Karz Master Posted Jun 1, 2011, 1:16 pm |
I'm a CW virgin. What do I need to get started? | ||||||
*Grograt* gary.r.horder@gmail.com Posted Jun 1, 2011, 1:27 pm |
this
or this |
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*sam* Posted Jun 1, 2011, 1:29 pm |
You could buy it on ebay easy enough. The deluxe edition box-set is a handy starter. It's not the same without all the cheap physical components, grog ;-) | ||||||
Joel Autobaun Posted Jun 1, 2011, 1:33 pm |
You can't. No one (even me) has to patience to play olde school carwars now. | ||||||
*Grograt* gary.r.horder@gmail.com Posted Jun 1, 2011, 1:50 pm |
If you check carefully Mr Redfern you will notice all the components are there | ||||||
GrowlingBadger Posted Jun 1, 2011, 2:06 pm |
I do. I played a few times last year. But by the end of the eve we end up logging in to DW! | ||||||
*Bastille* Posted Jun 1, 2011, 2:09 pm |
anything in that first link not in the second? any more ADQs?
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Karz Master Posted Jun 1, 2011, 2:11 pm |
So I should just say screw it and get my friends to play Darkwind? | ||||||
*Rev. V* Posted Jun 1, 2011, 2:24 pm |
Well, there IS a reason all of us that played Car Wars play Darkwind now.... | ||||||
johnny go Posted Jun 1, 2011, 2:51 pm |
car wars is ace :-)
you have bean playing it for ages, just minus all the book keeping and maths :-) |
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*sam* Posted Jun 1, 2011, 3:00 pm |
yeah, but it's not the same if you print them out yourself.. |
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*goat starer* Posted Jun 1, 2011, 3:01 pm |
i do |
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*Chase Bansi* JohnBMan033@aol.com Posted Jun 1, 2011, 3:16 pm |
As a veteran Car Wars player I would encourage your friends to play Dark-Wind. *Sam* has taken the math out of it for us as well as the ability to fudge our own dice rolls. Keeping us honest makes the game much more fun. With Car Wars it takes hours to play a couple of minutes of game time.
"car flips and rolls; roll again on crash table 2" "Not again! I'm gonna re-roll that" |
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Joel Autobaun Posted Jun 1, 2011, 3:17 pm |
LOL just had an image of you and your bunnies playing it on a pool table. |
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FireFly Posted Jun 1, 2011, 3:19 pm |
The upside of playing an entire side by yourself... no ally to fail on you It just took 15 hours, dont see how CW could be worse |
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Joel Autobaun Posted Jun 1, 2011, 3:38 pm |
Talk to me when you finish a 39'-45' scenario of this game:
http://boardgamegeek.com/boardgame/1499/world-in-flames Rules: http://www.a-d-g.com.au/download/WiF-RaW-7-aug-04.zip |
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FireFly Posted Jun 1, 2011, 3:56 pm |
Send me your copy and I will give you photo proof when I do | ||||||
Joel Autobaun Posted Jun 1, 2011, 4:03 pm |
Send me 200 australian... | ||||||
Juris Posted Jun 1, 2011, 4:07 pm |
You will need this:
http://www.sjgames.com/carwars/books/compendium/ And some vehicle counters. You can make your own maps or buy them from Grog Do not be fooled by 5th Edition - it sucked and was not really CW. House rules are probably required to speed things up - since 'core' CW takes too damn long (as Joels pointed out). I haven't played in ages but my group had this down to a science. I can send you a copy of my house rules for speeding things up if you want. |
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Ironmoose Posted Jun 1, 2011, 4:10 pm |
I got my wife to play an arena duel with me when we first got married.
she almost rethought her decision to marry me^^ anything that drives a wife that crazy can't be all bad. |
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FireFly Posted Jun 1, 2011, 4:20 pm |
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Kornkob The Dude Posted Jun 1, 2011, 4:32 pm |
Oh-- and if you want to ditch the little cardboard counters, you can use 60:1 matchbox/hotwheels cars with a scaled up turning tool (though we found it best to 'jam' the wheels with poster hanging tack gum to keep them from rolling if someone bumped the playing surface). | ||||||
Ironmoose Posted Jun 1, 2011, 4:33 pm |
Canadians have this wierd day where they go out and club a bunch of baby Australians. Or maybe that's seals.
