*sam* Posted Apr 30, 2010, 9:22 am |
Psionics
We have psionics specialisms at last! – 1. Mind Control A number of useful effects can be achieved by this specialism which affects characters other than the Psi themselves: i) Psionic Mask - Convince enemy that your gang isn’t who they think it is in combat (so you don’t lose any faction rep. for injuring them), ii) Terror – adds stress to nearby enemies (works better if you’re out of a car), iii) Tranquility – reduces stress in nearby friends (again, a tin can around you reduces effectiveness) 2. Telekinesis The psionic ability to push and throw objects from a distance: i) Mutant Mind-Push – lets you apply a force to a vehicle, ped or creature (works better if they’re close), ii) Whirlwind – blows up a brief cloud of dust which operates like a smokescreen; works better on dusty ground 3. Pyrokinesis The psionic ability to set cars, pedestrians and animals on fire. Nuff said. Note that peds and creatures can now also catch fire when hit by flaming weapons… this also paves the way for ped flame-throwers and molotovs ;-) 4. Electromagnetic Pulse Sends out an EMP which affects electronically-controlled weapons and V8/V12 engines within range, causing them to malfunction. Since it works by focusing solar radiation, it is stronger in the summer and especially when there is a strong green aurora. 5. Defensive Energy Psionically-constructed `hard air` barriers can protect the individual or their vehicle (operates as two separate skills, the vehicular one is harder to succeed with) Any effects that can operate at a distance do so at reduced effect the further the target is from the Psi character. And, as indicated above, if the character is inside a car certain effects are weakened. Firefly and Tinker are helping out with the balancing and testing of these Psi effects over the next week or two. If anyone else would like to help, let me know by PM. Oil Jets These last about 1.5x longer than before Regular Oil Jet bulk reduced to 25 Heavy Oil Jet bulk reduced to 40 Showmodels The mousewheel now pans the showmodels preview up/down, rather than zooming. You can still zoom by dragging the right mouse-button. New button in showmodels dialogbox that lets you add new skins on the fly (without restarting the client) so you can tweak and view without needing to restart the client.. you will have to temporarily give each edit a new name however, since I didn’t have time to figure out how to reload over an existing file. Arena/Racetrack Behaviour If you continually attack (and especially kill) resigned characters on the racetrack/arena: 1) The Deathrace Mafia as well as the local town start to hate you 2) All NPCs in the event will start to target you, as a particularly notorious and hated opponent that they consider to be too risky to let live. 3) The Deathrace Mafia may sometimes give you weakened vehicles when you enter events. This may include damaged chassis, reduced armour, damaged engine, damaged tyres, reduced ammo. They won’t permanently damage a car that you own, except maybe its tyres and ammo. Note that if your target is disliked in the local town, all the above is disregarded 4) One of the new Psionics effects ("Psionic Mask") lets you conceal your identity, and this will help you get away with killing resigned NPCs, however in order to stop griefing it won't help you get away with killing resigned human players. The DR Mafia will also sometimes give reloads to gangs that they really like (especially those with DR Mafia as their primary faction), or tune their engine a little for them. |
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*Wolfsbane* Posted Apr 30, 2010, 9:39 am |
Is it possible to train psi outside Firelight yet? Because anyone I send down there is just going to get beaten up. Or is psi only intended to be for pirate-type players?
Changes to showmodels will make skinning much easier, thanks for that. |
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*sam* Posted Apr 30, 2010, 9:42 am |
It has always been possible to train Psi anywhere. It trains best in FL, is all.. | ||||||||||
Serephe Posted Apr 30, 2010, 9:44 am |
Does that take the benefits (or lack) of a training center into account? | ||||||||||
*sam* Posted Apr 30, 2010, 9:53 am |
Yes. If you're outside FL, then a town with a training centre is next best choice. | ||||||||||
FireFly Posted Apr 30, 2010, 10:24 am |
Will the EM pulse affect your own/friendly vehicles...?
