Darkwind
Beta bugs / concerns

*Grograt*
gary.r.horder@gmail.com

Posted Aug 26, 2011, 6:13 pm
Beta players please post your bugs / concerns over gameplay ie prizes etc.
FireFly


Posted Aug 26, 2011, 6:31 pm
Well, that's confirmed...

2011-08-26 19:28:05
Received 19 x water as an event prize
2011-08-26 18:55:53
Received 17 x water as an event prize
2011-08-26 18:19:57
Received 17 x water as an event prize


Event prices might be bugged, all of these are for first place mind you
FireFly


Posted Aug 26, 2011, 7:35 pm
After 2 scouts, I've seen no pedestrian handguns and neither scrap, CP's or EP's...

No ammo either, all I've seen is cars and water, not even tires.



Also, S384923 - Unable to truce trader gang, even after getting asked for a truce.
FireFly


Posted Aug 26, 2011, 8:21 pm
Well, Scratch that...

2011-08-26 21:17:57
Received 40 x food as an event prize
159295 (I think?) Standard non leauge race event.

Food/Water prices seem way to high, especially given that 13 gangers only consume 10 of each per week, at this point I'd say cut Food/Water winning in half and double the consumption per week, even at that you still only need 1 or 2 wins to put you good for the week...

___________________

Pro Death-rally - 20.000$ Price...
Received 222 x food as an event prize

Errr... Food overload?
FireFly


Posted Aug 26, 2011, 8:26 pm
http://img21.imageshack.us/img21/2620/cleane.jpg
Manual cleaning works, Clean all however does not
Marrkos


Posted Aug 26, 2011, 8:40 pm
Honestly, if you are beta testing Scavenger, you should be a reporter in Mantis, and all this stuff should go there.
FireFly


Posted Aug 26, 2011, 9:47 pm
Well, Just ran the last scout I'll do tonight, lost a vehicle on the return thou but so far it's been fun...

Still haven't been able to find any ammo thou, not a single clip...

(Also, as far as randomized AI damage goes from the limited loot I've seen (about 5 vehicles) it seems like they mostly only get cut down to 95/90%, that has no significant combat effect)

Chassis perma however seems to start very high, at worst I've seen one start with 30% and at best 10%, now this I like, funny, the first one I saw was B armored but since the they've all been C.

Either way, good evening to ye :)
*viKKing*


Posted Aug 27, 2011, 7:02 am
FireFly said:
http://img21.imageshack.us/img21/2620/cleane.jpg
Manual cleaning works, Clean all however does not

I don't want to seem rude, but cleaning vehicles in DW: Scavenger should be impossible. This is so silly. :mad:
Rokkitz


Posted Aug 27, 2011, 7:52 am
viKKing said:
cleaning vehicles in DW: Scavenger should be impossible. This is so silly. :mad:


I think it should be possible, but cost water instead of cash. Cleaning is for those rich kids...

Without cleaning, all chassis would always have the same color etc. An important part of DW would dissapear I think, such as skinning etc.

I suggest it (like now) has a flat rate. It doesnt matter what the rate is, but lets say 3 water/car?
*sam*


Posted Aug 27, 2011, 9:29 am
viKKing said:
FireFly said:
http://img21.imageshack.us/img21/2620/cleane.jpg
Manual cleaning works, Clean all however does not

I don't want to seem rude, but cleaning vehicles in DW: Scavenger should be impossible. This is so silly. :mad:


It's not silly, viKK.. it's just one of (probably many) little things that I didn't change yet for DW:Scav.

What I'll probably do for vehicle cleaning is not let the vehicle get cleaner than its current chassis health; that way a high-health car can be kept pristine looking but a more damaged one will get grungy.

Thanks for all the opinions and reports guys, keep 'em coming
I won't get much time to do anything over the weekend, but early next week I'll get around to all these items.
*Ninesticks*


Posted Aug 27, 2011, 11:00 am
Sam said:

What I'll probably do for vehicle cleaning is not let the vehicle get cleaner than its current chassis health; that way a high-health car can be kept pristine looking but a more damaged one will get grungy.


