Darkwind
Engine v.127, Media v.98, Changes to exploding vehicles

*sam*


Posted May 12, 2010, 10:49 am
This patch changes the way that vehicles burn and explode: they will now not unexpectedly go out while burning fiercely.

On each turn, a burning vehicle has a chance of burning more or less fiercely. Each active character in the vehicle improves the chance of the fire decreasing. The presence of explosive weapons, flamethrowers etc. in the vehicle makes it more likely to not only catch fire, but also for the fire to increase in ferocity.

Cars will generally burn for longer than before, but explode less often. They can once again explode at very short notice, but only if burning at least moderately. Explosions will be larger if the vehicle has a lot of ammo and fuel in its tank or in cans.

The patch also adds Ganthor's excellent new character face sketches to the in-game GUIs. Thanks again Ganthor!
Karz Master


Posted May 12, 2010, 10:57 am
*sam* said:

The patch also adds Ganthor's excellent new character face sketches to the in-game GUIs. Thanks again Ganthor!


TZRNING ACE!
FireFly


Posted May 12, 2010, 11:33 am
Sam, you are making a pyromaniac out of me... :cyclops:
Now were did I put those heavy flamethrowers!?
*sam*


Posted May 12, 2010, 11:36 am
Gonna work on ped flamethrowers and molotovs soon!
FireFly


Posted May 12, 2010, 11:42 am
Good heavens...
Is the napalm grenade launcher in the works to... because if it is...
http://remote.lohudblogs.com/files/2008/02/napalm1.jpg
FUN TIMES AHEAD!

4saken


Posted May 12, 2010, 12:21 pm
*sam* said:
Gonna work on ped flamethrowers and molotovs soon!


Awww-right!

Also can we get a list of which weapons are explodey? Flamethrowers obviously but what about rockets?
*sam*


Posted May 12, 2010, 12:35 pm
Flamethrowers, rockets, missiles, flaming oiljets, grenade launchers, mortars, mines
FireFly


Posted May 12, 2010, 1:05 pm
You should probably add Car cannons and ATG's to that list, since their ammo is quite... splodey'
*Tinker*


Posted May 12, 2010, 1:06 pm
..RGMs, grenade belts and probably all heavy weapons?
4saken


Posted May 12, 2010, 1:17 pm
Also just got to see the new char portraits.

Superb.
*Tinker*


Posted May 12, 2010, 2:07 pm
4saken said:
Also just got to see the new char portraits.

Superb.



Yeah just saw that too! http://garlinggauge.com/wp-content/uploads/2007/11/borat3.jpg
very nice!
johnny go


Posted May 12, 2010, 2:43 pm
ace :-)
*Lugal*


Posted May 12, 2010, 3:10 pm
Nice!
Zephyr


Posted May 12, 2010, 8:30 pm
Awesome! This game just keeps getting better.
Joel Autobaun


Posted May 13, 2010, 9:02 pm
I'd like to petition that the Tanker be safer from explosion than any other vehicle with a 550 tank. Perhaps twice as "safe"(or half as dangerous when on fire).

The whole Idea with a tanker is the reinforced tank will explode less often....surely less often than a regular 550 tank on a Lorry.

*sam*


Posted May 13, 2010, 9:10 pm
Joel Autobaun said:
I'd like to petition that the Tanker be safer from explosion than any other vehicle with a 550 tank.  Perhaps twice as "safe"(or half as dangerous when on fire).

The whole Idea with a tanker is the reinforced tank will explode less often....surely less often than a regular 550 tank on a Lorry.



Actually, the fuel in a vehicle doesn't currently contribute to the chance that it will explode, or the severity with which it burns, merely the effect when it does explode.
Serephe


Posted May 13, 2010, 9:13 pm
Every fire I've seen so far goes out the same turn it starts. :(
Lord Foul


Posted May 13, 2010, 11:00 pm
Had one blow up last night, very nasty.

An apache that was close by(maybe 30m) when the explosion occurred took heavy damage to top armor and minor engine damage.

I'm sure if peds were close to an explosion like that, they probably would have been killed or lost a few body parts.
St Germain


Posted May 19, 2010, 1:38 pm
Saw the new explosion the last day or two.... AWESOME STUFF!

Thanks guys!

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