Because, that could be a huge issue |
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*sam* Posted Apr 30, 2010, 10:26 am |
Yes, it will. Doesn't seem like an issue to me.. you know you're gonna use the effect so make sure you don't have any hi-tech weapons or engines in the squad! |
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*Wolfsbane* Posted Apr 30, 2010, 10:26 am |
Should be fine - you just need to design your cars around it. Might be interesting if 4L engines and HMGs become the tools of choice for taking down mutants.
Which reminds me - do the AI have access to these powers yet? Will they ever? |
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*sam* Posted Apr 30, 2010, 10:27 am |
They don't yet. They should do, you're quite right. |
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FireFly Posted Apr 30, 2010, 10:34 am |
And info on how severe the hit is? |
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Serephe Posted Apr 30, 2010, 10:36 am |
Is not only useful for PvP. Disabling valuable vehicles powered by v8's in PvE makes it easier to loot them by killing the others first. | ||||||||||
*sam* Posted Apr 30, 2010, 10:37 am |
I have made a best-guess estimate in the current calcs. This is precisely why I'm asking you to do some field testing for me, so we can balance it properly. Psionics skills should be cool, rare, but not too uber-powerful. |
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*sam* Posted Apr 30, 2010, 10:39 am |
Ur.. I should probably also say, anyone field-testing for me should avoid using their 'borrowed' Psi skills in PvP situations, as this would cause trouble. | ||||||||||
Serephe Posted Apr 30, 2010, 10:41 am |
Sam, I would NEVER engage in activities against another player, scouts honor. | ||||||||||
LoSboccacc Posted Apr 30, 2010, 1:21 pm |
what are the requisites for training psi? any mutant can be trained? or there should be some starting psi point first? |
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*sam* Posted Apr 30, 2010, 1:24 pm |
A character needs to have 1 Psi skill to start training. That makes it rare.. probably no more than 1 in 50 characters has it. Some mutants start with it, but other than that it only appears following lengthy use of 46Ys.
edit: actually there are 239 player-characters with Psionic skill, out of a total of 93507. So only 0.25% of characters currently have it. 1 in 400. |
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Serephe Posted Apr 30, 2010, 1:25 pm |
I believe you need a point of psi before you can begin to train it. | ||||||||||
LoSboccacc Posted Apr 30, 2010, 1:38 pm |
cool! tell me, where is the 'drug them when they sleep' button? | ||||||||||
Marrkos Posted Apr 30, 2010, 2:33 pm |
Do these changes affect the reload bulks as well (down to 5 and 8, from 8 and 12, respectively)? |
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*Wolfsbane* Posted Apr 30, 2010, 2:49 pm |
Marketplace says yes
I actually suspect that ammo bulk is calculated from weapon bulk rather than stored separately, but I have no strong evidence for that. |
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Marrkos Posted Apr 30, 2010, 2:51 pm |
Didn't think to check there. |
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Serephe Posted Apr 30, 2010, 3:29 pm |
And YOU call yourself a WIKIMASTER? For shame! |
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Axiin Posted Apr 30, 2010, 8:59 pm |
I was urged by another play to post my opinion on this matter.
Honestly I dont like the idea of Psionics in the game. I dont think it's needed and is just another variable to worry about. It also isnt fair that some people can get Psi users and others not. Realistically I could go my whole gaming time without ever recruiting a Psi user. I understand that realistically I could go my whole game time not ever finding a fire truck, but I can buy a fire truck from another player. I cant buy a Psi user. I also dont want to be able to buy a psi user. Again, I just dont see the need for it's inclusion into the game |
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Joel Autobaun Posted May 1, 2010, 2:07 am |
It's a little late for that, best you can do is advocate it be balanced so that it has only small impact on the game. That it is useful in acute instances and it's use is spareing. It already will age the PsI ganger if he uses it too much |
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*goat starer* Posted May 1, 2010, 2:33 am |
i hate the idea of psionics...
stupid stupid stupid idea... like lasers |
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Serephe Posted May 1, 2010, 5:26 am |
It actually makes more sense than lasers in the setting, though I wish it was implemented differently.