either way, those Canadians eh? |
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johnny go Posted Jun 1, 2011, 4:43 pm |
goat, if you can provide photographic evidence of you playing car wars with yer bunny's i will sponsor yer new gang to the tune of one mint Pho :-) |
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Joel Autobaun Posted Jun 1, 2011, 5:09 pm |
I'm too lazy to convert Az to CDN, and require an excuse to visit my commonwealth brother. |
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FireFly Posted Jun 1, 2011, 5:31 pm |
Either way, I'm to lazy to convert that to |
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Karz Master Posted Apr 24, 2012, 7:43 pm |
Whoa I totally forgot about this thread. Anyway I found this on SJGames. Is it sufficient for me to read it and get familiarized with the core rules, or do I need more?
Btw why does one turn in Car Wars take so long? What's involved? |
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Juris Posted Apr 24, 2012, 8:18 pm |
That was my link . Yeah that's just the rulebook. Playing by the book takes too long so you need to speed it up by getting rid of phased movement. | ||||||
*Jagged Monkey* Posted Apr 25, 2012, 3:14 am |
Car Wars took awhile to play because of all the to-hit, calculations, phased movement, and arguments over rules interpretations. We argue in the forums, image how it would be on the table top.
3D CWs was hella fun. I still have my Hotwheels and Star Wars Storm Troopers from Micro Machines. |
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*Bastille* Posted Apr 25, 2012, 5:05 am |
The Compendium is the way to go. But you won't get pictures like....
is that one in your list there gro?
you need the cardboard bits, and tape on the corners of your road pieces for pins. Blue tack for open windows... TV packaging is the map builder. Does jimmy still play this online? Never tried that. Im keen to set a game up for myself to play just to learn the rules again. |
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*Maxxed* Posted Apr 25, 2012, 11:50 am |
Wasn't too bad timewise 1 on 1 if ya kept the budget small...we used to play at school...using bluetack to keep track of the positions between sessions.
Having found a copy of Truckstop recently I had a quick glance over the rules and decided that I couldnt play it again....sequentual turns makes it very tedious multiplayer. I remember a big arena bash we did once with maybe 10 or 12 of us...we played for about 6 hours and got through less than a minute of realtime equivelency. |
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*jimmylogan* Posted Apr 25, 2012, 1:34 pm |
MADHAT - our old club - those were the days... No, sorry, I don't do CW PBEM any more. It was loads of fun when I did though! And some days I miss it, but DW has truly taken the place of it for me... EDIT: and yes, that's where my gang name comes from - Midsouth Autoduellers and Handgunners Attack Team |
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Karz Master Posted Apr 25, 2012, 6:48 pm |
Aw hell okay sticking with Darkwind it is then! | ||||||
*Splash* Posted Apr 27, 2012, 2:13 am |
That black and green CW Compendium is the definitive version of that game (imho.) I played the basic one before Truck Stop even came out, and it (along with skateboarding and hardcore music) was what I did in the early 80's. The Compendium adds trucks, buses, helicopters, boat and hovercraft rules to the mix, as well as better pedestrian rules and skills. Then you'll want* Air Wars for planes and dirigibles, and Tanks for...well, tanks, APCs, and artillery.
That said, the best part about it is designing the vehicles. While DW does a great job of providing variety, CW has much, much more. However, playing out a 3 on 3 battle (like a small scout) takes hours, not the minutes it does here. If your friends are interested, this is a much better option. (And, you don't have to all be in the same physical space to play it! Aren't computers wonderful?) *When I say "want," most peoples' reaction who played the game is probably, "No, you won't. The game got way too complicated and took forever to play." Which is true. But as into it as I was, I had to have all the goodies, and it was so easy to make a ton of money, who wouldn't want to splurge on a couple of long-barrel HMG's with HD ammo in a 2-space universal turret after a while? |