Darkwind
Enginev.130, Scriptsv.288

*sam*


Posted Sep 14, 2010, 3:55 pm
- you can now permanently disable the downloading of new ‘scenes of evan’ images (you’re offered this option when you click the ‘x’ to close the scenes of evan image)

- you can now order a melee attack even while out of range. The attack will only happen, of course, if you come into range during the move. It stops you having to wait until one move *after* coming into range. You’re only shown the option if you’re *reasonably* close: this is to avoid context-menus being filled with useless options if you have a lot of peds in the game.

- a couple of other small fixes
*Tinker*


Posted Sep 14, 2010, 4:55 pm
nice can't wait to try that melee attack
thepez


Posted Sep 15, 2010, 5:13 am
HEEEEEEYA!
*Tinker*


Posted Sep 16, 2010, 11:19 am
*sam* said:
- you can now permanently disable the downloading of new ‘scenes of evan’ images (you’re offered this option when you click the ‘x’ to close the scenes of evan image)


doesn't work for me, every times i re log on, the pictures are back (using snow leopard)
*sam*


Posted Sep 16, 2010, 12:33 pm
*Tinker* said:
*sam* said:
- you can now permanently disable the downloading of new ‘scenes of evan’ images (you’re offered this option when you click the ‘x’ to close the scenes of evan image)


doesn't work for me, every times i re log on, the pictures are back (using snow leopard)



you can now permanently disable the downloading of new ‘scenes of evan’ images

Not the displaying, but the downloading
Joel Autobaun


Posted Sep 16, 2010, 4:51 pm
Quote:
- you can now order a melee attack even while out of range. The attack will only happen, of course, if you come into range during the move. It stops you having to wait until one move *after* coming into range. You’re only shown the option if you’re *reasonably* close: this is to avoid context-menus being filled with useless options if you have a lot of peds in the game.


Thanks for listening ;)
*sam*


Posted Sep 17, 2010, 8:58 am
Joel Autobaun said:

Thanks for listening ;)


Yr welcome :)
I always listen, I'm just sometimes too busy to deal with things for a while
.. and yeah, sometimes things get forgotten too..
*Grograt*
gary.r.horder@gmail.com

Posted Sep 17, 2010, 9:05 am
*sam* said:
Joel Autobaun said:

Thanks for listening ;)


.. and yeah, sometimes things get forgotten too..


Like my wages boss :rolleyes:
*sam*


Posted Sep 17, 2010, 9:10 am
Look! over there!

http://dartongroup.files.wordpress.com/2009/08/man-pointing-up.jpg
lordbam


Posted Sep 17, 2010, 9:31 am
*sam* said:
downloading


no more crashes of wine..... YEAY
Deathangels Shadow


Posted Sep 17, 2010, 4:29 pm
lordbam said:
*sam* said:
downloading


no more crashes of wine..... YEAY


Isn't there already a native Linux port?  Why use wine?
lordbam


Posted Sep 18, 2010, 1:22 am
I've been waiting for the native linux port for 3 years now.......
SAM!!! i started playing this game becouse i was expecting a linux client :mad:
*sam*


Posted Sep 18, 2010, 2:02 pm
Lordbam said:
I've been waiting for the native linux port for 3 years now.......
SAM!!! i started playing this game becouse i was expecting a linux client


OK.. listen.. having recently put Ubuntu on one of my PCs, I'll take another look at it, lordbam..

I think it more-or-less worked, but had a few problems, the last time I did a linux client build..

How's about we make a deal? -- I get a linux client working, and you help me promote it in the Linux community?  :rolleyes:
lordbam


Posted Sep 18, 2010, 2:06 pm
I was being a bit sarcastic.
If i really minded playing it with wine i would have quit 3 years ago.
A Linux build would however be easier and probably solve some bugs i have.
*sam*


Posted Sep 18, 2010, 2:11 pm
Heh, I realised, no worries :cyclops:
lordbam


Posted Sep 18, 2010, 3:41 pm
*sam* said:
How's about we make a deal? -- I get a linux client working, and you help me promote it in the Linux community?  :rolleyes:


Well i think because most Linux users are nerds, and as everyone knows nerds like board games and have no social life it would be a good market.... :-)

Zephyr


Posted Sep 20, 2010, 7:29 pm
Been trying to test out that "pre-set for melee attack" feature in the Gateway Ped arena.  Gave a mutie ganger with 123 speed a hammer.  But every time he tries to charge someone with the hammer he gets gunned down before he can close to melee range!  I guess this disproves the "21 foot rule," eh? 

reference:  http://www.allbusiness.com/public-administration/national-security-international/942427-1.html
*Longo*


Posted Sep 20, 2010, 7:42 pm
Zephyr said:
Been trying to test out that "pre-set for melee attack" feature in the Gateway Ped arena.  Gave a mutie ganger with 123 speed a hammer.  But every time he tries to charge someone with the hammer he gets gunned down before he can close to melee range!  I guess this disproves the "21 foot rule," eh? 

reference:  http://www.allbusiness.com/public-administration/national-security-international/942427-1.html


Actually the 21 foot rule can get down to about 17 with a well trained, aggressive attacker  ;)
*Dark Tempest*


Posted Sep 20, 2010, 8:09 pm
You didn't read the paper did you Longo?

A well trained aggresor in the Tueller Drill would increase the distance, not decrease it.
Fifth


Posted Sep 23, 2010, 5:06 am
*sam* said:

- you can now order a melee attack even while out of range. The attack will only happen, of course, if you come into range during the move. It stops you having to wait until one move *after* coming into range. You’re only shown the option if you’re *reasonably* close: this is to avoid context-menus being filled with useless options if you have a lot of peds in the game.



I think there are a few bugs in the melee system. When I used in  S257768, I could not hit enemy peds more than a single time each.

There are some other ideas and tweaks for this feature I'd like to suggest - either firing a weapon within melee range at a low-activity opponent should result in an instant "execution" kill, or a knife equipment that does much the same thing - allows you to insta-kill unconcious enemies in melee range.
*sam*


Posted Sep 23, 2010, 8:51 am
Fifth said:

I think there are a few bugs in the melee system. When I used in  S257768, I could not hit enemy peds more than a single time each.


You mean no 'repeat attack' option,  or that 2nd and subsequent 'single hits' failed ?

Fifth said:

There are some other ideas and tweaks for this feature I'd like to suggest - either firing a weapon within melee range at a low-activity opponent should result in an instant "execution" kill, or a knife equipment that does much the same thing - allows you to insta-kill unconcious enemies in melee range.


Nice ideas..
FireFly


Posted Sep 23, 2010, 11:43 am
Executions, walking up to your enemy and putting 1 last bullet in the head...

Heck yes, a use for handguns ;)
Fifth


Posted Sep 23, 2010, 4:10 pm
*sam* said:
Fifth said:

I think there are a few bugs in the melee system. When I used in  S257768, I could not hit enemy peds more than a single time each.


You mean no 'repeat attack' option,  or that 2nd and subsequent 'single hits' failed ?



I'm not entirely sure what I saw, but it LOOKED like the 2nd and 3rd attacks didn't happen at all.There was no "attack firing" kind of message. On the other hand, it was a chaotic battle.
It looked like the melee attack was a weapon with only the 'Fire Once' option enabled, though I could be wrong about that.
theHumungous


Posted Sep 23, 2010, 4:12 pm
FireFly said:

Heck yes, a use for handguns  ;)


It would be cool if pistols fired twice.

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