But this is what we've got so I'll do my best to give Sam whatever data he needs from it to get it working properly, as will the others testing it I'm sure. |
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*Bastille* Posted May 1, 2010, 7:45 am |
A-greed |
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*sam* Posted May 1, 2010, 9:56 am |
This was always the intention |
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Oscoda Posted May 1, 2010, 1:27 pm |
46Ys? what's that? So if some mutants start with it, are gangs going to burn a million bucks on a hire/fire run at the tavern to get more than a couple Psi's in the gang? |
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*goat starer* Posted May 1, 2010, 5:09 pm |
46ys is a drug your people can get hooked on which makes them age faster and helps develop psi skills | ||||||||||
Fealty Lost Posted May 1, 2010, 7:00 pm |
I'm currently running my only Psi' character solo, using her to grab rares until she croaks.
As for FL being best for Psi' training...recruited at 13 Psi'...trained in BL 3 weeks...no gain...training now, in FL, for 11 weeks. Points garnered: 7 She was recruited with "Good" health...just hanging out in FL, she is now "weakening" at 18. Muties must die. I already see these unbalancing game when entire sides give up without actually fighting. I've had gangers on 46Y for 8 months...no Psi' points developed. |
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*goat starer* Posted May 1, 2010, 8:11 pm |
i think this is probably the thing that will end my days here (a blessed relief to many of you ). I jsut sat in a gladiator fight with tinker dicking around with a psy instead of shooting the beetles that were bearing down on us... with hindsight i wish i had taken the chance to shoot his character and remove a 150 psi from the game.
the whole thing just seems silly... |
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*sam* Posted May 1, 2010, 8:43 pm |
He was testing it. There are no 150 Psis in the game.
Goat, Damon - chill out. I have said we're in testing. I have said it's not going to be a big game changer. |
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*goat starer* Posted May 1, 2010, 8:47 pm |
hey i'm pretty chilled about it... but its one of those things.. like getting beaten up in towns, and RGMs .. where you have no tactical ability to deal with it... its not based on sykill and tactics and it changes the dynamic of the game too far... | ||||||||||
*Ninesticks* Posted May 1, 2010, 8:47 pm |
Let's not get all drama queen, this is just a big experiment at the moment to guage things.
That said I would personally hope that the test players would be kind enough to let others know before going in to a multi-player event that they will be testing things so that the other players can adjust their play appropriately/decide not to take part. |
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*sam* Posted May 1, 2010, 8:49 pm |
I have said we're in testing. I have said it's not going to be a big game changer. |
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FireFly Posted May 1, 2010, 8:52 pm |
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*goat starer* Posted May 1, 2010, 9:00 pm |
well try testing with no head! | ||||||||||
*Tinker* Posted May 1, 2010, 9:42 pm |
Yeah thanks goat for taking out my 150 psi in gladiator event.. way to help out.
Everyone is telling you this is a testing phase, your tamper tantrums are not helping things getting tested as fast has they could |
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*goat starer* Posted May 1, 2010, 9:50 pm |
you stick something that can set me on fire.. can apparently start attacking before weapons go active... and is in the hands of a madman in a gladiator arena with three of my best gangers and I will take one look at it and decide its a lot more dangerous than a rat.
you want to test it do it a long way away from me. |
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*Tinker* Posted May 1, 2010, 10:10 pm |
Yeah hence the need to test it out brother, And just because were going to PvP soon doesn't mean i have the right to abuse this testing phase and kill your peds or light your FTs on fire I wished this could have all been tested by Sam to perfection before now but it didn't so we are helping him for a week, after that all the super powers go bye bye. |
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*goat starer* Posted May 1, 2010, 10:22 pm |
hence the need to test it a long way away from me... like a different server
frankly i dont like the idea that ANYTHING can be tested live.... especially not by Firefly |
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*Bastille* Posted May 2, 2010, 2:05 am |
Be sad to see you go mate. I can understand a player of your calibre, skill and training that the use of these powers would make your hair stand on end. 3-5 years (real time) of training going up in smoke before you can pull ya gun is a bit frightening. From what i have seen and read of the powers of psis I thought they would be too powerful, which is why I voiced the opinion. Seems though that everything will be balanced nicely after the testing phase and being able to test the limits of the power as they are coded is most important to weed out any bugs or possible exploits of the abilities. The later, I believe most important. To currently be able to use these powers before firing starts could help test under a safe environment. An ambush 8 on 2 sure wasn't the safest 'ey Tink, although probably good all the same to test in this stressful environment. Hope the ambo is back to 100%. I'm happy to be a rabbit in testing. |
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Serephe Posted May 2, 2010, 2:19 am |
I tested friendly fire on myself, though was tired and forgot to post the results.
