Darkwind
Media v.97 , 3 new vehicles!

*sam*


Posted Apr 9, 2010, 8:52 pm
1. You can now take control of peds in your squad if their owner is not in-game (e.g. a footsquad)

2. Audio alert when you can intercept a squad for pvp

3. Tweaked the size of some existing vehicle models (made buzzer a little smaller, bus a little bigger, fiftyseven bigger, and trashtruck smaller)

4. Added the Motorhome (thanks Bastille for the skin, and demonwhisperer for the texture re-mapping!)

http://www.dark-wind.com/images/chassis/chassis58.png

5. Added the Tanker (thanks Volvo for the skins!).. this chassis has a special rule that gives it a fixed-size fuel-tank of 550 (of its total 1000 capacity)

http://www.dark-wind.com/images/chassis/chassis59.png

6. Added the Corghette (thanks Wolfsbane for the skins, and all your great work with the 3d modelling!)

http://www.dark-wind.com/images/chassis/chassis60.png
JuaN VaLDeZ


Posted Apr 9, 2010, 9:05 pm
Where are these available?
*Ninesticks*


Posted Apr 9, 2010, 9:05 pm
Nice update, cheers Sam and all the others who helped put it together!
*Grograt*
gary.r.horder@gmail.com

Posted Apr 9, 2010, 9:12 pm
Excellent :D
*Dark Tempest*


Posted Apr 9, 2010, 9:12 pm
Thanks a ton Sam!
Aristazibal


Posted Apr 9, 2010, 9:18 pm
*drool*
*sam*


Posted Apr 9, 2010, 9:21 pm
Phew, they're a lot of work.. even with the modelling and skinning all done, these 3 took about 2.5 hours each to finish off.

They don't yet exist in the wilderness; I need to implement the special fueltank rules, then will think about some NPC designs. All 3 will turn up from time to time in the southern shops.

You can try them out in DW:Tactical immediately (that'd be useful in fact..)
*Longo*


Posted Apr 9, 2010, 9:37 pm
Will you make an option available with the tanker truck to change gas in the tanker to gas cans?
*Dark Tempest*


Posted Apr 9, 2010, 9:38 pm
Pretty please can we siphon gas?

And have decimal fuel cans?

Please?!
Lord Foul


Posted Apr 9, 2010, 9:44 pm
Quote:
3. Tweaked the size of some existing vehicle models (made buzzer a little smaller, bus a little bigger, fiftyseven bigger, and trashtruck smaller)


Another chassis that could use a size adjustment is the Turin. :)
*sam*


Posted Apr 9, 2010, 10:07 pm
There will have to be a system to take fuel out of a fueltank, yes. The simplest way would be to create fuel cans.. will probably do it that way but you'll lose a little bit to simulate the purchase of the cans themselves.

Or yes, siphoning to another vehicle in the same squad would be easy to implement too.
*Lugal*


Posted Apr 9, 2010, 10:09 pm
Very cool stuff - thanks to all who contributed!

Rear weapons allowed for the tanker?

A controllable syphon ability would be good and would allow it to be used for trade.  Right now it'd just be a fuel car for convoys.

EDIT: Oops, missed Sam's post while typing mine.
Marrkos


Posted Apr 9, 2010, 10:20 pm
*sam* said:
you'll lose a little bit to simulate the purchase of the cans themselves.


IMO, this should be avoided.  It's a level of minutiae that is really unnecessary, and the cost of an empty fuel can should be insignificant against the value of the fuel itself.

There are more pressing issues WRT fuel than simulating the purchase of empty cans, IMO.

EDIT: And, after about the first time it happens, most, if not all players, and especially the traders will argue that they already have cans, or a storage tank of some kind, or should be allowed to buy empty cans and leave them in their lockup, and therefore should not be penalized by this loss of fuel.

*sam*


Posted Apr 9, 2010, 10:22 pm
Yeah, you're probably right..
*Longo*


Posted Apr 9, 2010, 10:33 pm
I agree with Marrkos on the gas issue.

Also, can we get the specs on the new cars? Weight, bulk, engine size etc... then maybe we could post a few NPC suggestions... :)
*sam*


Posted Apr 9, 2010, 10:51 pm
Longo said:
I agree with Marrkos on the gas issue.

Also, can we get the specs on the new cars? Weight, bulk, engine size etc... then maybe we could post a few NPC suggestions...  :)


Description    TotalCapacity    Weight    EngineCapacity    maxArmourPerSide

Motorhome    590    3300    90    33
Tanker    1000    4800    160    36
Corghette    165    1260    110    21
*Ninesticks*


Posted Apr 9, 2010, 10:53 pm
How rare are these going to be roughly, so the designs can coincide a bit?
*sam*


Posted Apr 9, 2010, 10:56 pm
They're fairly rare in the shops (probably TX/SF only) but that doesn't have to coincide precisely with the wilderness.