Seems like a fair compromise.
FireFly


Posted Aug 27, 2011, 11:40 am
*Ninesticks* said:
Sam said:

What I'll probably do for vehicle cleaning is not let the vehicle get cleaner than its current chassis health; that way a high-health car can be kept pristine looking but a more damaged one will get grungy.


Seems like a fair compromise.
Agreed, sounds good :)
Sam said:

Thanks for all the opinions and reports guys, keep 'em coming
I won't get much time to do anything over the weekend, but early next week I'll get around to all these items.
I dont know if there is much left to try, since without being able to find that scrap and ammo you cant get a car up and running, either way have a good weekend  :)

(Me and dad are going crayfishing  :rolleyes:)
*viKKing*


Posted Aug 27, 2011, 4:52 pm
*sam* said:

What I'll probably do for vehicle cleaning is not let the vehicle get cleaner than its current chassis health; that way a high-health car can be kept pristine looking but a more damaged one will get grungy.

This is excellent Sam!  :D
*Tinker*


Posted Aug 28, 2011, 12:53 am
excellent Sam

on another note, it's disturbing you got to fight the ai with worn down vehicles with heavy perma, but the npc are 100% before loot
*Tinker*


Posted Aug 28, 2011, 12:56 am
also we need ped ammo :cyclops:
FireFly


Posted Aug 28, 2011, 2:01 am
And ped weapon looting might be broken to, got 6 kills on memory and even with a small drop chance well... it's either to small or it ain't working :D

And what tinker said, ped ammo.


On another note, the few duo scouts I had with tinker were awesome, we lost one of them and repeatedly ran out of ammo, I got set on fire once and he got breached twice...

In other words, it was totally fun... and frustrating, ammo is ever so scarce, we only got some ammo in 1/4 won battles so that might have to be looked at, if the loaners didn't come with ammo pre-loaded then it would be impossible to scout as it stands and I assume loaners will be gone when it's out of beta.
Glurps


Posted Aug 28, 2011, 2:58 am
No ammo he ? What about using Ramming ?
*Tinker*


Posted Aug 28, 2011, 9:24 am
ramming is a good idea, because you need to be on top of them before they reload anyway :)
*Tinker*


Posted Aug 28, 2011, 1:51 pm
having a lot of "getting logged" out of the website, and allways coming back to maxx's squad page for some reason...


also about the hiring of gangers

You have already found a character recently, and can't afford to pay $500

would be better if it said you have to wait X amount of time
FireFly


Posted Aug 28, 2011, 2:10 pm
*Tinker* said:


You have already found a character recently, and can't afford to pay $500

would be better if it said you have to wait X amount of time
Now that you mention that...

"You have already found a character recently, and can't afford to pay $500"

Been saying the same for me for way over a day now...
FireFly


Posted Aug 28, 2011, 5:37 pm
Mission Rewards...

http://img717.imageshack.us/img717/9540/missionrewards.jpg

Working as well as town rewards...
Think we have some bugs in the wire  :)
*Tinker*


Posted Aug 29, 2011, 7:41 am
you mad I swaped you a mg reload for a mml reload? :rolleyes:

Other concern

we can use the hospital in ss, says we are paying money for it
*Tinker*


Posted Aug 29, 2011, 7:51 am
removing armor from vehicles costs a minimum of 1 scrap metal  :thinking:

Would it be ok if it gave scrap metal? say 90 pts of armor = 1 scrap?

*whistle*  :rolleyes:
*sam*


Posted Aug 29, 2011, 1:48 pm
FireFly said:

Also, S384923 - Unable to truce trader gang, even after getting asked for a truce.


I found this bug, should be ok after next scripts patch
*sam*


Posted Aug 29, 2011, 1:50 pm
FireFly said:
Well, Scratch that...

2011-08-26 21:17:57
Received 40 x food as an event prize
159295 (I think?) Standard non leauge race event.

Food/Water prices seem way to high, especially given that 13 gangers only consume 10 of each per week, at this point I'd say cut Food/Water winning in half and double the consumption per week, even at that you still only need 1 or 2 wins to put you good for the week...

