*sam* Posted Sep 10, 2007, 12:02 am |
The main thing in this patch are the new weapons we were discussing.. but also some other bits:
* Chat box disappearing during looting is hopefully fixed, although I was unable to reproduce the problem. What confuses me is that Scrag said he could still type text, even though the text entry box was invisible. * Single-shot rockets made more powerful and lower bulk * Anti-personnel/anti-armour differentials. I have only modified a few weapons to start with: Car Cannon is now extra powerful vs armour and weaker against personnel; Car Rifle is slightly better against soft items than armour/hard components, flamethrowers are much weaker against hard items and stronger against soft items * RGM can now reload during a combat * Alerts when a weapon is out of ammo * A few other minor bugfixes The new weapons are: Rocket Booster - not recommended to mount anywhere except on the rear. Will cause some (limited) flame damage to an opponent. It's basically a flamethrower with huge recoil and not much damage effect. Nitro Booster - this is unique in that it is allowed in races and timetrials (since it's not really a weapon). The mount location has no effect. Frequently damages your engine when used. Flechette Gun - deadly versus soft targets, ineffective against hard targets Reinforced Ram - does *not* take damage before the armour Smoke Gun - fires a smoke grenade using a ballistic trajectory Paint Gun - fires a paint grenade using a ballistic trajectory Gatling Gun - double fires every turn Heavy Gatling Gun - double fires every turn Vehicular Shotgun - mostly effective versus soft targets. Good accuracy close, bad at range. Heavy Car Rifle Medium Machine Gun |
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*sam* Posted Sep 10, 2007, 12:36 am |
Here's some new deathracer/racer configurations you can use to try out some of the weapons in ladders:
Nitro Buccaneer (racer) Vulcan (deathracer) Death Cadrona (deathracer) Sunburn (deathracer) |
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ISHOULDCOCO Posted Sep 10, 2007, 1:11 am |
Oooooooooo ! Toys !
Thank You Very much Mister Nice Developer, Sir. Can we get skills used and recoil levels etc listed ALso lots of Spirits . Mercs , Voyager and Mooses are in use but still cannot find comparative info about toughness handling and speed. Even Aloca's Uber chassis page does not have this info. Gah , users always want some thing...... COCO |
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Jansan Posted Sep 10, 2007, 10:52 am |
Shotguns and gatling guns! ![]() |
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*JD_Basher* jd.basher@charter.net Posted Sep 10, 2007, 1:03 pm |
LOL..........Seiler has his Flechettes!
I tend to agree with his request! We needed something to deal the NPC's a bodily injury or 2! Thanks Sam! Sorry for you NPC's though. |
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*Ayjona* Posted Sep 10, 2007, 1:12 pm |
Wonderful update. A content-addon like this would probably merit an pay-for-expansion in a normal MMO ![]() Though this will make things harder. I was just learning to use the weapons that are already available. Very confusing. Perhaps I should try that new WoW game everyone is talking about. I hear there are no options at all there. Sounds very simple, and relaxing... ![]() Any word on the annoying mac bugs, Sam? (IMs not showing up in events, /emote and the other slash commands not working at all, å, ä, and ö not working.) |
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*JD_Basher* jd.basher@charter.net Posted Sep 10, 2007, 1:12 pm |
This addition may make the gunnery and Hvy gunnery weapons more capable than they have been. It may also make the use of split (Different weapons) weapons more feasible, not twins (Dual Weapons) as have been used. | ||||
jeansberg Posted Sep 10, 2007, 1:18 pm |
What are you, some kind of Swede? ![]() |
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*Ayjona* Posted Sep 10, 2007, 2:08 pm |
A traitorous one, I'm afraid. At best, Sweden holds my body (but rarely my mind) 8 months out of 12. At worst, I spend half my year in Cape Town (and all across the world)... So yes, Swedish enough to require the need of a, ä and ö occasionally, but that's about as far as it goes ![]() Men du borde väl veta allt om att vara någon form av svensk, eller, jeansberg? ![]() *casts the bait, and waits for the fish to bite* |
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*sam* Posted Sep 10, 2007, 2:17 pm |
I didn't check them out yet, but thanks for the reminder! |
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Alocalypse Posted Sep 10, 2007, 2:22 pm |
Great, that'll be really helpful on those huge scouts ![]() Comments on the new weapons: Nitro Booster - the smoke effect seems way too strong Paint Gun - I had no idea it would be ballistics from the name and also it didn't work, even on a direct hit the car wouldn't get the paint effet on it... MMG - I've only had 1 scout with it so far, but it saved my butt there when Xander died ![]() |
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*sam* Posted Sep 10, 2007, 2:31 pm |
But it looks cool! I guess I can tone it down ![]()
I'll check into that. |
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*viKKing* Posted Sep 10, 2007, 2:57 pm |
Just a comment on this nice update! ![]()
Unfortunately, the rocket booster won't be available for pick-ups. I think some of these items would have needed a specific mounting system... of course it would have required some coding. Happy to see them integrated anyway. ![]() |
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*sam* Posted Sep 10, 2007, 4:02 pm |
Chassis Page Updated Here
Updated Here |
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WolfEater Posted Sep 10, 2007, 4:27 pm |
wow thx alot thx thx thx | ||||
*sam* Posted Sep 10, 2007, 4:39 pm |
You're welcome mate ![]() |
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*sam* Posted Sep 10, 2007, 5:24 pm |
Should work ok now. It only worked when I originally tested it because of a coincidence. |
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Kelaparan Posted Sep 10, 2007, 5:30 pm |
hehe I don't think you would actually want to use one a pickup were you able to do so. you can barely keep control in the Sunburn right now - that recoil is huge!