I'd be happy to see the Corgette anywhere but SS, and the other two maybe anywhere south of GW
*Longo*


Posted Apr 9, 2010, 11:02 pm
Armor strength? :rolleyes:
*sam*


Posted Apr 9, 2010, 11:13 pm
http://www.dark-wind.com/chassisTypes.php
*Longo*


Posted Apr 9, 2010, 11:25 pm
"The Demon"
Corghette
Interceptor
3.2V8 Engine
2X CR front
2 gangers
B armor - 21/15/17/17/7/7
1 reload


*Lugal*


Posted Apr 9, 2010, 11:31 pm
Don't have the time to work it out fully, but promise me there'll be a NPC build for the tanker called the "Valdez", with a heavy oil jet aft.

:p
HAR_Flattire


Posted Apr 10, 2010, 1:36 am
Good work Sam and others that are involved!!!
Lord Foul


Posted Apr 10, 2010, 2:05 am
Longo said:
"The Demon"
Corghette
Interceptor
3.2V8 Engine
2X CR front
2 gangers
B armor - 21/15/17/17/7/7
1 reload




LOL

Hey that’s copyright infringement, only my cars can have the word “demon” in their names.
Lord Foul


Posted Apr 10, 2010, 2:18 am
It’s hard to believe a Motorhome would be able to support far more armor per side than a box van and have a higher toughness.

Also hard to believe a Motorhome is equal in engine size limit to the big pickup, can support more armor per side and is only one level less in toughness.

Same for a Motorhome having the same toughness as the Tanker, better toughness than a Semi, Windsor and on the same level as many of the muscle cars. A real life windsor is built like a tank compared to a real life motorhome built with lightweight materials.

Hopefully they have some weakness like really bad acceleration and can turtle easier than any other chassis, except maybe a lorry.

If I was a Box Van or a Lorry I’d be crying right now.
Serephe


Posted Apr 10, 2010, 2:42 am
Why? It looks fine to me. It's a larger model than a big pickup, and will be much easier to hit.
Lord Foul


Posted Apr 10, 2010, 2:51 am
*Serephe* said:
Why? It looks fine to me. It's a larger model than a big pickup, and will be much easier to hit.


Not a valid counter considering a Box Van and Lorry are easy targets and have either weak armor toughness or can only support 70% of the armor per side than the Motorhome can.

Do you honestly think a real life Motorhome has the same toughness as a rel life tanker?

No way these could be pre Apocalypse motorhomes.

I wonder how much armor in total a Motorhome can add to the chassis.
*jimmylogan*


Posted Apr 10, 2010, 2:56 am
I say let's give them a try in game after they're live and give Sam feedback, rather than criticize something that no one even owns yet...
Serephe


Posted Apr 10, 2010, 3:24 am
Lord Foul said:
Not a valid counter considering a Box Van and Lorry are easy targets and have either weak armor toughness or can only support 70% of the armor per side than the Motorhome can.

Do you honestly think a real life Motorhome has the same toughness as a rel life tanker?

No way these could be pre Apocalypse motorhomes.

I wonder how much armor in total a Motorhome can add to the chassis.


Real world comparisons mean squat. Do you think a car can contain a laser system capable of destroying another vehicle? Do you think a lorry can do 245mph? No. Suspension of disbelief, LF.

The Box Van and Lorry are trade vehicles. The RV has obviously been designed more toward combat than either of them.

Edit: The RV will most likely have 172 total armor. Sorry I fail at math when drunk, I meant 132!
Lord Foul


Posted Apr 10, 2010, 3:46 am
*Serephe* said:
Lord Foul said:
Not a valid counter considering a Box Van and Lorry are easy targets and have either weak armor toughness or can only support 70% of the armor per side than the Motorhome can.

Do you honestly think a real life Motorhome has the same toughness as a rel life tanker?

No way these could be pre Apocalypse motorhomes.

I wonder how much armor in total a Motorhome can add to the chassis.


Real world comparisons mean squat. Do you think a car can contain a laser system capable of destroying another vehicle? Do you think a lorry can do 245mph? No. Suspension of disbelief, LF.

The Box Van and Lorry are trade vehicles. The RV has obviously been designed more toward combat than either of them.

Edit: The RV will most likely have 172 total armor.


Your comparing apples and oranges, we’re not talking about lasers or max speed.

We’re comparing chassis to chassis.

While I would agree we don’t need to follow real life designs to the letter, why follow real world designs on some chassis and not on others? Why bother following any real world design at all since it’s a game and have super strong Mckenzies with 500 armor and weak Fire Trucks with 84 armor. If you don’t have consistency, things just start to become a mess. If you keep ignoring real world comparisons DW starts to lose its roots as a dirty and gritty post apocalyptic car combat game based on what it would be like if such an event occurred.
*Longo*


Posted Apr 10, 2010, 3:57 am
That motorhome model is the Winnebago from the 70s.... tons of metal. Built tough... a bunch of us guys took one to a work picnic a few states away years ago...trust me...they are pretty sturdy, hehe.
Serephe


Posted Apr 10, 2010, 4:06 am
Lord Foul said:


Your comparing apples and oranges, we’re not talking about lasers or max speed.