The results were me being able to set fire to my own allied vehicles. Will post the event ID in the thread now. |
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*goat starer* Posted May 2, 2010, 2:22 am |
look bas... whan RGMs, mounted mortars and heavy lasers vanish from the game I will start to believe that balance is going to be there in anything else. These already change PVP battles from tactics and talent into contests of purchasing power.
You can call it psionics but this is actually introducing magic... i dont like magic in my games. Never did, never will. |
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*Bastille* Posted May 2, 2010, 3:24 am |
I do wonder sometimes how a world thrown into chaos can be so heavily based around economy. Even Bastille has starting to take part in money making schemes, weapon imports and exports. Most fun is to be had in a couple of Apaches or BPUs out gunned and out numbered 5 to 2 in an ambush where the tide can turn so quickly. Balancing firing arcs and weak armor, where one mistake can cost a life or two. A world needs its movers and shakers, as for earthquake makers Im not too sure. I get peeved when low skill gunners out shoot me 3 to 1 and take more than twice the damage I dish out for the same number of hits. I guess that's the roll of the dice. I need better dice! | ||||||||||
*Grograt* gary.r.horder@gmail.com Posted May 2, 2010, 9:34 am |
I do tend to agree with this |
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*jimmylogan* Posted May 2, 2010, 12:01 pm |
I came here for cars (Car Wars, not Ped Wars) but peds haven't ruined the game for me.
As far as I'm concerned the "game" itself is an engine - it's a tool I can use to get away from the 'real world' for a while. Are there things I might do differently? Probably. Are there things I'd leave out completely? Possibly. Are these enough to make me stop playing? No, definitely not. |
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*goat starer* Posted May 2, 2010, 12:09 pm |
Jimmy..... nothing will ever stop you playing... its like zerk to you | ||||||||||
ISHOULDCOCO Posted May 2, 2010, 7:01 pm |
Psi does not worry me at all.
It is like PVP , I have no truck with it (cue crap joke). COCO |
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*viKKing* Posted May 2, 2010, 7:36 pm |
Psi were planned from day one of development. I'm very happy Sam was able to integrate them, finally.
Can I have a psi character now, Sam, please ? |
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*jimmylogan* Posted May 2, 2010, 9:57 pm |
Sadly, you are right. |
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Zephyr Posted May 3, 2010, 9:54 am |
This is extremely awesome. Even just the "can set peds and animals on fire" by itself would make this an excellent enhancement.
So, I'm assuming these Psi specialisms kick in at skill level 50? I'm gonna take my ONE Psi ganger, and we're going to go ALL THE WAY! (Jerry Maguire reference) |
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*Tinker* Posted May 3, 2010, 11:21 am |
Pyrokenesis is super weak right now especially at lvl1, but it looks nice just useless really |
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triad4evr Posted May 4, 2010, 5:37 am |
Like so many other things in this game, I doubt I'll ever see the impact of Psionics. They are like mortars, lasers, and other elite stuff I'll probably never be hardcore enough to get. So I'm just not going to let it bother me. I hardly ever get involved in PvP anyway, other than the Firelight Arena, which still baffles me as being PvP since it announces "Humans Win!" when you kill all the monsters, rather than making you fight your way down to last man standing like it _should_ if you are _really_ making it a PvP arena (or at least to a time limit). But that's neither here nor there. Good luck, those of you who have them! It will be interesting to see the exploits that will come out of this new wrinkle. | ||||||||||
BigStick Posted Jul 27, 2011, 11:26 pm |
Interesting .. unfortunately it did bother me. This was one of the reasons why I did leave about 1 year ago. Previously I played DW for nearly 1 year game time, the best I had was Apaches, with HMGs and HGGs and maybe the odd paint gun and CC .. When I watched a recordings with 1 guy with 3 turins all with lasers .. it sort of made me wonder if I would ever get anywhere near this .. With the intro of scavenger mode, DW seems bit getting even harder .. and I though the existing game was hard. |
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d0dger Posted Jul 27, 2011, 11:30 pm |
Just my opinion, but I don't see much about scavenger mode that will make the game any harder yet. | ||||||||||
d0dger Posted Jul 27, 2011, 11:38 pm |
Maybe these parts:
-random perma damage to gear based on wear and tear -random chance for electronics-based gear to fail in certain aurora conditions A new category of stock town event will be created: ‘scavenger’ events – where every car starts with randomised initial damage But those are all just allowing random chance to put you in a disadvantaged state, not really making the game harder to play. |
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FireFly Posted Jul 27, 2011, 11:50 pm |
Dodger, just the fact that you wont be allowed to buy ammo, food and water will make a huge difference.