heh what we normally do when the looting chat screen disappears, is to hit "t" and start typing blind and let people know you can't see the chat. The chat is available, its just that you can't see it. That's probably what scraggs meant. |
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*Ayjona* Posted Sep 10, 2007, 8:42 pm |
Sam, the out of ammo alert is great. But do you think you could add a text string in the weapon tooltip window that shows how many turns are left until the reload is completed (if we are supposed to know, but it stands to reason skilled gunners would be able to predict how much longer it will take to reload a gun. Otherwise, a simple "Reloading" would serve to at least show us the weapon is being reloaded)?
Might sound redundant, but I've found myself wondering, sometimes, if I indeed clicked reload in the contextual meny, or if I might have missed it. |
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*viKKing* Posted Sep 10, 2007, 8:44 pm |
I agree with Ayjona on that point.
A small countdown would be great. |
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Kelaparan Posted Sep 10, 2007, 8:50 pm |
A 'reloading' message would be great! And if you want to 'hide' the numbers, then a message on the vein of the "to-hit" messages would be plenty useful for every 2-3 second increment that is left. But the 'reloading' message would be more than enough, a timer is a bonus ![]() Now i don't have to scroll through 10 seconds of combat data to check that out of 10 weapons deployed, I reloaded one of them ![]() |
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*Ayjona* Posted Sep 10, 2007, 8:55 pm |
Aha, there's three of us. Quick, others, agree with us, and Sam will have no choice but to implement reloading messages and timers ;-)
Sam, a question: will soft target weapons be effective even when the armour of the opponent is intact? While I like the idea of additional combat tactics, such as shooting out the enemy driver and thus being able to loot an almost fully functional car, I also wouldn't like to see those weapons creating a one-hit-kill environment, where you can attack your enemies effortlessly by bypassing car protection and going directly for the driver and gunners... |
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jeansberg Posted Sep 10, 2007, 9:00 pm |
I saw the vehicular shotgun in action for a bit, and I'm pretty sure you'll just get insignificant damage hits until the armor is gone. ![]() |
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*sam* Posted Sep 10, 2007, 9:03 pm |
Heh, ok, I'll look into it.
I share the same concerns as you. The answer is no, a soft-target weapon doesn't pass through intact armour. You'll find the hotshots for example damage each others armour far less than they used to (the main danger with flame throwers will be setting you on fire, until such time as your armour is breached or very low, and then it's time to get very scared of them). |
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Jansan Posted Sep 10, 2007, 9:52 pm |
I'm really glad to see such variations coming into the weapons. I think this will lead to more mixing and matching of situational weapons and hopefully less "Alpha Build" trends. ![]() |
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Kelaparan Posted Sep 11, 2007, 12:14 am |
would really like to see flechette gun as a smaller weapon, at 40 bulk and 8 shots, its fairly useless unless you dedicate a single car to it. I don't know though, perhaps it isn't that bad, just feels to me like 40 bulk for a weapon that you can't really use most of the combat is a serious compromise in firepower.
perhaps a lower bulk version with a low ammo count can be added / replace the current. It would primarily be used in a coup de grace situation anyways. or perhaps more ammo to the current 40 bulk weapon. How have people been finding it so far? Is one shot from its 8 ammo magazine enough to end food shortages? maybe it would make Sonic's equipped with flechette guns the perfect salvage support vehicle heh. |
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Joram Posted Sep 11, 2007, 3:47 am |
I would think that most flechette and soft-type weapons should actually be pretty small. Heck, I could fit a shotgun on my lap easily (if I were so inclined!) but try me carrying and aiming a machinegun is a whole other matter! |