We’re comparing chassis to chassis.


No. I'm making a point that real world comparisons mean squat, since if we wanted them all realistic the game would be very different.

Lord Foul said:

While I would agree we don’t need to follow real life designs to the letter, why follow real world designs on some chassis and not on others? Why bother following any real world design at all since it’s a game and have super strong Mckenzies with 500 armor and weak Fire Trucks with 84 armor. If you don’t have consistency, things just start to become a mess. If you keep ignoring real world comparisons DW starts to lose its roots as a dirty and gritty post apocalyptic car combat game based on what it would be like if such an event occurred.


I fail to see the problem of adding a motorhome that fits a similar combat to the ambulance, with less engine power and armor.

Not to mention you're complaining about it without even having used it in game to see how powerful/weak it is.
JuaN VaLDeZ


Posted Apr 10, 2010, 4:12 am
corphette handles like adream come true, i love it, but it seems to handle too unfairly well adn the suspension is way too high off the ground, it looks like a monster truck
*Burden*


Posted Apr 10, 2010, 4:24 am
However, the bottom armor gets damaged when it goes over bumps, and not the front.
Zephyr


Posted Apr 10, 2010, 4:32 am
Very nice!
FireFly


Posted Apr 10, 2010, 4:46 am
*Burden* said:
However, the bottom armor gets damaged when it goes over bumps, and not the front.
You mean, like a car realistically should when it goes over bumps?
*Burden*


Posted Apr 10, 2010, 4:58 am
Nope, I mean how every single car in the game besides that one takes damage to the front when it goes over.
FireFly


Posted Apr 10, 2010, 5:42 am
I found that weird the first time I saw it, and I still do
Psygo


Posted Apr 10, 2010, 6:49 am
FireFly said:
I found that weird the first time I saw it, and I still do
I always found that weird too, I've never been in a car where the front scraped the ground when going over speed bumps, only the bottom.
*Grograt*
gary.r.horder@gmail.com

Posted Apr 10, 2010, 7:55 am
If all vehicles suffered bottom damage, nobody would survive any travel would they, maybe not realistic, but a game mechanic, yep suspension of belief. I have to use it every time i see a laser.
*sam*


Posted Apr 10, 2010, 9:40 am
Thanks for the feedback.. please test them some more in DW:T and I'll gladly tweak them.

I would tend to agree about the armour of the motorhome being too good..

The suspension of the corgette can be shortened.
*Bastille*


Posted Apr 10, 2010, 12:48 pm
I did a test on the Motorhome with a 3lv8 twin HL front HRR and FG either side and HFOJ and MD rear, driver and 5 passengers, so a reasonably heavy load. Acceleration was slow, but got up to speed once it was moving. Slower than a Box it would seem.

Handles like a Box Van (or other large vehicle). Quite stable.

I can see the Motorhome as the little mini battle bus I though the Carrier Van would be when I first started playing, or perhaps a pedestrian carrier. Doesn't seem anywhere near as fast as a Box Van. So considering the intended purpose, I think the armor should be ok as is*. There are plenty of weak vehicles with lots of space; the Box and Carrier Vans; be nice to see something different. Its smaller than a bus or FT and slower than the smaller carrier vehicles and as previously mentioned its as big as a... motorhome, so is an easy target.

*(I didn't manage to get the NPCs in TAC to shoot at me, so can't really say how tough the motorhome is, it would be nice to have a stronger version of the for mentioned that can play a different roll, rather than just a different looking vehicle doing the same job. Maybe the extra few point of armor is enough).

SZDaddio


Posted Apr 19, 2010, 2:33 am
Sam- Can we get a "REALLY BIG" explosion for one of the fuel tankers cooking off? (like big ol' black mushroom cloud)

Probably a lot of work but would be very cool.

SZD
*Tinker*


Posted Apr 19, 2010, 8:40 pm
Ou! :rolleyes: seconded
FireFly


Posted Apr 19, 2010, 8:47 pm
But if we get that, we need a !DETONATE! button
*Toecutter*


Posted Apr 24, 2010, 7:33 am
*sam* said:
There will have to be a system to take fuel out of a fueltank, yes. The simplest way would be to create fuel cans.. will probably do it that way but you'll lose a little bit to simulate the purchase of the cans themselves.

Or yes, siphoning to another vehicle in the same squad would be easy to implement too.


Then The Mothership, which I have faithfully kept all these years lol, will finally be of use with it's 1000L gas tank!  :cyclops:

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