Ask goat, think he said the other day he barely gets to use GG's due to ammo shortage, finding a clip of CC ammo would be the equivalent of striking gold I'd wager, CC ammo would be the new heavy laser of DW:S |
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d0dger Posted Jul 28, 2011, 12:04 am |
So you'll have less choices for which weapons to use... but all the machine guns are great weapons, and using those weapons you'll have less CR and face less enemies... still not much harder. And simply due to the fact that unlimited events spawn that will award ammo of some types, whatever they are, people will amass large stockpiles of some ammo at least. |
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BigStick Posted Jul 28, 2011, 12:04 am |
Is it still 0.25% of players with psi, or has this been bumped up? I like the idea, but the math is saying to me it's highly unlikely to ever see this as a game feature? Even after years of realtime gameplay?? |
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FireFly Posted Jul 28, 2011, 12:27 am |
Tot resorting to cheese of course. It sounds pretty difficult to me, point being that outside of SS, stripping away the ability to always use heavy weaponry will severely limit a squads firepower, making the game much more difficult. As for amassing stockpiles, you'll have to remember that you are using ammo when scouting, since you cannot reload from the store each battle you will very likely waste at least 1 clip per gun you were actively firing. Meaning you'd have to loot 2 MG clips just to balance out the 2 clips you used on that interceptor during the battle, so to go plus on the event you'd have to loot 3 clips, and this is if you dont reload during the event. Even then, that's just basic MG ammo, and MG's are not a suitable primary weapon for BL, unless, of course, you want to cheese the AI. |
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d0dger Posted Jul 28, 2011, 1:20 am |
We've got, or have had, plenty of people successfully scouting with twin MG muscle cars in BL and FL plenty. |
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FireFly Posted Jul 28, 2011, 1:29 am |
- Firing from "Unreachable" hills? - "Splitting" enemy squads? - Luring them into pits? No, I'm taking normal fighting, I'd like to see that happen. |
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d0dger Posted Jul 28, 2011, 1:30 am |
You just described normal fighting for this game though. |
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*Tango* Posted Jul 28, 2011, 1:35 am |
You can always hire and fire people all day long, though sam would prefer you not do that from what I hear. With a 1 in 400 chance, some folks must have been extremely lucky or gamed the system. |
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FireFly Posted Jul 28, 2011, 1:40 am |
Sigh, but yeah, there is a reason SS is more fun in general than the other places, for one, Musclescouting is possible there, and maybe Elms... Anywhere else, you'll get turned to swisscheese if you try to dogfight, bleh, I'm blaming this on the superspecs to since the AI somehow has to compensate for insane ganger skill... |
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Lord Foul Posted Jul 28, 2011, 5:48 am |
Sam's quote is from April 2010, I'm pretty sure there are a lot more psi player characters in the game since that quote. Players are hiring more mutants and joining that faction so just likes bunnies the psi's keep multiplying. I had 4 and am now at 3 so there must be plenty of vets with as much or more than me. |
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Serephe Posted Jul 28, 2011, 6:38 am |
I ran 4 buccies with mmls succesfully in badlands without resorting to cheese. Just needs skilled gangers and a slight mistake is a bit more damaging than in a buzzer. |