*sam* Posted Jul 30, 2007, 11:42 pm |
There's a lot of bits & pieces in this patch:
* Option to use Direct3D (D3D) in Windows (use Options from inside the lobby). * Destructible world objects (trees, cactii, barrels, etc.) * Vacation option (can only set it once every 3 weeks, to stop abuse) * Deferred processing of town exit encounters, so that you can safely start a journey while not actually being available for a combat in the 3D world * To-hit tweaks ? making it harder to hit a fast moving car, irrespective of your own speed (this is also tied to weapon velocity, so missiles are affected more than car rifles or lasers for example); making it harder to hit a small target * Increased splash damage and improved accuracy of ballistic weapons: especially their continuous fire bonus * The pvp truce system. In a pvp battle, the squad owners are offered the option of offering a truce. They can (a) not offer truce, (b) offer truce, (c) offer fixed-size ransom (which is allowed to take their money below 0). All money is paid/received by squad owners. * Somerset is now pvp-free. * You can?t leave town with negative funds. * A successful scouting check will allow you to avoid pvp encounters * Removed auto context menu for Mac. They now have to right-click, like everyone else! I can make it into an option, if it causes problems for anyone. * In DRs, shooting now starts randomly at 15-40 secs. * Loading screen tips (more needed! ? see forum thread) * Increased the speed of in-game training (as opposed to the weekly training camp training) * Fixed bug with weapons assignments/targeting info. when you reconnect to a game in-progress * A few other little bugfixes |
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Kelaparan Posted Jul 30, 2007, 11:50 pm |
Tasty! Is there a scale of cars that are now harder to hit? i.e. chomper v. symph. Or is it based just on speed. Can't wait to try it out...and i'll be more mindful of Terriers ![]()
Hehe Seiler should be excited about this. Hope to have my mounted mortars in somerset soon for some Scorched Earth style fun ![]() |
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Jansan Posted Jul 30, 2007, 11:58 pm |
There is nothing about this patch I don't love. Great stuff!
Especially glad to see more in-game training. Great to see more reward for putting characters into harm's way. I hope this counts for more than just gunnery and large guns as well. ![]() |
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*sam* Posted Jul 31, 2007, 12:13 am |
It's 2 separate things: size is one, speed is another.
It's driving, trucker, guns, large guns, ballistics |
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*sam* Posted Jul 31, 2007, 12:16 am |
Regarding this point. There's 2 additional files you need to get from here, and unzip into the same folder as darkwindLobby.jar: d3d support files I will be putting them into the full game download, but they're not worth adding to the autopatcher. Some people find DirectX gives better frame rates than OpenGL. |
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*Zothen* Posted Jul 31, 2007, 12:54 am |
Very nice patch! Thanks Sam!
Do Mechs gain Mech-skill, too, when they are in a squad? Is everything equally increased? Scoutskill, too? |
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ISHOULDCOCO Posted Jul 31, 2007, 9:24 am |
I am in totally agreement. Hooray for Sam ! COCO OUT |
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Alocalypse Posted Jul 31, 2007, 9:55 am |
Another batch of great changes, the CGL seems much better now and the destructible stuff is neat.
The only thing I have a problem with is:
I've had 2 real scouts with the new system and I've found it very hard to hit anything moving over 50mp! I haven't had that much chance to test all this (just the 2 real scouts and 2 CGL test runs with a fast car) but I'm fairly sure it needs some more tweaking, but I guess there's always stuff I can do to adapt to the new way things work and I'm starting to get a few ideas. When I was testing it out I was trying to hit an out-of-ammo marauder with my rear machinegun (20 gunner) and with both of us moving at 50-70mph I had to let him close in to 30m before it gave me a reasonable chance to hit it and I could start firing... (which I think is pretty close quarters, just a little bit more and it's flamethrower range!) Also that was with probably an insanely high accumulated sustained targeting bonus... I think the relative speeds thing worked better, but the amount by which the difference in speed affected targeting should've been bigger. Also I think this change might make Evan Enforcers a bit too powerful considering how little they're worth as loot and how they're now probably the most accurate thing on the battlefield, being relatively low CR and very common aswell... |
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*viKKing* Posted Jul 31, 2007, 10:19 am |
I don't really agree with Alo here, I found the combat very well balanced yesterday.
