Groove Champion Posted May 17, 2010, 7:32 pm |
I'm curious to know how Dark Wind: Tactical is being used by other players, and particularly how and why it is used.
If you use DW:T for anything besides the listed options, please elaborate below. --- Personally, I never use DW:T (which is a big part of why I'm curious about it) because I feel it takes away from the risk-laden travels and scouts in regular DW. I feel that if I practiced a particular scenario over and over again, though I might be more successful in the end, I would also lose the spontaneous thrills of uncertainty. Also, I categorically refuse to simulate the use of super-rare equipment until I've actually earned it through regular DW play. Again I feel it would take away from the magic of finally obtaining these rare goodies. |
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*sam* Posted May 17, 2010, 9:47 pm |
About a year ago I set up a series of weekly DW:T events, with a continuing story-line. It ran for about 4 weeks, was fun.. | ||||
hallen Posted May 17, 2010, 9:53 pm |
Voted almost never - enjoyed the events that were done with the story line - were a lot of fun done in good spirits I think. | ||||
*Grograt* gary.r.horder@gmail.com Posted May 17, 2010, 9:55 pm |
Story driven was fun, though voted never as apart from that have not used it tbh | ||||
Parapsycho Posted May 30, 2010, 6:05 am |
I'd love to see more Tac story-arc events, as I think the roleplaying potential in them is pretty vast.
In the past, I've used them to create one-off events that I would probably never do in regular DW. The 'Bus Pirates' one comes to mind. Two busses with side mounted RLs.... Fun Times! I think having some simple scripting options would make things more interesting... |
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lordbam Posted Jun 1, 2010, 9:44 pm |
Never...
When i click the button the client freezes in linux. |
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Aristazibal Posted Jun 29, 2010, 7:44 pm |
Hmmm...maybe there's a message there... linux more linux |
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Groove Champion Posted Jun 29, 2010, 8:05 pm |
Would there be a way to adapt DW:T into a narrative mission builder? Or do players already have other tools to do that? I'm just trying to think of ways DW:T could be emphasized.
It seems like the casual players we might have expected would favor DW:T prefer to play casually in the "real" DW world. That leaves DW:T virtually deserted, which is a real shame because I find it has awesome potential. |
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upgrayedd Posted Jul 6, 2010, 1:52 am |
I strictly use DW tactical to test things out such as which engine would be faster in a vehicle. | ||||
*Rev. V* Posted Aug 6, 2010, 7:09 pm |
"The 'Bus Pirates' one comes to mind. Two busses with side mounted RLs.... Fun Times! "
Ha! Bus pirates! That's awesome!!! |
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*sam* Posted Aug 28, 2010, 7:29 pm |
I'm planning on looking into this, and I agree - it's a pity how little it is used considering the work it took! |
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upgrayedd Posted Sep 2, 2010, 10:01 am |
I've started to use it a little ore to test out skin designs that are too big to display in the showimages (TT, Lorry, etc) |
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Deathangels Shadow Posted Sep 2, 2010, 1:45 pm |
A big part of it is that the interface is rather daunting.
Also - is it possible to play against the AI, or only other players? Not seeing somewhere to set that up, though it could just be that I haven't looked in the right place. |
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Triferus Posted Jan 17, 2011, 9:42 am |
I'm using it to test car designs.
To add AI you have to add people to the enemy's cars. Pre-designed cars don't come with people in them (wish they did, and then just offer the option to change them). |
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Karz Master Posted Jan 17, 2011, 9:49 am |
I'm still having trouble with the AI, which keeps running away from me. | ||||
Serephe Posted Jan 17, 2011, 10:07 am |
Set up the AI with rear tank guns in lorries, chase, lols to be had. |