___________________

Pro Death-rally - 20.000$ Price...
Received 222 x food as an event prize

Errr... Food overload?



What I'll do is reduce food/water prizes by 5x, and cap them at 15 units max, per prize
*sam*


Posted Aug 29, 2011, 1:53 pm
FireFly said:
And ped weapon looting might be broken to, got 6 kills on memory and even with a small drop chance well... it's either to small or it ain't working :D

And what tinker said, ped ammo.


On another note, the few duo scouts I had with tinker were awesome, we lost one of them and repeatedly ran out of ammo, I got set on fire once and he got breached twice...

In other words, it was totally fun... and frustrating, ammo is ever so scarce, we only got some ammo in 1/4 won battles so that might have to be looked at, if the loaners didn't come with ammo pre-loaded then it would be impossible to scout as it stands and I assume loaners will be gone when it's out of beta.



I was going to probably leave loaners in the game, although I will set them to have some damage when you get them ;-)

Feedback from anyone else about ammo? Too little being looted?
*sam*


Posted Aug 29, 2011, 1:55 pm
FireFly said:
Mission Rewards...

Working as well as town rewards...
Think we have some bugs in the wire  :)



Any missions that were in the database before the patch will be set to MG ammo. Should be ok (varied items) as new ones get spawned.
*sam*


Posted Aug 29, 2011, 1:55 pm
*Tinker* said:

we can use the hospital in ss, says we are paying money for it


I'll fix that.. it should be telling you that you will need medicines
*sam*


Posted Aug 29, 2011, 1:56 pm
*Tinker* said:
removing armor from vehicles costs a minimum of 1 scrap metal  :thinking:

Would it be ok if it gave scrap metal? say 90 pts of armor = 1 scrap?

*whistle*  :rolleyes:


yep... is 90 how much it should be? (if you remove less than this, you'll get nothing)
FireFly


Posted Aug 29, 2011, 2:02 pm
*sam* said:
*Tinker* said:
removing armor from vehicles costs a minimum of 1 scrap metal  :thinking:

Would it be ok if it gave scrap metal? say 90 pts of armor = 1 scrap?

*whistle*  :rolleyes:


yep... is 90 how much it should be? (if you remove less than this, you'll get nothing)
When removing armor you get 0.5x the number of scrap that would be used when armoring the car.

Aka, Half returns, due to some being rendered unusable in the strip process  :)
FireFly


Posted Aug 29, 2011, 2:04 pm
*sam* said:
Feedback from anyone else about ammo? Too little being looted?
I know you said anyone else, but are you sure town events rewarding ammo is working as intended? I've done 7 of them in total and only gotten water/food... No fuel, scrap or ammo.

Edit... also...

Courier    Whitney Fisk    Delivery of Spices (bulk 44) to Elmsfield in no more than 54 hours. Payment will be 100 units of Rifle ammunition.

HIT IT WITH THE NERFBAT!

(You should cap any ammo rewards to 15-20 tops, rifle clips may be cheap as dirt but that is way to many)
*sam*


Posted Aug 29, 2011, 2:11 pm
FireFly said:
*sam* said:
Feedback from anyone else about ammo? Too little being looted?
I know you said anyone else, but are you sure town events rewarding ammo is working as intended? I've done 7 of them in total and only gotten water/food... No fuel, scrap or ammo.


Actually I had it set so only food/water/fuel would be earned in town events. I don't remember why.. I had even written code for ammo to be won, but had it blocked out.

FireFly said:

Edit... also...

Courier    Whitney Fisk    Delivery of Spices (bulk 44) to Elmsfield in no more than 54 hours. Payment will be 100 units of Rifle ammunition.

HIT IT WITH THE NERFBAT!

(You should cap any ammo rewards to 15-20 tops, rifle clips may be cheap as dirt but that is way to many)



Good idea
*Tinker*


Posted Aug 29, 2011, 2:53 pm
*sam* said:
*Tinker* said:
removing armor from vehicles costs a minimum of 1 scrap metal  :thinking:

Would it be ok if it gave scrap metal? say 90 pts of armor = 1 scrap?