My ATG wasn't very helpful in middle range firing, but well, 20 skilled large gunners aren't that good... I think we need more testing to be sure the balance is correct anyway. |
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*sam* Posted Jul 31, 2007, 10:49 am |
Yes, of course the calculations are always open for tweaking.
At the moment we have both relative speed difference and absolute speed of target taken into account, by the way. |
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*sam* Posted Jul 31, 2007, 10:50 am |
Actually no. I still need to add field training for mechs.
The ones I listed were all increased equally, yes. I didn't increase scout skill training. |
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*Zothen* Posted Jul 31, 2007, 10:54 am |
Thats good - Im not sure of the ingame mechanics but the scoutskill is right now the easiest skill to train - it raises quite fast. |
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Seiler Posted Jul 31, 2007, 11:02 am |
Hmm, seems we always get departure encounters now, might want to check into this... | ||||
tucano Posted Jul 31, 2007, 12:15 pm |
SPEED:
I notice that sometimes in race the speed label (mph) go crazy and sign 520mph or something. It happends when you flip or crash on a wall or make a 360... so it happend a lot of time in my gang.... |
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Seiler Posted Aug 4, 2007, 5:13 am |
Hmm, still waiting for ballistics gunner to go up in skill from a scout, and I've done quite a few with the guy stuck down in the badlands. Is he just incompetent, or are others experiencing this as well? | ||||
*sam* Posted Aug 4, 2007, 7:28 am |
He's probably in low training form right now. | ||||
Seiler Posted Aug 4, 2007, 7:38 am |
Hmm, he's been at 100%, never even been injured. | ||||
*sam* Posted Aug 4, 2007, 7:48 am |
Training form is a hidden training-speed factor that slowly changes over the course of several weeks; sometimes it can get stuck very high or very low for a few weeks at a time. The idea is that you keep an eye on your characters an observe which ones are receptive to training right now, and spend your time working on them. It's not related to activitylevel.
What's the character's name? I'll check him. |
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Deathangels Shadow Posted Aug 4, 2007, 8:35 am |
Hrm... if we can be expected to perform better if we keep such close eyes on our stats, can we perhaps have a csv export of our gang roster? | ||||
Seiler Posted Aug 4, 2007, 10:19 am |
It's Anthony Kingsley, Currently in Badlands
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*JD_Basher* jd.basher@charter.net Posted Aug 4, 2007, 11:10 am |
You didn't say what the gunners Dexterity was.....This skill has a direct effect on the 'to hit' factor, as does the gunnery skill. A 20 skill gunner is not likely to hit anything at 30 meters (100 feet) Especially when trying to target a moving car with REAR guns FROM a moving car. |
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*viKKing* Posted Aug 4, 2007, 12:18 pm |
30 meters is significantly far.
As long as I remember, you are starting to crouch yourself with an assault rifle to target a non moving target... Pistol shooting is 15 m. If I'm wrong, please forgive me that's 20 years old. ![]() Edit: a 20 skilled gunner is a beginner, 40 an average one, 60 a good one, 80 a skilled one, etc. |
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Kelaparan Posted Aug 4, 2007, 8:22 pm |
well my main ballistics guy has been training at about 4-5 points lately, and in the 3 scouts i've done with him, his ballistics skill did not go up at all. Even my crappy gunners go up about 1 pt a combat. |
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WolfEater Posted Aug 4, 2007, 10:36 pm |
at 0 to 25 u standing at 25 to 50 u crouch at 50 to 100 u prone.
now i wil ltell u to shot with an missle from car that moveing more then 10 MPH in routh terrain[rocks offroad and stuff] if u shot at noan moveing target from 40 metars and more u wount be able to hit it even not 5 metar near it. with an MG that shot noan stop u will be able to hit up to 1.5 K if it a regolare MG. if u want make DW realistic u wouldnt be able to as evry shot evry thing is unrealistic here so lets stop trying.[talking to me] (and VIk) |