Darkwind
How do you use DW:T?

Groove Champion


Posted May 17, 2010, 7:32 pm
I'm curious to know how Dark Wind: Tactical is being used by other players, and particularly how and why it is used.

If you use DW:T for anything besides the listed options, please elaborate below.

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Personally, I never use DW:T (which is a big part of why I'm curious about it) because I feel it takes away from the risk-laden travels and scouts in regular DW. I feel that if I practiced a particular scenario over and over again, though I might be more successful in the end, I would also lose the spontaneous thrills of uncertainty.

Also, I categorically refuse to simulate the use of super-rare equipment until I've actually earned it through regular DW play. Again I feel it would take away from the magic of finally obtaining these rare goodies.
*sam*


Posted May 17, 2010, 9:47 pm
About a year ago I set up a series of weekly DW:T events, with a continuing story-line. It ran for about 4 weeks, was fun..
hallen


Posted May 17, 2010, 9:53 pm
Voted almost never - enjoyed the events that were done with the story line - were a lot of fun done in good spirits I think.
*Grograt*
gary.r.horder@gmail.com

Posted May 17, 2010, 9:55 pm
Story driven was fun, though voted never as apart from that have not used it tbh
Parapsycho


Posted May 30, 2010, 6:05 am
I'd love to see more Tac story-arc events, as I think the roleplaying potential in them is pretty vast.

In the past, I've used them to create one-off events that I would probably never do in regular DW. The 'Bus Pirates' one comes to mind. Two busses with side mounted RLs.... Fun Times!

I think having some simple scripting options would make things more interesting...
lordbam


Posted Jun 1, 2010, 9:44 pm
Never...

When i click the button the client freezes in linux.
Aristazibal


Posted Jun 29, 2010, 7:44 pm
Quote:
Never...

When i click the button the client freezes in linux.


Hmmm...maybe there's a message there...

linux

more linux
Groove Champion


Posted Jun 29, 2010, 8:05 pm
Would there be a way to adapt DW:T into a narrative mission builder? Or do players already have other tools to do that? I'm just trying to think of ways DW:T could be emphasized.

It seems like the casual players we might have expected would favor DW:T prefer to play casually in the "real" DW world. That leaves DW:T virtually deserted, which is a real shame because I find it has awesome potential.
upgrayedd


Posted Jul 6, 2010, 1:52 am
I strictly use DW tactical to test things out such as which engine would be faster in a vehicle.
*Rev. V*


Posted Aug 6, 2010, 7:09 pm
"The 'Bus Pirates' one comes to mind. Two busses with side mounted RLs.... Fun Times! "

Ha! Bus pirates!
That's awesome!!!
*sam*


Posted Aug 28, 2010, 7:29 pm
Groove Champion said:
Would there be a way to adapt DW:T into a narrative mission builder? Or do players already have other tools to do that? I'm just trying to think of ways DW:T could be emphasized.

It seems like the casual players we might have expected would favor DW:T prefer to play casually in the "real" DW world. That leaves DW:T virtually deserted, which is a real shame because I find it has awesome potential.



I'm planning on looking into this, and I agree - it's a pity how little it is used considering the work it took!
upgrayedd


Posted Sep 2, 2010, 10:01 am
*sam* said:
Groove Champion said:
Would there be a way to adapt DW:T into a narrative mission builder? Or do players already have other tools to do that? I'm just trying to think of ways DW:T could be emphasized.

It seems like the casual players we might have expected would favor DW:T prefer to play casually in the "real" DW world. That leaves DW:T virtually deserted, which is a real shame because I find it has awesome potential.



I'm planning on looking into this, and I agree - it's a pity how little it is used considering the work it took!


I've started to use it a little ore to test out skin designs that are too big to display in the showimages (TT, Lorry, etc)
Deathangels Shadow


Posted Sep 2, 2010, 1:45 pm
A big part of it is that the interface is rather daunting.

Also - is it possible to play against the AI, or only other players? Not seeing somewhere to set that up, though it could just be that I haven't looked in the right place.
Triferus


Posted Jan 17, 2011, 9:42 am
I'm using it to test car designs.

To add AI you have to add people to the enemy's cars. Pre-designed cars don't come with people in them (wish they did, and then just offer the option to change them).
Karz Master


Posted Jan 17, 2011, 9:49 am
I'm still having trouble with the AI, which keeps running away from me.
Serephe


Posted Jan 17, 2011, 10:07 am
Set up the AI with rear tank guns in lorries, chase, lols to be had. :cyclops:

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