Darkwind
Scripts v.297

*sam*


Posted Aug 31, 2011, 8:47 am
There's a bunch of Scavenger-related fixes and tweaks in here:

1. Fixed bug that had a the non-scav gang of a scav player considered to be a non-sub for purposes of camp mechanics
2. Reduced food/water/ammo prizes in town and for missions
3. Fixed trucing with NPCs
4. You can now recover scrap metal by removing armour (at a rate of 50% of the equivalent 'cost' of adding that amount of armour)
5. For Scav gangs, clean/restore will make a vehicle look no better than its permanent damage allows
6. Ammo prizes from missions are capped at 10 units
7. Scavenger gangs can break down vehicles for scrap metal
8. Rental cars start with 85% chassis health and C armour
9. When you click 'request custom race' from events list you get the option to pick the town
*Tinker*


Posted Aug 31, 2011, 8:54 am
yahoo!
Rokkitz


Posted Aug 31, 2011, 9:08 am
Excellent stuff!

I tested scrapping:

Trashing a spirit with 60 armor yielded 2 scrap.
40 armor stripped from a symphony gave 1 scrap.
Scrapping a zero armored symphony gave 1 scrap.

Seems to be working just fine!
*Tinker*


Posted Aug 31, 2011, 9:33 am
11 car yielded 42 car parts (more if you strip armor off 1st)

You can completely re armor 8 phoenix for that, is it balanced? seems a bit too much imo


edit: this was for C armor, might be quite different for B?
-----

Cadrona (Health 63%) (Perm. Dmg 37%) CAN'T REPAIR
39 armor removed = 1
scraped =1

Symphony (Health 67%) (Perm. Dmg 24%) CAN'T REPAIR
armor 43
scraped =1

Pickup (Health 63%) (Perm. Dmg 37%) CAN'T REPAIR
73% mg
47% cr
50% rl
armor 24
scraped =5

Carrier Van (Health 34%) (Perm. Dmg 43%) CAN'T REPAIR
armor 43
scraped = 4

Phoenix (Health 62%) (Perm. Dmg 38%) CAN'T REPAIR
armor 0
scraped = 3

Carrier Van (Health 57%) (Perm. Dmg 39%) CAN'T REPAIR
80% mg
60% md
83% mg
armor 41
scraped = 5

Phoenix (Health 62%) (Perm. Dmg 38%) CAN'T REPAIR
armor 32
scraped = 3

Phoenix (Health 86%) (Perm. Dmg 10%) CAN'T REPAIR
armor 0
scraped = 3

Wurzel (Health 76%) (Perm. Dmg 19%) CAN'T REPAIR
armor 76 removed = 4
scraped =7

Moose (Health 79%) (Perm. Dmg 14%) CAN'T REPAIR
armor 88 removed = 1
scraped =2

Moose (Health 78%) (Perm. Dmg 17%) CAN'T REPAIR
armor 45
=2

Phoenix (Health 81%) (Perm. Dmg 14%) CAN'T REPAIR
armor 84 removed = 3
added 84 armor = 5
*Tinker*


Posted Aug 31, 2011, 11:32 am
S386693

looted an antag with 1% perma and wob got a B armored hotshot with 2 % perma

strangely his hotshot on the return was super slow compared to us, granted it has a 2L vs our 2.5L
*Tinker*


Posted Aug 31, 2011, 7:19 pm
*sam* said:

4. You can now recover scrap metal by removing armour (at a rate of 50% of the equivalent 'cost' of adding that amount of armour)


Sam I'm starting to loose interest in scrap metal in the field

This is wrong imo

I think it's ok to get scraps from armor, but we should not get it from the chassis, unless you want to make "finished" parts or what not from that appear

but at a lesser value, i.e. 1 should not be the minimum
FireFly


Posted Aug 31, 2011, 7:49 pm
Tinker, look at it this way...
Broken chassis are worth driving home because they ARE scrap metal, just in a moving form... essentially the same thing they are just harder to get home :)
Rokkitz


Posted Aug 31, 2011, 7:54 pm
Agree with Tink. Now there is too much scrap metal.

I think we need a solution that lets players clean up their lockups and garages (chassi, weapons and tires) without yielding too much stuff.

Considering how many broken guns I have at the moment, even getting one car part for each would be too much. Same with chassis. I think max 1 scrap would be enough for trashing a car (including stripping armor).

Not very realistic but not all metal is suitable for armoring I guess?
FireFly


Posted Aug 31, 2011, 8:16 pm
Do remember that we will not want to have to use rentals forever, one can expect to expend 2-3 scrap per scout if damage is taken, once we get to B armor it gets even higher.

Don't nerf preemptively, so to say.
Marrkos


Posted Aug 31, 2011, 8:54 pm
Wasn't there going to be a way to use multiple broken items to repair a single broken item?

5 x 20% MG = 1 x ??% MG (80 - 90?)

I thought that was floating around as part of Scavenger, but maybe not?
*Tinker*


Posted Aug 31, 2011, 10:04 pm
what i'm saying is that if you need 1-2 scraps to fix a muscle car on average, if you regularly bring much more scraps then it's unbalanced.

Plus compounded when many players start trading in scraps, this will ruin a lot of the danger factor.

For people that say B armor will cost a lot more scraps, it will also let you bring home a lot more scraps, making it balanced imo


edit:
and OR just remove rentals and add a gang restart button
*Bastille*


Posted Sep 1, 2011, 1:04 am
:thinking: gang restart button .... :(

some kinda open night at the arena.... :D

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