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PC Gamer Review: "The brutality of Darkwind is the most appealing thing about it. Your team ages ... You'll give them nicknames, train them, get attached to them, maybe even unlock specialities ... and then they'll die."Overall Score: 80%
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Spotlight We have created a system of inter-related Factions, including major factions such as the Merchants and the Anarchists, as well as minor ones such as the Mutants and the Evan Reds. Your in-game actions will now have consequences in terms of how members of these factions will treat you, as well as how the towns themselves will see your gang in terms of fame and reputation. In-game consequences will be far-reaching: will an Arena gang adhere to your resignation or try to kill you? Will a town provide protection for you if you're fleeing from a pursuing enemy - or will they hate you to such a degree that they actually mobilise the local Militia to attack you as you arrive?
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