*whistle*  :rolleyes:


yep... is 90 how much it should be? (if you remove less than this, you'll get nothing)



yup anywhere between 80-90 imo, but can pay closer attention with looted cars in the future

err.. i forgot that npcs are lightly armored.. looking at my garage, with cars taken down as carefully as possible none even come close,

i would have to say 30-40,  30 seems a little low but is a nice number (2x15)


FF said:
When removing armor you get 0.5x the number of scrap that would be used when armoring the car.

Aka, Half returns, due to some being rendered unusable in the strip process
 

or maybe this is simpler and comes out the same?
*Grograt*
gary.r.horder@gmail.com

Posted Aug 29, 2011, 6:32 pm
*sam* said:
FireFly said:
And ped weapon looting might be broken to, got 6 kills on memory and even with a small drop chance well... it's either to small or it ain't working :D

And what tinker said, ped ammo.


On another note, the few duo scouts I had with tinker were awesome, we lost one of them and repeatedly ran out of ammo, I got set on fire once and he got breached twice...

In other words, it was totally fun... and frustrating, ammo is ever so scarce, we only got some ammo in 1/4 won battles so that might have to be looked at, if the loaners didn't come with ammo pre-loaded then it would be impossible to scout as it stands and I assume loaners will be gone when it's out of beta.



I was going to probably leave loaners in the game, although I will set them to have some damage when you get them ;-)

Feedback from anyone else about ammo? Too little being looted?


Can we have a set of different loans at start then, as having rocket equipped and hmg equipped cars feels plain wrong at start
FireFly


Posted Aug 29, 2011, 6:33 pm
*Grograt* said:
*sam* said:
FireFly said:
And ped weapon looting might be broken to, got 6 kills on memory and even with a small drop chance well... it's either to small or it ain't working :D

And what tinker said, ped ammo.


On another note, the few duo scouts I had with tinker were awesome, we lost one of them and repeatedly ran out of ammo, I got set on fire once and he got breached twice...

In other words, it was totally fun... and frustrating, ammo is ever so scarce, we only got some ammo in 1/4 won battles so that might have to be looked at, if the loaners didn't come with ammo pre-loaded then it would be impossible to scout as it stands and I assume loaners will be gone when it's out of beta.



I was going to probably leave loaners in the game, although I will set them to have some damage when you get them ;-)

Feedback from anyone else about ammo? Too little being looted?


Can we have a set of different loans at start then, as having rocket equipped and hmg equipped cars feels plain wrong at start
Grograt, you should scout some more as our enemies are rocket and HMG equipped, do you want a game to play or do you want it for the sake of having it?

I'll let you know it's trouble some enough even with those weapons, since ammo for them is really scarce  :p
*Grograt*
gary.r.horder@gmail.com

Posted Aug 29, 2011, 6:38 pm
No i want the starting vehicles that are either going to be hires as usual or a start pack to be a very basic build...my first scout out with a hired antagonist no reloads scored me a crescendo and poltergeist, it wasnt hard and did it with just the ammo i had....

I would rather have just MG based vehicles as start ups rather than straight in with HMG and CR ... we can loot them later and ENJOY the fact we have

Just my opinion
*sam*


Posted Aug 29, 2011, 8:01 pm
You reckon a starter pack is better than free hires, Grog? Anyone else think this would be better?

And it should be what, 1 or 2 MG-armed vehicles - say, a symph and a pickup?
FireFly


Posted Aug 29, 2011, 8:14 pm
Look, I'm all for making the game a challenge but thing is, generally after me and tinker have finished of 3 enemies (Him with an antagonist - HMG/CR and me with a Marauder RL/RL/MG/MG) we are often out of ammo, with only MG's I see a lot of people losing the first cars and then being stuck sole because two MG's is not really enough to take out the 3 enemy vehicles that most maps will spawn on you.

The ways I see it working, and what most people will probably do is...

A. Climb a hill that breaks the AI for easy top shots
B. "String them out to even the odds"

I hate B especially and I think it's rather exploitative, but all of them relies on broken AI and I'm sure all will be relied on heavily by players if they are getting inferior weaponry to the basic SS mook's.

