2011, 2:08 am
The torque game engine doesn't support axles as standard, they'd need some extra coding work
*JD_Basher*
jd.basher@charter.net

Posted Dec 28, 2011, 5:15 am
*Bastille* said:
then we're gunna want them on everything.... I think the no axles is kinda cool. Adds a slight cartoon feel  B)


{thats a most serious comment btw. With the brutality in the game, things like the wheels suspended in mid air under the car does make it seem a little cartoony, and allow one to remove thy self from the murderous acts of Evan life. Same with the 3 pose pedestrians... Im really wanting to make a Flash cartoon with the static ped shapes, once I stop being a lazy git figure out how :D}


CAREBEAR!..... ;)
Bring on the brutality! ya 'Weenie"!
*Bastille*


Posted Dec 28, 2011, 8:52 am
:rolleyes:

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