Phase |
Details |
1: Races (Complete) |
- Website
- 2D/3D artwork for racetracks, vehicles
- Game servers databases
- 3D turn-based multiplayer gameplay for racing
- Players and spectators
- Purchase, design & upgrade of cars
- AI drivers/teams
- Race scheduling system
- GameMaster (GM) players
- Daily update daemons
|
2: Battles (Complete) |
- Combat
- 2D/3D artwork for arenas, characters on foot, hand/car weapons
- Addition of combat leagues and hybrid race/combat (deathrace) leagues
|
3: World (Partially Complete) |
- Strategic (long-term) planning and gameplay - wilderness encounters, etc. (complete)
- Trading
- Economic simulation (complete)
- NPC gangs (complete)
- Addition of new vehicles - trucks, cycles, trikes
- Weather - 'darkwind' storms
- Illness
|
4: Property |
- Player ownership of property
- Scheduling of NPC/player attacks on NPC/player property
- Resource management & production
|
5: Additional |
- Scheduling of one-off PvP 'grudge' battles in arenas or wilderness
- Hire of NPC mercenaries
- Contracts from NPCs - bodyguard, courier, etc. - enforced by game engine
- Reputation and factions system
- Mutants
- Psionics - i) personal enhancement effects, ii) mind-attack effects, iii) some very rare more powerful physical attacks
- Performance-enhancing drugs - short term e.g. amphetamines, longer term e.g. steroids; side-effects/addiction & withdrawal effects
|