It's already hard enough to convince people dogfight the AI.



On another note, useful as it is the "Let enemy escape" option should be dropped completely, for obvious reasons.
FireFly


Posted Aug 29, 2011, 8:26 pm
Actually, now that I think about it I like the loaners more than I would starting cars, reasoning being that you get to build your first car.

It's quite a bit of fum mixing parts from different loot vehicles to make an effective vehicle, way more fun than simply starting out with 2 functional cars would be...
*Grograt*
gary.r.horder@gmail.com

Posted Aug 29, 2011, 8:29 pm
*sam* said:
You reckon a starter pack is better than free hires, Grog? Anyone else think this would be better?

And it should be what, 1 or 2 MG-armed vehicles - say, a symph and a pickup?


thats ny opinion yes, though of course having more input than just mine and ffs is nmeeded

this is supposed to be bloody hard after all, me winning my first solo didnt make it feel hard enough, with the vehicle i used
*Grograt*
gary.r.horder@gmail.com

Posted Aug 29, 2011, 8:37 pm
though as pointed out by rokkitz what happens if you lose last car.... maybe a basic hire option should be there, though myself i would rather not see hmgs cr versions

i used to just run two twin mg phoes and could earn a mint doing so
FireFly


Posted Aug 29, 2011, 8:50 pm
*Grograt* said:
this is supposed to be bloody hard after all, me winning my first solo didnt make it feel hard enough, with the vehicle i used


You mean     S385274?

There was a lot of luck involved in that event, the first AI car to get within range spent 10 turns on a hillside because it couldnt  figure out that sandy hills make you slide, and then, even when outnumbering you 2 - 1 the AI together spent 90% of the actual dogfight both facing away from you. You must also have been near out of ammo by the end by my count.

I'm just saying, go do more than 1 scout before you think everything is nailed down, I won my first 3 scouts, then my 4th duo with tinker went to hell.

But there is one think that irks me the most here is that that you say "Since I won it's not hard enough". What should be said is "It was hard but I managed to win". Either you are saying you think you're a bad player or you WANT to lose... and wanting to lose makes no sense.

I want to win, yet I've lost 3/12 scouts on count so far (and a car or two on returns), this is much higher than the ratio of lost vehicles I had when I was a rookie in SS, so something must be harder.

But basically, there is no way you can judge everything from a single event.
*Grograt*
gary.r.horder@gmail.com

Posted Aug 29, 2011, 8:53 pm
ff we also have our ordinary dw experience..do we not

That scout felt no different to any other easy won DW scout...i want challenge i want to have to think...do i need to run now...not oh one more hmg hit and their toast

gaining two vehicles in one scout doesn't feel very scavenger to me....

I said ill wait for others to chime in their thoughts, maybe you should as well
Rokkitz


Posted Aug 29, 2011, 9:00 pm
Can confirm that FF looted a rifle and rifle ammo in our duo today. Also, I am seeing plenty of ammo, so thinks seems to be working. However, I would love to see some ped ammo and some more ped weapons. Increase of pistol and shotgun ammo would suffice I think. Right now im considering stripping some gangers to equip others with several pistols/shotguns... This is not the way to go.

Perhaps adding a few ammo clips in the starter pack would be a good idea?
FireFly


Posted Aug 29, 2011, 9:05 pm
*Grograt* said:
gaining two vehicles in one scout doesn't feel very scavenger to me....
Sure, but I'll say this...

scavanger - a person who collects things discarded by others

By definition, a scavenger is a person who collects a lot of junk and makes what he can out of it, it actually makes a lot of sense for me to loot a lot of stuff, but go take a look at the vehicles, in their current state how "Combat worthy" are they?

Half of the 12 or so chassis I've acquired over the last days have less than 50% chassi health... they would be completely inoperable in a firefight, this is the kind of loot we can regularly expect, among broken weapons and alike.

So a scavenger can expect quantity over quality, so to say.
*Grograt*
gary.r.horder@gmail.com

Posted Aug 29, 2011, 9:18 pm
sigh

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